| Server settings won´t be taken over by the clients (objects.aow) [message #170702] | 
			Sat, 10 September 2005 12:43   | 
		 
		
			
				
				
				
					
						
						EA-DamageEverything
						 Messages: 423 Registered: January 2005  Location: Germany
						
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					Commander  | 
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		Ok firstly, don´t laugh please. I am new to make servermods and I think I went the wrong way in this case. 
 
Now the facts= 
 
I have changed some presets with LevelEdit Dev (Commando Level Editor). For Example, changed HUD Colors to better ones, Patch is stealthed like the SBH (both running a speed of 12 instead of 6), APCs have now 6 Seats, Choppers are stealthed with 8 seats, Nuke/Ion needs only 2 seconds to be deployed, goes off within 20 seconds (for better disarming it only has 150HP) and costs 1500. Some other changes are present too....    
 
After all, I saved the changed presets and LevelEdit put out an objects.ddb. So far so good. After searching this forum I knew that all I have to do to get it running on a FDS is rename it to objects.aow. I did, but nothing changed and the FDS Console sometimes wrote "file does not exist" (between "Running through disable list now..." and the "Gameplay pending"-Status). I joined my game and some others I called too, but all was set up original.    This was a testrun without BR active (but that shouldn´t affect the gameplay). 
 
When I host a game on WOL (Client host-a-game), all changes are present. EVA Colors changed, Patch is stealthed and the other things are working too (fast Nuke...etc). Works for all players ingame. 
 
I haven´t installed the Gmax + RenTools yet, only LevelEdit Dev in the FDS Root. My main questions is= How do I get this thing to work on the server side that all clients can play according to the new settings? Do I have to edit the DAT files and if I must what do I have to do with them? 
 
Happy boinking and please dont let me stand all alone in the rain...   
		
		
		[Updated on: Sat, 10 September 2005 12:46] Report message to a moderator  
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