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			| Base defence [message #169218] | Sat, 03 September 2005 15:01  |  
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					|  ghost Messages: 437
 Registered: May 2005
 Location: California
 
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	| I was remaking all my maps on most of my server too had more base defence (more turrents,gaurd towers,and gun emplacements) and when everything was set and done i tried out my map but my turrents and towers arent firing...
 
 Can someone tell me how to make the nod turrents and gdi gaurd towers work...
 
 
  Please visit my forums at: RenForce
 Creator of the CrazyAOW Mod
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			| Re: Base defence [message #169703 is a reply to message #169218] | Tue, 06 September 2005 20:00   |  
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					|  Slash0x Messages: 455
 Registered: January 2004
 Location: California
 
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	| Use the scripts. Most are with the m00_ prefix. If you are looking for something original, then they'd probably be under some other name. 
 L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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			| Re: Base defence [message #169736 is a reply to message #169703] | Wed, 07 September 2005 07:49   |  
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				|  |  TEKNIK Messages: 142
 Registered: August 2005
 Location: United Kingdom
 
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 You will find the building prwsets here, since you are making a map, temp them. You will now see a little blue house on the screen, on http://renhelp.co.uk/ you will find a tutorial of where to place these in a building.
 
 
 - TEKNIK - 
Forum E-Terrorist ~ Hijacking Threads Is What It's About!
  
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			| Re: Base defence [message #169759 is a reply to message #169736] | Wed, 07 September 2005 11:30   |  
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					|  Naamloos Messages: 771
 Registered: April 2004
 Location: The Netherlands
 
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	| | Quote: |  | -img-
 
 You will find the building prwsets here, since you are making a map, temp them. You will now see a little blue house on the screen, on http://renhelp.co.uk/ you will find a tutorial of where to place these in a building.
 
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 You don't need that for defenses, and you don't need to temp them for anything unless you edit them...
 
 Dude#1 already sead it, to make defenses work all you need is that script...
 
 Beter known as "raapnaap".
 www.apathbeyond.com
 [Updated on: Wed, 07 September 2005 11:32] Report message to a moderator |  
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			| Re: Base defence [message #169787 is a reply to message #169218] | Wed, 07 September 2005 16:38   |  
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					|  ghost Messages: 437
 Registered: May 2005
 Location: California
 
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	| well all im doing is adding like 4 more turrents and gaurd towers on hourglass 
 
 so what do i have to do to make th GDI tower? and NOD turrent? like what would i click on? cause under munitions/weapons i see nod turrent and gdi tower so i jsut make those and add the little blue house but where would i put it?
 
 
 also how would i save them? like C&C_hourglass.mix or
 C&C_hourglass.ddl ?? somethign like that?
 
 
  Please visit my forums at: RenForce
 Creator of the CrazyAOW Mod
 [Updated on: Wed, 07 September 2005 18:11] Report message to a moderator |  
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			| Re: Base defence [message #169983 is a reply to message #169218] | Thu, 08 September 2005 19:08   |  
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					|  ghost Messages: 437
 Registered: May 2005
 Location: California
 
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	| ok so i make the map and when i play the terrian is missing... i added C&C_hourglass.mix and ddl and isd or how?
 
 
  Please visit my forums at: RenForce
 Creator of the CrazyAOW Mod
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			| Re: Base defence [message #170076 is a reply to message #169813] | Fri, 09 September 2005 09:18  |  
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					|  bisen11 Messages: 797
 Registered: December 2004
 
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	| | EA-DamageEverything wrote on Wed, 07 September 2005 22:49 |  | M01_Hunt_The_Player_JDG
 M05_Nod_Gun_Emplacement
 M06_Thunder_Unit
 
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 M05 ussually screws up GDI units. And M06 is ussually for normal bots (soldiers) plus it spawns a Rocket launcher when the thing its attached to dies. and M01 is also for bots (soldiers/vehicles)....
 
 
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