Co-op [message #159321] | 
			Sat, 11 June 2005 07:01   | 
		 
		
			
				
				
				
					
						  
						marsrules
						 Messages: 2 Registered: June 2005  Location: United Kingdom
						
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		How or What do you need to host maps like M04.mix, M06.mix etc. for online co-op?
		
		
		
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			| Re: Co-op [message #159327 is a reply to message #159321] | 
			Sat, 11 June 2005 09:28    | 
		 
		
			
				
				
				
					
						  
						Opalkilla
						 Messages: 262 Registered: September 2004  Location: USA
						
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		1. Make sure you have all the mission maps in your Data folder. 
2. Start a normal game. It doesn't matter which map, in this example we will use C&C_City.mix 
3. Minimize Renegade (ALT+TAB). Go to your Renegade/Data folder and find svrcfg_cnc.ini. Open it. 
4. Edit the map cycle as such. Save and exit it. Once the next map loads, it will load the map you specified (the mission maps). 
 
Remember, some of them have bugs, the AI is fucked up, and some of them don't work in multiplayer.
		
		
 
   
		[Updated on: Sat, 11 June 2005 09:33] Report message to a moderator  
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			| Re: Co-op [message #159337 is a reply to message #159334] | 
			Sat, 11 June 2005 10:34    | 
		 
		
			
				
				
				
					
						  
						Opalkilla
						 Messages: 262 Registered: September 2004  Location: USA
						
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		| deadfive wrote on Sat, 11 June 2005 13:25 |   pkg files are crap...   
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stfu.  The fact that I have been on these forums longer than you and have less posts proves you are a spammer.
		
		
 
   
		[Updated on: Sat, 11 June 2005 10:36] Report message to a moderator  
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			| Re: Co-op [message #159351 is a reply to message #159321] | 
			Sat, 11 June 2005 13:48    | 
		 
		
			
				
				
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						Dave Anderson
						 Messages: 1953 Registered: December 2004  Location: United States
						
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		I have heard that .pkg files are horrible...I never heard the reason...but I don't like them either.
		
		
  David Anderson 
Founder, Software Consultant 
DCOM Productions 
Microsoft Partner (MSP)
		
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			| Re: Co-op [message #159371 is a reply to message #159351] | 
			Sat, 11 June 2005 18:06    | 
		 
		
			
				
				
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						glyde51
						 Messages: 1827 Registered: August 2004  Location: Winnipeg
						
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		| deadfive wrote on Sat, 11 June 2005 16:48 |   I have heard that .pkg files are horrible...I never heard the reason...but I don't like them either.
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.pkg files are NOT horrible, they're the easiest way to make a mod file, IMHO. 
		
		
  No. Seriously. No.
		
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			| Re: Co-op [message #161893 is a reply to message #159321] | 
			Mon, 27 June 2005 07:30    | 
		 
		
			
				
				
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						Oblivion165
						 Messages: 3468 Registered: June 2003  Location: Hendersonville, North Car...
						
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		They use the same encryption, but they include everything that mix's dont. Presets, temps, strings table etc. Its designed to be able to "TC" everything. 
 
Thats why a mix is 2-4mb (average) and pkg's are around 10-30mb.
		
		
  WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
		[Updated on: Mon, 27 June 2005 07:31] Report message to a moderator  
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			| Re: Co-op [message #161901 is a reply to message #159321] | 
			Mon, 27 June 2005 09:28   | 
		 
		
			
				
				
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						warranto
						 Messages: 2584 Registered: February 2003  Location: Alberta, Canada
						
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		The reason (or at least one reason) why they are "horrible", is becasue the more .pkg files you have, the longer Renegade stalls when you log on to WOL.
		
		
		
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