| Paradrop beacons [message #156169] | 
			Tue, 24 May 2005 11:51   | 
		 
		
			
				
				
				
					
						  
						bisen11
						 Messages: 797 Registered: December 2004 
						
	Karma: 0
 
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					Colonel  | 
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		How do you make beacons that will call in a chinnook, or c130 to parachute in ai bots at the location you placed a beacon? 
 
Oh and incase anyone is wondering. There's nothing like that at Renhelp.
		
		
 
  
		
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			| Paradrop beacons [message #156220] | 
			Tue, 24 May 2005 15:14    | 
		 
		
			
				
				
				
					
						  
						bisen11
						 Messages: 797 Registered: December 2004 
						
	Karma: 0
 
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					Colonel  | 
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		That tut is too general. I already got a text document with all the drop info and i just need to know how to attach it to a beacon. Ive attached it to a daves arrow so im sure you can do the same thing with beacons.... but how?
		
		
 
  
		
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			| Paradrop beacons [message #156266] | 
			Tue, 24 May 2005 19:09    | 
		 
		
			
				
				
				
					
						  
						bisen11
						 Messages: 797 Registered: December 2004 
						
	Karma: 0
 
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					Colonel  | 
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		They did paradrop beacons in some of the Tiberium evolution mods so i know its possible to do it somehow. Though i get the feeling that no one here knows how....
		
		
 
  
		
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			| Paradrop beacons [message #156270] | 
			Tue, 24 May 2005 19:16    | 
		 
		
			
				
				
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						Oblivion165
						 Messages: 3468 Registered: June 2003  Location: Hendersonville, North Car...
						
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					General (3 Stars)  | 
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		I really wish he would of went into more detail on those text cinematics. It doesnt even say how to start, or where to put that information.
		
		
  WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
		
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			| Paradrop beacons [message #156281] | 
			Tue, 24 May 2005 20:29    | 
		 
		
			
				
				
				
					
						  
						bisen11
						 Messages: 797 Registered: December 2004 
						
	Karma: 0
 
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					Colonel  | 
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		Well my freind told me how i can just take a c130 mod or use xcc mixer to take out a good thing from a mission map and put it in your level folder. Then use jfw_timer_play_cinematic on a daves arrow. But that only works for one speciefic location. I want a beacon so you can make it go wherever you place it :/
		
		
 
  
		
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			| Paradrop beacons [message #156312] | 
			Wed, 25 May 2005 03:04    | 
		 
		
			
				
				
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						Dan
						 Messages: 395 Registered: August 2003  Location: UK
						
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					Commander  | 
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		Why dont you attach it to the ammo or whatever of the Beacon, instead of the daves arrow?
		
		
		
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			| Paradrop beacons [message #156486] | 
			Wed, 25 May 2005 17:32    | 
		 
		
			
				
				
				
					
						  
						bisen11
						 Messages: 797 Registered: December 2004 
						
	Karma: 0
 
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					Colonel  | 
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		But i would like it to be a seperate beacon from the ion. Like a temp so that i can use it in a .mix..... And all of this is easier said than done.
		
		
 
  
		
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			| Paradrop beacons [message #156570] | 
			Thu, 26 May 2005 06:02    | 
		 
		
			
				
				
				
					
						  
						bisen11
						 Messages: 797 Registered: December 2004 
						
	Karma: 0
 
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					Colonel  | 
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		That makes sense. Now how would i then change it into a powerup so that you can pick it up?
		
		
 
  
		
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