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Taking damage scripts? [message #147115] Fri, 01 April 2005 04:01 Go to next message
danpaul88 is currently offline  danpaul88
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Is there a script / scripts that can make an animation run when a building takes damage, and the run another animation say a minute after its stopped taking damage?

probably isnt...but might as well ask Laughing


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Taking damage scripts? [message #147119] Fri, 01 April 2005 04:36 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Can't you do that in Level Editor?

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Taking damage scripts? [message #147138] Fri, 01 April 2005 06:45 Go to previous messageGo to next message
Renx is currently offline  Renx
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If you mean building destruction animations, then yes. Just download any map by NeoSaber and you'll see. Can find them at http://www.cnc-source.com

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Taking damage scripts? [message #147229] Fri, 01 April 2005 17:23 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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no, I dont mean at 25%, 50% etc

I mean it runs an animation when it takes even 1 damage point, and reverses the animation after it has gone 1 min without taking damage...

could be used to make some kind of protective barrier close to block fire or something....


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Taking damage scripts? [message #147263] Fri, 01 April 2005 21:40 Go to previous message
Cpo64 is currently offline  Cpo64
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Listen to renx he is on the right track, I used to have a tutoral on it on my computer, not sure if I still do.

But yes, its very possible, do the animations in RenX, and set them up in commando when you make the building, not sure on the exact process.


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