Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Waypoints
Waypoints [message #134337] Tue, 25 January 2005 12:49 Go to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
Is there a way to get certain vehicles to follow certain waypaths and things like that?
Waypoints [message #134378] Tue, 25 January 2005 16:20 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
I think its JFW_Follow_Waypath or something like that

Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Waypoints [message #134420] Tue, 25 January 2005 19:33 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
Messages: 136
Registered: November 2003
Karma: 0
Recruit
Use a cinematic

WOL:tweekbee
Waypoints [message #134489] Wed, 26 January 2005 12:38 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
Mainly what i want to do is add a few bots that will follow a waypath and i want to know how to do that. Also just as extras maybe have some ehicles in the air flying around. I mostly just want the bot thing. So how would i do that?
Waypoints [message #134670] Thu, 27 January 2005 14:58 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

m03_BasePatrol will od the job.

www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
Waypoints [message #134707] Thu, 27 January 2005 17:51 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
I tried that today when i saw the script. I made the waypath, added the script to the bot after i put it on the map (if that matters, spawner version, maybe thats whats wrong?)and i know i put the right id thing on it.
Waypoints [message #134728] Thu, 27 January 2005 19:08 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
AI Vehicles- JFW_Gaurd_Duty works well, though they will turn around at the end of hte path and head backwards, but they'll shoot at things.

AI Infantry- Usually I don't even attach a script, they follow themselves.

Flying Vehicles- Have a set motion, you have to animate some bones and throw in a cinematic, though if you attach JFW_Cinematic_Attack (I think that's the one) they will shoot things as they pass by.


-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Waypoints [message #134737] Thu, 27 January 2005 19:32 Go to previous message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
Infintry is the main one i want, and mine just stand there until they see an enemy near by or someone shoots at them.

EDIT: I doubt it matters but i told them to use inaate behavior and changed both numbers to .750 like a tutorial for making bots work said.
Previous Topic: i need a mod
Next Topic: big new engine feature added to scripts 2.1, Keyboard Hooks
Goto Forum:
  


Current Time: Sun Jun 16 14:52:44 MST 2024

Total time taken to generate the page: 0.00888 seconds