| orca drop mod... [message #12034] | 
			Sat, 05 April 2003 15:17   | 
		 
		
			
				
				
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						ohmybad
						 Messages: 506 Registered: March 2003  Location: Fort Myers Florida
						
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					Colonel  | 
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		What would I do to create a orca that could fly through anything?
		
		
		
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			| orca drop mod... [message #12057] | 
			Sat, 05 April 2003 18:07    | 
		 
		
			
				
				
				
					
						  
						JCOOL91
						 Messages: 79 Registered: February 2003 
						
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		All you have to do is change the collision options
		
		
  Be Cool JCOOL
		
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			| orca drop mod... [message #12460] | 
			Mon, 07 April 2003 19:04    | 
		 
		
			
				
				
				
					
						  
						[REHT]Spirit
						 Messages: 277 Registered: April 2003 
						
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		Make the normal CnC_GDI_Orca and attach M00_Disable_Physical_Collision_JDG to the object. So the script would look something like this: 
 
-1 Create_Real_Object 1, "CnC_GDI_Orca" 
-1 Attach_Script 1, "M00_Disable_Physical_Collision_JDG" 
 
(this is assuming all you want it to do is spawn an orca, not have a chinook drop it in, etc). 
 
You should still be able to control it if you haven't attached a disable transitions script on it. 
 
Edit: This is if you're doing it through c130 script, if you just want to do it in your mod find the orca preset you're going to use and attach the script there.
		
		
		[Updated on: Mon, 07 April 2003 19:28] Report message to a moderator  
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			| orca drop mod... [message #12536] | 
			Tue, 08 April 2003 08:29    | 
		 
		
			
				
				
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						General Havoc
						 Messages: 1564 Registered: February 2003  Location: Birmingham, England, Unit...
						
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		I may be able to help. I don't know if it is possible to set the W3D settings to no collision because it may cause problems but then again i have never tried it so thats one option. This is how the C130 Cargo plane works but i'm not sure if it would have any side effects when the vehicle is manned. Another is to create the Orca and attach the "M00_Disable_Physical_Collision_JDG" to the preset itself, ot as Spirit said use a cinematic, which would require other scripts to activte it. I am not sure on what you are trying to do but you can teleport an abject through a wall if it's to get something onto the map or out of the map. Give it a go. 
 
_General Havoc
		
		
  Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de 
"SHUT UP AND MOD" - Dante 
"ACK is the Simon Cowell of modding" - Ultron10 
Scripts.dll Debugger, Map Scripter and Tutorial writer 
 
Computer Science Bsc 
Aston University in Birmingham, UK
		
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			| ahhh [message #12579] | 
			Tue, 08 April 2003 12:54    | 
		 
		
			
				
				
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						ohmybad
						 Messages: 506 Registered: March 2003  Location: Fort Myers Florida
						
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		Works Great   thanks for your help!...also try this for your Apache    
 
-300	Create_Real_Object,	4, "CnC_Nod_Apache" 
-415	Attach_Script,		8, "M00_Disable_Physical_Collision_JDG", "" 
 
-331	Create_Real_Object,	5, "MXO_Nod_Obelisk" 
-331	attach_to_bone,    5, 4, "wheelp01 
 
   made this out of what you told me(atleast some of it)
		
		
		[Updated on: Tue, 08 April 2003 13:02] Report message to a moderator  
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