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			| How do you make a map so it's .mix [message #125129] | Tue, 07 December 2004 21:37   |  
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					|  CnCsoldier08 Messages: 136
 Registered: November 2003
 
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	| To ensure a settings update: 
 -Delete the .mix and .thu versions of the map if they already exist. Sometimes Level Edit
 won't update a map properly if it is overwriting an older version.
 
 -Go to the Levels folder and delete the 3 "your map name" files with the extensions .ddb,
 .lsd, and .ldd. Save your .lvl file again to recreate the deleted files, with
 fully updated settings.
 
 -Export the map with out deleting anything, this is to ensure everything got updated.
 Then you can move on to exporting the file smaller.
 
 Exporting smaller .mix files:
 
 First make sure any saving is done.
 
 -Delete the Always, Characters, Presets and Scripts folders.
 
 -Go to the EditorCache folder and delete the files METER.TGA, TA_CEMENT.TGA, TA_DUMMY.TGA,
 and TA_FRONT.TGA. Also delete the .dds versions of those 4 files if they exist
 
 -Delete any asset_report.txt files that exist in any remaining folders, including the main
 mod package folder.
 
 -Export the .mix
 
 -Restore the deleted Always, Characters, Presets, and Scripts folders
 
 
 Straight From Neosaber, who owns, BTW.
 
 WOL:tweekbee
 
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