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			| W3D Benchmark Tests [message #12007] | Sat, 05 April 2003 12:22  |  
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				|  |  SomeRhino Messages: 260
 Registered: February 2003
 
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	| I did a bit of testing with the W3D engine. On the first test, I made quite a few instances of the oak_large included in the Mod Art zip. I set up all the trees, and exported. The file total was about 34K polys. Results: 
 Alpha Test (on leaves) with phys collision: 57 FPS
 Alpha Test, No phys: 61 FPS
 Opaque, Phys: 62 FPS
 Opaque, No Phys: 61 FPS
 
 These results were quite surprising, since there were 34000 polys on the screen all at once, yet still ran twice as fast as C&C_Field.
 
 For the next test, I used the same thing, except clones all the trees once, doubling the polys to 68000.
 
 Alpha Test, Phys: 44 FPS
 Alpha Test, NoPhys: 48 FPS
 Opaque, Phys: 46 FPS
 
 It's interesting to note that when I switched from third person view to first person, the FPS increased by about 12%.
 
 If anyone wants to add to these test results, go ahead. I think it's important to know that polygons seem to hardly effect FPS, and I still can't pinpoint what does. Perhaps it's multiple materials on the screen at the same time.
 
 Don't go too crazy with polygons though, because A) It's a bad habit, and B) It seems to crash the engine if the count exceeds 100K.
 
 
  
 Dri Reign
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			| W3D Benchmark Tests [message #12009] | Sat, 05 April 2003 12:36   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
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 | General (1 Star) |  |  |  
	| This just shows how much the W3D engine can handle, and it quite a bit more powerful than peeople originally thought. If you have a test map with the trees on then I will do a test on my system to see what results I get. C&C Generals shows how good the W3D engine actually is, i can't think of an existing game engine that would be able to handle Generals. I think you are correct in saying that multiple materials slow down the game engine. In the Generals editing manual it clearly states throughout about alphablending 3 materials will cause big performance hits on the game and suggest against them if possible. 
 _General Havoc
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| W3D Benchmark Tests [message #12037] | Sat, 05 April 2003 15:33   |  
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					| Triforce Messages: 13
 Registered: March 2003
 
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	| So a map with one texture and material setting would have better FPS than  the same map with multiplue textures and material settings? Just trying make sure I got it all   |  
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			| Re: W3D Benchmark Tests [message #12041] | Sat, 05 April 2003 16:36   |  
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					|  killakanz Messages: 37
 Registered: February 2003
 Location: England
 
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	| | SomeRhino |  | It's interesting to note that when I switched from third person view to first person, the FPS increased by about 12%.
 
 
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 Very nice tests man.
  
 This bit is easilly explained. In third person view you have the character model and all it's idle/breathing animations. In first person they're gone, replaced with the much less taxing gun/arm animations.
 
 -killakanz-Colonel K-
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			| W3D Benchmark Tests [message #12118] | Sun, 06 April 2003 04:57   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
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 | General (1 Star) |  |  |  
	| To do a polygon test it should really be an untextured map so the materials don add to any lag caused. 
 _General Havoc
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| W3D Benchmark Tests [message #12613] | Tue, 08 April 2003 14:50   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
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 | General (1 Star) |  |  |  
	| MY PERFORMANCE 
 1280x1024 @ 32 bit, Full Detail, Fullscreen
 
 CPU: AMD Althlon XP 2000+
 GPU: GeForce 4 Ti 4200 128 MB
 RAM: 256MB PC2100 DDR SDRAM
 FPS: 59 - 61
 
 NOTES
 GeForce 4 Ti is overclocked to 305Mhz GPU / 650 Mhz Memory Clock
 FPS limited to 60 due to Refresh Rate of Monitor
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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