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			| BHS needs a mapper for Core Patch 1 [message #119614] | Mon, 11 October 2004 06:14  |  
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	| Basicly, we have a fix for Field that fixes the buggy Hand Of Nod spawn point (I forget who did it but it doesnt matter). However, as has been reported, the map breaks the base defences somehow. We need someone with some map skills to fix the spawn point issues (and whatever else might need fixing) such that the base defences dont stop working.
 
 There is already a fix for the base 2 base issue where you can shoot through the mountain, that is fine and working perfectly (and unrelated to the base defence issue)
 
 Jonathan Wilson aka Jonwil
 Creator and Lead Coder of the Custom scripts.dll
 Renegade Engine Guru
 Creator and Lead Coder of TT.DLL
 Official member of Tiberian Technologies
 
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			| BHS needs a mapper for Core Patch 1 [message #119733] | Mon, 11 October 2004 14:46   |  
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				|  |  YSLMuffins Messages: 1144
 Registered: February 2003
 Location: Moved a long time ago (it...
 
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 | General (1 Star)Moderator - Mod Forum
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	| How exactly does the spawn point fix work?  I don't see how simply deleting a spawn point from the map could break the base defenses for both sides... 
 -YSLMuffins
 The goddess of all (bread products)
 See me online as yslcheeze
 
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			| BHS needs a mapper for Core Patch 1 [message #119815] | Mon, 11 October 2004 22:46   |  
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					|  icedog90 Messages: 3483
 Registered: April 2003
 
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 | General (3 Stars) |  |  |  
	| That sounds pretty cool, as long as it's not like Black-Cell's turret buying script where no matter how much one player pays, it won't build unless 10 different people do it. |  
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			| BHS needs a mapper for Core Patch 1 [message #119825] | Mon, 11 October 2004 23:25   |  
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					| louis Messages: 43
 Registered: April 2004
 
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	| | icedog90 |  | That sounds pretty cool, as long as it's not like Black-Cell's turret buying script where no matter how much one player pays, it won't build unless 10 different people do it.
 
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 it doesn't matter how many people do it so long as you put in enough money.
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			| BHS needs a mapper for Core Patch 1 [message #119868] | Tue, 12 October 2004 09:16   |  
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					|  flyingfox Messages: 1612
 Registered: February 2003
 Location: scotland, uk
 
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	| | zunnie |  | I could do this as well if you like. Could also apply the "Intruder detected in " sounds on all of the WS maps.
 
 This will trigger a warning when a gdi enters the Nod refinery for example:
 EVA: "Warning , Intruder detected in Nod Tiberium Refinery."
 
 or when a nod enters the barracks:
 EVA: "Warning , Intruder detected in GDI Infantry Barracks."
 
 These sounds are played locally btw, you cant hear them throughout the
 whole map.
 You will have to be close to the building to actually hear it. So it wont really
 'spoil' any rushes or whatever.
 
 I have already applied this on the maps that are in rotation on the
 a00000FM1 Server on USA in Renegade.
 
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 NO. NOT GOOD. ANAL EDITING. BAD GAME PLAY. EVEN WORSE SERVER NAME.
 
 fuck, no wonder they knock you a00 offline so much..
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			| BHS needs a mapper for Core Patch 1 [message #120046] | Wed, 13 October 2004 10:00   |  
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					|  Chronojam Messages: 688
 Registered: March 2003
 
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	| | louis |  | 
 | icedog90 |  | That sounds pretty cool, as long as it's not like Black-Cell's turret buying script where no matter how much one player pays, it won't build unless 10 different people do it.
 
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 it doesn't matter how many people do it so long as you put in enough money.
 
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 This is right, I've done it by myself (I often have tons of money) before and it worked just fine. Although, I've had the "payment" object disappear on me before, and no base defensive system appear.
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			| BHS needs a mapper for Core Patch 1 [message #120069] | Wed, 13 October 2004 12:47   |  
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					|  Slash0x Messages: 455
 Registered: January 2004
 Location: California
 
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	| | majikent |  | Those who complain about those a000000* names are getting annoying as well.
 
 That's not the topic at hand in this thread though is it?
 
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 Then why did you reply to my post, nothing else better to do? :rolleyes:
 
 I haven't even said anything on the a00000* names until that post. Who are you anyways?
 
 L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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