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			| Alpha Channeled Textures [message #118573] | Wed, 06 October 2004 01:08  |  
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				|  | Spice Messages: 1448
 Registered: November 2003
 Location: Ohio
 
	Karma: 0
 | General (1 Star) |  |  |  
	| I've made a few Alpha Channeled Texture and applied thme to my Plane using the Face setting under UVW map. I checked Shader as Alpha Test and Checked Valpha under the W3D tools. I exported and it came out like this: 
 
  
 I also tried exporting as Alpha blend aswell.
 
 The way I made my texture was remove everything in the backround of my image , use the magic wand tool on the backround then inverse the selection and make a new channel then Hid the backround channel and saved as 24bit Tga.
 
 
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			| Alpha Channeled Textures [message #118638] | Wed, 06 October 2004 12:07   |  
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					|  icedog90 Messages: 3483
 Registered: April 2003
 
	Karma: 0
 | General (3 Stars) |  |  |  
	| I have Renegade on 32-bit and it looks fine, works fine, and is way better than 16-bit.  People who can't tell the difference are people with computers that don't support 32-bit in Renegade.  Although, when I save a texture as 32-bit, it comes out as 256 color in the w3d engine.  I always save as 24-bit. |  
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			| Alpha Channeled Textures [message #118677] | Wed, 06 October 2004 15:39   |  
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				|  |  YSLMuffins Messages: 1144
 Registered: February 2003
 Location: Moved a long time ago (it...
 
	Karma: 0
 | General (1 Star)Moderator - Mod Forum
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	| Wow...what is the texture supposed to look like? 
 -YSLMuffins
 The goddess of all (bread products)
 See me online as yslcheeze
 
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			| Alpha Channeled Textures [message #118685] | Wed, 06 October 2004 17:22  |  
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				|  | Spice Messages: 1448
 Registered: November 2003
 Location: Ohio
 
	Karma: 0
 | General (1 Star) |  |  |  
	| It's suppose to be a Imperial Star Destroyer. 
 
  
 That's not the texture. Yea it was mapped by the pixels the texture is and mapped as a box.
 
 
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