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			| Renegade 2 stuff [message #111358] | Sat, 28 August 2004 10:28   |  
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				|  |  Renx Messages: 2321
 Registered: April 2003
 Location: Canada
 
	Karma: 0
 | General (2 Stars)Category Moderator
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	| Wow, sounds great. Maybe you could use this stuff for a C&C mod on a newer game sometime? 
 ~Canucck
 
 
  
 
 [Updated on: Sat, 28 August 2004 11:26] Report message to a moderator |  
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			| Renegade 2 stuff [message #111363] | Sat, 28 August 2004 11:00   |  
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				|  | Spice Messages: 1448
 Registered: November 2003
 Location: Ohio
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Map Name: A bridge Too Far 
 Gampaly: A big bridge from renegade 2. w3333  It be fun/
 
 
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			| Renegade 2 stuff [message #111434] | Sat, 28 August 2004 15:58   |  
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				|  |  xptek Messages: 1410
 Registered: August 2004
 Location: USSA
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Looks much better than anything in Renalert. 
 cause = time
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			| Renegade 2 stuff [message #111478] | Sat, 28 August 2004 18:05   |  
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				|  | Dante Messages: 1039
 Registered: February 2003
 
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 | General (1 Star) |  |  |  
	| | Aircraftkiller |  | Why does it matter where he's getting them from? That refinery looks like ass to begin with, and the bridge is just a shape repeated over and over with some supports beneath it. I don't know why anyone would want them unless you plan on putting them into that "D6" thing...
 
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 watch your tone.
 
 
 funny how you call chuck carters work ass though.
 
 RenEvo
 
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			| Renegade 2 stuff [message #111481] | Sat, 28 August 2004 18:21   |  
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				|  |  smwScott Messages: 225
 Registered: February 2003
 
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	| These obviously are very impressive models, by any standards.  I wonder how well they'll perform in the current version of W3D though, I assume many optimizations to the engine came with the higher polygon counts. 
 -smwScott
 
 47% of all statistics are made up on the spot.
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