| The best rush for nod [message #106635] | 
			Sun, 08 August 2004 17:42   | 
		 
		
			
				
				
				
					
						
						snipbravo
						 Messages: 58 Registered: May 2004 
						
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		Given enough credits, this way is unstoppable. You buy at least one flame tank and any other amount of support vehicles. The flame carries the driver and a passenger SBH with a nuke. the flame tank and support tanks provide a distraction while the sbh lays the nuke. the people who try to stop you will be preoccupied with the other tanks, and unable to diffuse the bomb. if they do get there they will have to get past your laser rifle.
		
		
  I shoot the helicopters and the people that walk by... I hate noobs... I love my sniper rifle
		
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			| The best rush for nod [message #106694] | 
			Mon, 09 August 2004 09:43    | 
		 
		
			
				
				
				
					
						  
						Jzinsky
						 Messages: 339 Registered: June 2004  Location: Warrington
						
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		Problem, the sbh won't be cloaked when they jump out, better Mendoza or a LCG
		
		
  No flashy signature..
		
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			| sbh [message #106703] | 
			Mon, 09 August 2004 10:15    | 
		 
		
			
				
				
				
					
						
						snipbravo
						 Messages: 58 Registered: May 2004 
						
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		no one will c the sbh because of the vehcile distraction. You need all the invisibility you can get
		
		
  I shoot the helicopters and the people that walk by... I hate noobs... I love my sniper rifle
		
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			| The best rush for nod [message #107025] | 
			Tue, 10 August 2004 20:25    | 
		 
		
			
				
				
				
					
						  
						Jzinsky
						 Messages: 339 Registered: June 2004  Location: Warrington
						
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		And you'd still have time to lay a nuke? I think not. There's a limit of 8 tanks per side.
		
		
  No flashy signature..
		
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			| Re: The best rush for nod [message #107049] | 
			Wed, 11 August 2004 03:47    | 
		 
		
			
				
				
				
					
						  
						spoonyrat
						 Messages: 406 Registered: December 2003  Location: England
						
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		| snipbravo |   Given enough credits, this way is unstoppable.
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Nothing's unstoppable in Renegade unless you've lost production buildings or whatever
		
		
		
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			| Re: The best rush for nod [message #107743] | 
			Fri, 13 August 2004 13:57    | 
		 
		
			
				
				
				
					
						  
						AlostSOul
						 Messages: 101 Registered: August 2004 
						
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		If it is unstoppable, you're either cheating, or playing on a no0b server.
		
		
 
   
 
the only thing I can say is this: ROFL!!!!
		
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			| lol [message #108205] | 
			Sun, 15 August 2004 17:50    | 
		 
		
			
				
				
				
					
						
						snipbravo
						 Messages: 58 Registered: May 2004 
						
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		im not saying its impossible to stop, just hard to. i speak from experience. This rush would work on any server you try it on, given enough commitment.
		
		
  I shoot the helicopters and the people that walk by... I hate noobs... I love my sniper rifle
		
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			| Re: The best rush for nod [message #108217] | 
			Sun, 15 August 2004 18:21    | 
		 
		
			
				
				
				
					
						  
						cokemaster
						 Messages: 144 Registered: April 2003 
						
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		| spoonyrat |  
 | snipbravo |   Given enough credits, this way is unstoppable.
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Nothing's unstoppable in Renegade unless you've lost production buildings or whatever
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I disagree: The game ending is unstoppable.  
		
		
  Remember, Friends don't let friends play Reborn!
		
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			| The best rush for nod [message #108238] | 
			Sun, 15 August 2004 22:22    | 
		 
		
			
				
				
				
					
						  
						[HLOW]Tomten
						 Messages: 164 Registered: May 2003 
						
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		lol, this maybe works if you play 2vs2 maps. On what map do you use this tactic? The gdi medium tanks will eat you before you are even close to fire on them.
		
		
		
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			| The best rush for nod [message #108269] | 
			Mon, 16 August 2004 03:57    | 
		 
		
			
				
				
				
					
						  
						spoonyrat
						 Messages: 406 Registered: December 2003  Location: England
						
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		| [HLOW |   Tomten]lol, this maybe works if you play 2vs2 maps. On what map do you use this tactic? The gdi medium tanks will eat you before you are even close to fire on them.
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Nukes are useful in 2v2s in... oh... about one in fifty games
		
		
		
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			| i disagree [message #108371] | 
			Mon, 16 August 2004 18:09    | 
		 
		
			
				
				
				
					
						
						snipbravo
						 Messages: 58 Registered: May 2004 
						
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		i disagree. I win 1 out of every 5 ganes i play by nuking
		
		
  I shoot the helicopters and the people that walk by... I hate noobs... I love my sniper rifle
		
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			| Re: i disagree [message #108429] | 
			Tue, 17 August 2004 00:56    | 
		 
		
			
				
				
				
					
						  
						spoonyrat
						 Messages: 406 Registered: December 2003  Location: England
						
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		| snipbravo |   i disagree. I win 1 out of every 5 ganes i play by nuking
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We're still talking about 2v2's here? If so, you're playing against noobs.
		
		
		
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			| The best rush for nod [message #109974] | 
			Wed, 25 August 2004 02:04    | 
		 
		
			
				
				
				
					
						  
						Jzinsky
						 Messages: 339 Registered: June 2004  Location: Warrington
						
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		I wouldn't like to be on the recieving end of that rush, grenade them all you want.. 
 
would look good on a video clip though, with "Ride Of The Valkyries" in the background..
		
		
  No flashy signature..
		
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			| The best rush for nod [message #109991] | 
			Wed, 25 August 2004 05:31    | 
		 
		
			
				
				
				
					
						  
						DanSolo
						 Messages: 107 Registered: December 2003  Location: London, England
						
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		if i saw 1 flame rush with other "support" units, id make sure i kill the flamer first because it has the most armour and does a stupid amount of damage to buildings.
		
		
  GSA : [D|F|C]-Dan_Solo-L 
WOL: D4N50L0
		
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			| The best rush for nod [message #109996] | 
			Wed, 25 August 2004 06:06    | 
		 
		
			
				
				
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						ViperFUD
						 Messages: 69 Registered: April 2003 
						
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		| spoonyrat |   The best rush is arty + tech + sak.
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No, I agree with warranto ... only i'd take it farther. 
 
THe best rush is like 50 flame tanks! It's UNstoppable! 
 
All joking aside, the best rush depends both on what team you are and what map it is. 
 
For instance, a flame rush kicks ass on Under and Hourglass, but a stank rush usually has better results on City, in my experience. 
 
And on Walls flying, 2x buggies with an engy/tech combo in each can kill the base.  Makes you think, you know? 
 
~Viper.
		
		
  And shepherds we shall be, 
For thee, my Lord, for thee. 
Power hath descended forth from thy hand; 
That our feet may swiftly carry out thy command. 
And we shall flow a river forth to thee, 
And teeming with souls shall it ever be.
		
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			| The best rush for nod [message #110291] | 
			Thu, 26 August 2004 03:23    | 
		 
		
			
				
				
				
					
						  
						Jzinsky
						 Messages: 339 Registered: June 2004  Location: Warrington
						
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		Sounds good, although personally I'd rather have an apc or 2 in there. Don't put people in there because they get there first and start the panic. While the other team are racing over to destroy them that's when everything else is piling in. Finally many people on the servers I use don't like mammys, but after 2 apc, 2 meds and a few hummers the last thing you need is a mammy crawling over the hill after you.
		
		
  No flashy signature..
		
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			| The best rush for nod [message #110300] | 
			Thu, 26 August 2004 04:26    | 
		 
		
			
				
				
				
					
						  
						flyingfox
						 Messages: 1612 Registered: February 2003  Location: scotland, uk
						
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		| ViperFUD |   And on Walls flying, 2x buggies with an engy/tech combo in each can kill the base.
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I wouldn't hold your breath on player competence. Last time I played hourglass I bought an early APC with credits from a crate (which no-one else seems to go for on that map). 2 people got in and we made it to the PP. we were all engineers, and had my 2 teammates been smart and used their remotes first, we'd have taken it down. instead, they were foolish to use their timed and let the hotties stroll in on both sides to give us a beating. course, if they had used chemical warriors we might've stood a chance at defending against the explosives.
		
		
		
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			| The best rush for nod [message #110306] | 
			Thu, 26 August 2004 05:07   | 
		 
		
			
				
				
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						ViperFUD
						 Messages: 69 Registered: April 2003 
						
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		| flyingfox |  
  
I wouldn't hold your breath on player competence. Last time I played hourglass I bought an early APC with credits from a crate (which no-one else seems to go for on that map). 2 people got in and we made it to the PP. we were all engineers, and had my 2 teammates been smart and used their remotes first, we'd have taken it down. instead, they were foolish to use their timed and let the hotties stroll in on both sides to give us a beating. course, if they had used chemical warriors we might've stood a chance at defending against the explosives.
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Wanna know what i hate?  Idiots. 
 
Don't people realize that 3 people using their remotes kill a building instantly?  Do not pass go, do not collect $200 ...
		
		
  And shepherds we shall be, 
For thee, my Lord, for thee. 
Power hath descended forth from thy hand; 
That our feet may swiftly carry out thy command. 
And we shall flow a river forth to thee, 
And teeming with souls shall it ever be.
		
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