| ya em,, [message #108400] | 
			Mon, 16 August 2004 21:27    | 
		 
		
			
				
				
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						xptek
						 Messages: 1410 Registered: August 2004  Location: USSA
						
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					General (1 Star)  | 
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		| Aircraftkiller |  
 | sniper12345 |  
 | Aircraftkiller |   In every aspect but WOLData.key, it is.
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and always.dat....
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We compiled our own always.dat, you idiot...
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If I remember correctly the Renegade Alert always.dat still contains some Renegade assets.
		
		
  cause = time
		
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			| ya em,, [message #108433] | 
			Tue, 17 August 2004 02:08    | 
		 
		
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		I remember hearing a sound on The Green Mile that sounds like a sound from one of the C&C games (tesla zap or something).
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
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			| ya em,, [message #108450] | 
			Tue, 17 August 2004 04:21    | 
		 
		
			
				
				
				
					
						  
						spoonyrat
						 Messages: 406 Registered: December 2003  Location: England
						
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					Commander  | 
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		I must've heard the monster spawn sound from the final boss in Doom2/Final Doom in about fifty different films
		
		
		
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			| ya em,, [message #108494] | 
			Tue, 17 August 2004 10:26    | 
		 
		
			
				
				
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						Dante
						 Messages: 1039 Registered: February 2003 
						
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		| Aircraftkiller |   Buying something's rights isn't a necessary step of making a game...
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Actually, if your game is based on anothers sole property and copywrite, you will have to purchase rights to it in order to make it "your game". 
 
All crap aside, its a Total Conversion for Renegade, and much like MiniRA, EA isn't going to knock on your door demanding $9 for every person who downloaded (actually saw Renegade for $4 now). 
 
If you don't sell RenAlert, you can call it whatever the hell you want to, to be honest, but the second you slap a price tag on it, you will have to buy licensing rights to C&C as well as the Renegade w3d engine use & propogation of its release.  As well as slap some pretty legal documentation that EA would require you to have in a readme.txt or eula.txt. 
 
But, when dealing with EA, if it doesn't affect one of there "top of the month" games, they don't give a rats ass, and as long as you don't take profits away from them for future game ideas and releases, enjoy piddling. 
 
When I helped out over there, I probably had my head shoved too far up the legal ass of EA getting everything that we modified approved and ok'd before I did anything, or thought about doing anything, but hell, using warez'd rtppatch, hacking game.exe, removing copyright notices, might as well call it yours eh?
		
		
  RenEvo 
		
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			| ya em,, [message #108638] | 
			Wed, 18 August 2004 04:11   | 
		 
		
			
				
				
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						Javaxcx
						 Messages: 1943 Registered: February 2003  Location: Canada, eh?
						
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		| spoonyrat |   I must've heard the monster spawn sound from the final boss in Doom2/Final Doom in about fifty different films
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If you play that sound backwards, it's actually just John Romero telling you to "kill him to beat the game".
		
		
 
  
  
 
Sniper Extraordinaire 
Read the FUD Rules before you come in and make an ass of yourself. 
 
All your base are belong to us. 
You have no chance to survive make your time.
		
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