| BRenBot 1.36 Feature List [message #101564] | 
			Thu, 15 July 2004 03:13   | 
		 
		
			
				
				
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						mac
						 Messages: 1018 Registered: February 2003 
						
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					General (1 Star) Administrator/General  | 
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		Here is a list of changed/added features for brenbot 1.36, out of my head. It may be incomplete, but so much has changed.. 
 
 
Feel free to comment. Not much is going to be added, since I want to release it with Core Patch 1: 
 
Gamelog support 
 
Added Support for gamelog server side mod, which outputs everything that is happening in the game, including position updates etc. This will be available for Win32, and both LFDS versions. I will compile versions of vloktboky's all out war mod with gamelog supported compiled in. 
 
With gamelog enabled, brenbot can do: 
 
- Display Kills in IRC 
- Display Building Stats 
- Display individual Characterstats 
- Display Vehicle Stats 
- Auto Recommendations for the following things (so far). 
* Destroyed 5 heavily armored vehicles 
* Destroyed 10 lightly armored vehicles 
* Defending the base (repairing alot of buildings) 
* Good Tank Support (repairing alot of tanks) 
* Destroy 2 Buildings 
* Stealing a tank 
 
Planned: 
UT-like recs for various kill-events, like multi-kill, rampage etc. 
 
For each autorec, brenbot will play a special sound jingle recorded by djlaptop, and this will be included in CP1 too. To hear sounds, you will need to have CP1 installed. 
 
Support for bhs.dll/bhs.so 
 
If the server side component of CP1 is installed, brenbot will feature this: 
 
+ RenGuard automatically uses pamsg when warning non-renguard players 
+ Automatic pamsg when kicking/kickbanning 
+ New IRC Command: !pamsg  
+ !page works for GSA when bhs.dll support is enabled 
+ New IRC Command: !forcetc (force teamchange), works even when teamchange is off. 
+ Diagnostic command, !statsme (typed in F3 chat), that pages the player with various statistics, like vehicles destroyed, buildings destroyed, kills etc (gamelog only) 
 
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RenGuard fixes 
 
The included RenGuard SSC is now less likley to crash the FDS by flooding it with commands,  it has a kick queue now. 
 
More work on RenGuard SSC is pending, but I dont know if it will make it into brenbot 1.36. I definitally want more support for optional renguard enforcement and so on. 
 
Other new features: 
 
- new one-line !gi (instead of old 5line-gameinfo) 
- !amsg 
- !recignore (allows to ignore rec-commands from specific players) 
- !recallow 
- !stop (to stop any voting and !teams) 
- added support for ingame reply for !rginfo, !version, !uptime 
- added !restart (win32 only), !shutdown (win32 only) and !die NOW (to quit brenbot .. brenbot can be restarted with a auto restart script) 
 
Fixes 
 
Probably much more fixed, but this is out of my head 
 
- gameresults fixed (one more patch by Blazer pending) 
- fixed mapvoting (fuxxing up maprotation) 
- cant kick mods no longer 
- various crash fixes 
- more stability, in general 
- fixed ingame !set exploit, !msg exploit 
- can turn module renguard on/off instantly, and no brenbot restart needed 
- much more, I think.. check out mantis, I resolved a few bugs there. 
 
Planned Features 
 
Since of CP1, the LFDS supports IPs I plan to add IP banning to brenbot. But I dont know if it will make it into brenbot 1.36. 
 
Comments?
		
		
 
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danpaul88:  buggy bugs brenbot because buggy befriends brainlessness 
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			| BRenBot 1.36 Feature List [message #101599] | 
			Thu, 15 July 2004 06:05    | 
		 
		
			
				
				
				
					
						  
						reniade
						 Messages: 2 Registered: July 2004  Location: Holland
						
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		when does core patch 1 come out aproximitly? So I know when I can check brenbot.com again
		
		
  Reniade
		
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			| BRenBot 1.36 Feature List [message #101774] | 
			Thu, 15 July 2004 18:24    | 
		 
		
			
				
				
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						Whitedragon
						 Messages: 832 Registered: February 2003  Location: California
						
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					Colonel  | 
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		BRenBot doesnt see people with the ~ and & prefixes(owner and sop) as ops. It also doesnt see someone as an op if they get both +ao or +qo in the same mode line. Both of those need to be fixed.
		
		
  Black-Cell.net 
Network Administrator (2003 - ) 
 
DragonServ, Renegade's first IRC interface bot 
Creator and lead coder (2002 - ) 
 
Dragonade, Renegade's first server side modification 
Lead coder (2005 - )
		
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			| Re: BRenBot 1.36 Feature List [message #104576] | 
			Wed, 28 July 2004 13:34    | 
		 
		
			
				
				
				
					
						  
						Alkaline
						 Messages: 1132 Registered: November 2003 
						
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					General (1 Star) Deleted  | 
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		| mac |  
  
Planned Features 
 
Since of CP1, the LFDS supports IPs I plan to add IP banning to brenbot. But I dont know if it will make it into brenbot 1.36. 
 
Comments?
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Damn this feature = more important than any other feature man... 
ohh ya, what about the partial renguard enforment thing? 
Finnally, make sure you take into account gamespy with [] chars in thier names as their votes are counted again & again. 
 
 
LAST, but irc support, make it so that the bot doesn't display more than 3 lines every 10 seconds.... it gets kicked for spamming on !pi and stuff... if you can... I know you said something about a perl module or something not really sure, but not every irc server is running unrealircd..:/
		
		
  http://www.UNRules.com
		
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			| BRenBot 1.36 Feature List [message #104923] | 
			Fri, 30 July 2004 03:50    | 
		 
		
			
				
				
				
					
						  
						WNxGoztow
						 Messages: 4 Registered: March 2004 
						
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		Just an idea: don't give server the choice of running with or without renguard, put renguard as standard in brenbot...
		
		
		
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			| BRenBot 1.36 Feature List [message #107179] | 
			Wed, 11 August 2004 16:06    | 
		 
		
			
				
				
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						mac
						 Messages: 1018 Registered: February 2003 
						
	Karma: 0
 
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					General (1 Star) Administrator/General  | 
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		Added automatic ip-ban. When using !ban or !kb, it records its name, ip, and serial hash (renguard only) and bans on all of them.
		
		
 
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danpaul88:  buggy bugs brenbot because buggy befriends brainlessness 
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			| BRenBot 1.36 Feature List [message #107463] | 
			Thu, 12 August 2004 15:52    | 
		 
		
			
				
				
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						mac
						 Messages: 1018 Registered: February 2003 
						
	Karma: 0
 
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					General (1 Star) Administrator/General  | 
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		As Blazer said before, brenbot mimics the FDS colors. Set your background to black or blue, and it'll be alright.
		
		
 
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danpaul88:  buggy bugs brenbot because buggy befriends brainlessness 
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			| BRenBot 1.36 Feature List [message #107575] | 
			Fri, 13 August 2004 04:08    | 
		 
		
			
				
				
				
					
						  
						WNxPunk
						 Messages: 34 Registered: February 2004 
						
	Karma: 0
 
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		What about:  
!map - show current map 
!gi - add with the players how many need to go until that side is full. 
 
Example: 
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GDI : 12/28 players      4627 points (2 More Until Full) 
NOD : 12/28 players      4410 points  (2 More Until Full) 
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  Punk signing off. 
 
		
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			| BRenBot 1.36 Feature List [message #108430] | 
			Tue, 17 August 2004 01:02    | 
		 
		
			
				
				
				
					
						  
						WNxPunk
						 Messages: 34 Registered: February 2004 
						
	Karma: 0
 
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		I got this idea as these idiots where adding stupid join msgs: 
 
!remjmsg - Removes player join msg.
		
		
  Punk signing off. 
 
		
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