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			| 3ds max and gmax question [message #-982468] | Sat, 15 February 2003 15:53   |  
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	| I hope this isn't too confusing. I took this from the gmax help file from Discreet. 
 3ds max 4(first X)
 gmax(second X)
 
 Modeling
 
 Primitive Objects
 x
 x (except Pyramid)
 
 Extended Primitives
 x
 
 Patch Modeling
 x
 x
 
 Surface Tools
 x
 x
 
 Spline Tools
 x
 x (except Section)
 
 Editable Mesh
 x
 x
 
 Editable Poly
 x
 x
 
 Editable Spline
 x
 x
 
 Lattice Deformations (FFDs)
 x
 x
 
 NURBS Modeling
 x
 
 Loft Objects
 x
 x
 
 Boolean Objects
 x
 x
 
 ShapeMerge Objects
 x
 x
 
 Morph Objects
 x
 x
 
 Connect Objects
 x
 x
 
 Conform Objects
 x
 
 Scatter Objects
 x
 
 Terrain Objects
 x
 
 Mesher Objects
 x
 
 Animation
 
 Track View
 x
 x
 
 Track Bar
 x
 x
 
 Time Slider
 x
 x
 
 Animate Button
 x
 x
 
 VCR Playback Controls
 x
 x
 
 Function Curve Editing
 x
 x
 
 Constraints
 x
 x
 
 Interactive IK
 x
 x
 
 Applied IK
 x
 x
 
 HI IK Solver
 x
 
 HD IK Solver
 x
 
 IK Limb Solver
 x
 x
 
 Dynamics
 x
 
 Particles
 x
 
 Space Warps
 x
 
 Schematic View
 x
 
 User Interface
 
 Customizable UI
 x
 x
 
 MAXScript Recordable Tools
 x
 x
 
 Tab Panel
 x
 x (off by default)
 
 Viewport Backgrounds
 x
 x (no animated backgrounds)
 
 Keyboard Shortcuts
 x
 x
 
 Materials
 
 Texture Mapping
 x
 x
 
 Self-illumination Mapping
 x
 x
 
 Opacity Mapping
 x
 x
 
 Bump Mapping
 x
 x
 
 Multi/sub-object Materials
 x
 x
 
 Glossiness Mapping
 x
 x
 
 Shaders
 x
 x
 
 Reflection Mapping
 x
 
 Raytrace Materials
 x
 x
 
 Displacement Mapping
 x
 
 Drag and Drop Textures
 x
 x
 
 Material Libraries
 x
 x
 
 Effects Production
 
 Environment Mapping
 x
 
 Atmospherics
 x
 
 Particles
 x
 
 Rendering and Compositing
 
 Render to Still Image
 x
 
 Render to Animation
 x
 
 Video Post
 x
 
 Lights and Cameras
 
 Omni Lights
 x
 x
 
 Spotlights
 x
 x
 
 Shadow Casting
 x
 x
 
 Direct Lights
 x
 x
 
 Target Cameras
 x
 x
 
 Free Cameras
 x
 x
 
 Camera Rendering
 
 Save .max Files
 x
 
 Save .gmax Files
 x
 
 Selection Modifiers
 x
 x
 
 Patch/Spline Editing Modifiers
 x
 x
 
 Mesh Editing Modifiers
 x
 x
 
 Animation Modifiers
 x
 x
 
 UV Coordinates
 x
 x (no Camera map)
 
 Subdivision Surfaces
 x
 x (MeshSmooth only)
 
 Free-Form Deformers
 x
 x
 
 Parametric Deformers
 x
 x (not all included)
 
 Surface
 x
 x (material only)
 
 NURBS Editing
 x
 
 Systems
 
 Bones
 x
 x
 
 Ring Array
 x
 x
 
 Sunlight
 x
 
 Utilities
 
 Asset Browser
 x
 x
 
 File Finder
 x
 x
 
 Resource Collector
 x
 x
 
 Assign Vertex Colors
 x
 x
 
 UVW Remove
 x
 x
 
 Map Path Editor
 x
 x
 
 Reset Transform
 x
 x
 
 Follow/Bank
 x
 x
 
 Polygon Counter
 x
 x
 
 MAXScript
 x
 x
 
 Visual MAXScript
 x
 x
 
 Camera Tracker
 x
 
 Camera Match
 x
 
 Motion Capture
 x
 
 Rescale World Units
 x
 
 Collapse
 x
 
 Other Utilities
 x
 
 [ February 15, 2003, 23:00: Message edited by: jordybear ]
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