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			| C&C Basin version 1.1 is released! [message #-982445] | Sat, 15 February 2003 21:23   |  
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	| I like the map, but there's a few glaring errors: 
 1) Lights in the Construction Yard are hanging unsupported in midair:   Picture
 
 2) Missing texture on the Nod Airstrip:   Picture
 
 3) Bad join between wall and floor planes in the canyon leading from the Nod base:   Picture
 
 4) Numerous visibility issues:
 
 First, lights in the tunnel suddenly disappear:   Picture 1  Picture 2
 
 Then, this where the tunnel overlooks the central area:  Picture 1  Picture 2
 
 And this where the tunnel exits by the GDI base:
 Picture 1   Picture 2
 
 4) Badly aligned texture in the tunnel:  Picture
 
 Not a definitive list, just what I found in the ten minutes I spent looking at the map. Other than these errors, I quite like it.
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			| C&C Basin version 1.1 is released! [message #-982439] | Sun, 16 February 2003 04:02   |  
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	| Typical ack map. I take the time to test over and over again until I get perfection (or at least something close to it.) He could've took 30 seconds to make a vehicle blocker in the tunnels. 
 P.S. I would've made that badly allgined texture too. Not everyone is perfect.
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			| C&C Basin version 1.1 is released! [message #-982438] | Sun, 16 February 2003 06:44   |  
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	| Typical map, right... I'm one man, working overtime for free on a community of little kids who whine about everything. Typical... Right. ![[Roll Eyes]](rolleyes.gif)  
 But anyways, the vis stuff is the only real problem. The textures refused to align correctly, so I just left them as is. I'll get a 1.1 fix up immediately, I do appreciate you finding problems.
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			| C&C Basin version 1.1 is released! [message #-982437] | Sun, 16 February 2003 06:54   |  
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	| quote:The Construction Yard interior is not a bug. Westwood designed them that way, as they did every other structure with the lamps in them. Take a look at the Tiberium Refineries, you won't see anything holding the lamps up either.Originally posted by PiMuRho:
 I like the map, but there's a few glaring errors:
 
 1) Lights in the Construction Yard are hanging unsupported in midair:   Picture
 
 2) Missing texture on the Nod Airstrip:   Picture
 
 3) Bad join between wall and floor planes in the canyon leading from the Nod base:   Picture
 
 4) Numerous visibility issues:
 
 First, lights in the tunnel suddenly disappear:   Picture 1  Picture 2
 
 Then, this where the tunnel overlooks the central area:  Picture 1  Picture 2
 
 And this where the tunnel exits by the GDI base:
 Picture 1   Picture 2
 
 4) Badly aligned texture in the tunnel:  Picture
 
 Not a definitive list, just what I found in the ten minutes I spent looking at the map. Other than these errors, I quite like it.
 
 
 Putting in the texture for the Nod Airstrip in the 1.1 version.
 
 Just fixed the misjoin by the back entrance of the Nod base. I had spotted it earlier, but forgot to fix it.
 
 Working on the tunnel visibility as soon as I export the W3D again. The map has a vehicle blocker on the back tunnel entrance now.
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			| C&C Basin version 1.1 is released! [message #-982434] | Sun, 16 February 2003 20:20   |  
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	| quote:You make good maps ACK, please dont rush them.Originally posted by aircraftkiller2001:
 Alright, it's all fixed... Plus some other stuff I got done. Go get it from Renegade Realm.
 
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			| C&C Basin version 1.1 is released! [message #-982432] | Sun, 16 February 2003 22:37  |  
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	| I also noticed that the transition from the  tunnel to the ground has a big ledge, where you must jump to get into the tunnel. I can't post a screen now, but it is on the way to the other base. (The outside way, the way without the bridge) |  
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