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Dying since 2003™, resurrected in 2024!]]>Scripts progress update
http://renegadeforums.com/index.phpindex.php?t=rview&goto=492690&th=41178#msg_492690
Make the DrawDistance keyword work per-map
Fix an exploitable bug in the anti-cheat (details not disclosed for obvious reasons)
Fix some issues where alt-tabbing causes things to not work properly (e.g. weapon switch keys)
Add new engine calls Get_Pathfind_Distance and Get_Pathfind_Distance.
Improvements to the display selection stuff in wwconfig
No I dont know when the new build will be out but in light of the hole in the anti-cheat (that I wont be disclosing any more details about for obvious reasons) my plan is to have something out sooner rather than later.
]]>jonwil2017-11-28T00:33:01-00:00Re: Scripts progress update
http://renegadeforums.com/index.phpindex.php?t=rview&goto=492691&th=41178#msg_492691
- Fix for the adapter list showing more information on what monitor it is supposed to be. (Some people have the generic Windows driver and that made the name for multiple monitors exactly the same)
- Bufferoverflow fix
- Resolution slider ticks now update correctly when changing adapters.
- Resolutions in the slider are now properly sorted
Edit:
These changes require you to resave the configuration in WWconfig
More info on the Get_Pathfind_Distance stuff:
This gets an estimated value of how far something would be from point A to B when it would be navigated via pathfinding. It is an estimate and not 100% the same as the real thing but it should be pretty close to it.
Because it uses the same pathsolving as the normal AI it spreads the solving over several frames. This makes it a non blocking call and you need a callback function to get the results. Hence the need for Cancel_Get_Pathfind_Distance]]>Neijwiert2017-11-28T10:18:16-00:00Re: Scripts progress update
http://renegadeforums.com/index.phpindex.php?t=rview&goto=492692&th=41178#msg_492692
iRANian2017-11-29T18:43:29-00:00