Version 1.9 |
Additions: - Updated to TT 4.3. - Updated to Visual Studio 2015. - Added DA log message for building revival. - Added HUD message console commands and functions that display a message in the middle of the HUD. - Crates and loot now display a HUD message when picked up. - New game feature "Chat Sounds" which allows you to setup sounds to play for certain chat messages. - New game feature "Purchasable Weapons" which allows players to purchase weapons with chat commands. Changes: - Changed maximum squad size from (current players/3) to ((current_players/6)+1). Bug Fixes: - Fixed rare crash when deleting a DAGameObjObserverClass. - Fixed blank game title when enabling GameSpy midgame. - Mutants can once again heal themselves with splash damage. - Fixed invisible vehicle death explosions for 4.3 clients. - Fixed some bugs caused by C4/beacons with no owner. |
// DA::Host_Message("Beacon placed, ped=%d, Block=%d, Distance=%f, FakeDistance=%f, DamageRadius=%f", Ped, BlockFakeBeacons, Distance, FakeDistance, Explosion->DamageRadius); if (BlockFakeBeacons && (!The_Cnc_Game()->BeaconPlacementEndsGame || !Ped) && Distance > Explosion->DamageRadius*Explosion->DamageRadius && (FakeDistance > Explosion->DamageRadius || !FakeBuilding)) {
cScTextObj *Text = Send_Client_Text(WideStringFormat(L"j\n95\n%hs\n,",*Sound),Type,false,-2,-1,false,false);