(Note: This is not a product of my imagination alone, but also of my friend Anders, and several other friends. Much credit goes to him. The roof-gnomes are trying to take over our school! I have a picture of one too. (basicly just my version of the head-tutorial from Gmax , i might upload it later, if i can get enough space tidied up on my site) I have thought about putting this idea and concept up for a while, but havent gotten myself to do it before now, and there is a lot of info/ideas that is missing. As said, i might add more later. )]]>
I also have another Idea (concept not created by me at all, i would just love to see a mod about it ) that i mihgt post, so beware! ]]>
Phear me! MWHAHAHAHAH! ]]>
*Checks under his bed for roofgnomes (or would that be "under-the-bed-gnomes" ? ) and turns off the light*]]>
Just gave them name for no reason (that i will reveal, that is ).
Andulf: All-round fighter. 9mm Glock, (must be bough seperetaly?(sp?) ) sword/club/stick (selectable) and knife.
Evulf: Tall, fast, jumps extra high. 25\% to health (more than base characters). Long stick/tube of metal/wood or spear/pike.
Eiulf: .45 magnum (can also carry wooden stick, as most characters), fast, can do salto (sp?) (uh, you know, a jump, rotating forward/bakcwards, landing on your feet) +30/35 \% to health
Ollulf: Stick/sword/9 mm Glock.
Evalf: Shotgun
Espulf: Axe/short sword/dagger. Can ram people/gnomes at high speed. Kicks.
Terjulf: Sword/9 mm Glock.
(also included?: )
Steffulf: Sword/ 9 mm Glock +(hand)Grenades.
Jallulf): to stamina. Sword/club/9 MM Glock.
Engineer (Thomulf): 2 timed, two remote C4 (In lack of advanced engineer classes?), no armor. 1 pocket-knife (works as mini-toolkit), might carry more tools.
Bright Knight 1: (Ollulf?) +25(?)\% to armor? Laser Sword (are we going to get sued here?)
Bright Knight 2: (Terjulf?) Same as above
Bright Knight 3: (Eiulf?) Same as above.
Bright Knight 4 ?) (Jallulf?) Same as above.
Remember: Bright Knights can be used to convert Darth Gnome(?)
I think of that as just the base of the characters, except the Bright Knights.
More weapons couldcan be bought, or more advanced versions of the characters purchased.
Economics:
Also weird and twisted.
Might be changed, ofcourse.
Humans: Instead of ransporting something TO the base, humans have to export kebabs (or something else) to a pick-up point outside the base to earn money.
Gnomes: Have a similiar system. They (can) sell building materials from a bunch of buildings outside the base, which trucks pick up. When the turcks depart at the edge/end/whatever of the map, money is given to the gnomes.
2 credits per second can be turned on/off. (would at least be nice).
Thats it for this time, guys.
(Stulf and Stalf taken out (from the human characters list), didnt feel like having "fictional character" anymore....cause, if i might have a chance to get some photos that can be used as base for skins now, which would be impossible with ficitonal characters....i know, it doesnt make sense )
[ May 09, 2002: Message edited by: brutus ]]]>
Hoping that a bored modder will think "I want to make something orginal. This would be incredible fun, i will make it!"
(knowing that the chance is one to a zillion )
Lets hope for the best ]]>
BTW, I like your attitude, very humble you are, indeed .]]>
[ April 30, 2002: Message edited by: brutus ]]]>
And i gues those who can make mods are busy making thier own mods right now.
I guess we have to wait (and keep bumping the topic ) :/ ]]>
"Bjørnar": Retard who runs around, destroying random stuff, both human and gnome property, making holes in walls, etc.
+50\% to health. Emits sweat cloud that might poision anyone who is nearby for too long. +200& to damage if you hit in the chest region. Tall. Fast. No weapons, only melee hands and stuff. (might be server-side option)
Remember, if anyone wants to do the gnome-mod, you dont need to do everything listed here, i just put up all the (extra) ideas i have, if anyone would care to use them.
]]>
Keep this bumped, will ya? I have to go to bed now
[ April 30, 2002: Message edited by: brutus ]]]>
*Leaves*]]>
Good...night.....
*Falls asleep*]]>
*Prays that he has enough space left*]]>
Yes! Sucess! I had enough space.
The server/site might be a bit unstable :/
(its also relatively large in size, over 2 megabytes curse paint and BMP! )
Keep in mind what i said about thepicture/model
Edit: New updated picture with (black) pupils
[ May 22, 2002: Message edited by: brutus ]]]>
]]>
Sorry for that too .]]>
I was maybe not asleep right after my last post, but i was in bed, at least, and i guess i was asleep by your last post/bump. Thanks for the bumps ]]>
[ May 01, 2002: Message edited by: brutus ]]]>
For singleplayer, it would be nice with several parts/episode. it oculd be a whole saga.
Like: (updated, and with some timeline notes)
Episode one: The Phantom Gnome (the first emerging of the gnomes and the building of Castle Pojka)
Episode 2: Attack of the Gnomes (the first full-scale gnome attack and the destruction/occupation (sp?) of Castle Pojka)
Episode 3: Return to Castle Pojka (the humans regrouping, counter-attack and reoccupation of Castle Pojka. The defeat of the gnomes)
Episode 4: A New Gnome (the gnomes return, with a new leader)
Episode 5: The Humans/Gnomes Strike Back (???)
Episode 6: Return of the Gnome/Bright Knight
[ June 02, 2002: Message edited by: brutus ]]]>
No not one of them one of theese off south park o.k. here it goes UNDER PANTS GNOMES!
step one
collect under pants
step two
.................
step 3
profit! ]]>
*Runs away from the horror*]]>
Hey, tell your modder friends if you have any ]]>
*MUMMY THE EVIL MAN AINT LETTIN ME PLAY* lol
jk lol]]>
And the point is, i dont have time/cant mod this mod, i just posted my ideas, hoping that someone will want to make a mod of it ]]>
First vehicle idea:
Gnome jet: (very) cheap. Light armor. Canbe driven on the groun, until you are in position. You then "launch" the plane with alternate fire (or something else), and the plane will take off with enourmous speed, but only go a certain distance (either in astright line or you might be able to steer it like a gliding plane (sp?) ), before it lands and self-destructs, leaving the owner able to continue on foot. Nice for airborne infantry rushes on the enemy base
Watch out! In the sky! its a bird! its a plane! Its a roof-gnome!
]]>
Sssh, dont scare him away, the more posters, the better.
We must stand united against the roof-gnomes!]]>
And then we offcourse will have to mention the GNOME Defender too
]]>
If you would take about 1 second to look at the topic, you might just see.... or, you could take 5 minutes to skim the posts.... It's all about these gnomes that live in the roof of your house and will kill you!]]>
BUMP]]>
***Downloading prived Westwood files***
...Darn!!They have security
****Sniping Devinoch at the battlefield ...
Cheers Guys! ]]>
(BTW, i am going away from friday to monday, probably wont be back before tuesday, and might nothavetime to come here tomorrow, so keep this bumped, willya? Thanks )]]>
New buildings and a unit:
Gnome communication tower: Just a square metal/wood tower, but important as it provides means of communication and remote commanding among the gnomes. The Death Gnome, however, does not need the com tower, as it has its own backup com link. (For your information, the Death Gnome (singleplayer only? i guess so...) Works by reflecting a powerfull laser beam via a huge mirror orbiting in space onto its target below, making its range several thousand miles.)
The human also gets a com. tower/sat uplink/radar, that amongst other things warns about incoming airborne gnomes. (read the first vehicle idea post).
Gnome Drone: (Requires communication tower).
Does not do much direct damage to buildings and vehicles, as instead of firing normal weapons, it deploys (and self-destructs) on command, spreading many proximity mines around its deploy point, making a hallway impassable, or hampering/slowing down repair of buildings (as engies will be killed, or will have to disarm the mines first). The mines spread over quite a wide area. It is remote controlled (use a remote control, fire to start driving the vehicle, fire again to stop (for example to reposition yourself, you can still take command over the drone at any time), secondary fire to detonate). Fast, light armor, not expensive, but not ultra-cheap.
I am working on the gnomes war-song, i will come back when/if it is/gets finished.
But as said before, it might not be before next week :/
So keep on bumping
Thank you.
[ May 02, 2002: Message edited by: brutus ]]]>
BUMP]]>
Going to do it now, i think.]]>
Now, back to making more evil gnomes in Gmax
[ May 02, 2002: Message edited by: brutus ]]]>
Darth Gnome is finished now , but i have ran out of space on my site, so does anyone know where i could get the picture hosted?]]>