Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C_Wasteland Released
C&C_Wasteland Released [message #29777] Wed, 09 July 2003 11:27 Go to previous messageGo to previous message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma:
General (1 Star)
Moderator - Mod Forum
Don't set the Granularity to 2, that's way to small. Try 5.

But before you do that, go back in gmax and check your VIS sectors--make sure they extend PAST physical barriers because in reality, it's where the camera is that's important, not the unit.

Say the camera is pushed against a wall that slants at a 90+ degree angle--the VIS sector has to extend past the wall in order to compensate for the camera position. Make sense? If not I can draw you a picture.

And try lowering all your VIS sectors 2 meters below the ground. I don't know why WW did it for the map in general but not for their buildings, but it must help for something.

And after the auto-generating VIS is done, walk around the map and check for VIS glitches. When you see them, hit CTRL + ~ to force a manual VIS sample. That should fix the glitch. Also, try choosing between different cameras, so you can walk around the map in "vehicle mode".


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: W3D Models...
Next Topic: Shopping-mall?
Goto Forum:
  


Current Time: Thu May 02 00:02:51 MST 2024

Total time taken to generate the page: 0.00851 seconds