Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » new method found for lagless vsync / framerate cap to refresh rate
new method found for lagless vsync / framerate cap to refresh rate [message #493052] Sat, 13 April 2019 07:18 Go to previous message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma:
General (4 Stars)
The new method uses beam racing/scanlines. Developers can add it to their games but you can also force it in games by installing RTSS and setting the 'Scanline sync' option to any value other than 0 in the GUI.

https://www.resetera.com/threads/tearingless-vsync-off-now-possible-with-rtss-be ta.51587/#

This not only fixes screen tearing but it also reduces lag in Renegade heavily in multiplayer as the client and servers desync when FPS does not match SFPS.

I'm using it right now in Renegade and it feels great and fixes the client-server desync lag problem the game has with pyshics and movement.

You can also use it with emulators to fix a lot of their input lag which comes from vsync.

Apparently it does use 30% of your GPU so keep that in mind.

download: https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.h tml


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sat, 13 April 2019 08:07]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Previous Topic: Long time no see
Next Topic: RIP Eric Martin
Goto Forum:
  


Current Time: Fri Apr 26 03:29:04 MST 2024

Total time taken to generate the page: 0.00649 seconds