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Re: 4.3 RC3, maps and DA [message #491962 is a reply to message #491949] Fri, 27 January 2017 12:07 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
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jonwil wrote on Thu, 26 January 2017 13:59

We are already shipping fixed mgagd_ag_2.w3d, mgwep_ag_4.w3d and mnatr_mct.w3d files including the moved AGT damage aggregate fix mentioned in the above linked thread.



You guys on are on top of it. I like it.

jonwil wrote on Thu, 26 January 2017 13:59


Not sure how to fix the missing MCT aggregate in the nod refinery.(which I believe is caused by a mis-named proxy in the w3d file)


Exactly.

jonwil wrote on Thu, 26 January 2017 13:59


If anyone has any suggestions that don't involve re-exporting the maps from LE (which as mentioned before I dont want to do) please let me know.


I am playing with a few ideas we will see how it goes.

jonwil wrote on Thu, 26 January 2017 13:59


Simply hex-editing the w3d file wont help since proxies are only read and dealt with in LE.


I didn't think about that. I hexed edited it for my custom stock maps forgot I re-exported the maps.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Fri, 27 January 2017 12:08]

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