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Re: 4.3 RC3, maps and DA [message #491954 is a reply to message #491921] Thu, 26 January 2017 15:50 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
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General (3 Stars)

I have a fix for the ugly fence that involves duplicating the w3d file its using (dsp_torture_wal.w3d) under a new name, setting the "hidden" flag on its one mesh and then hex editing the map to point to the new w3d file.

4.3 RC4 (which I plan to ship soon just to get this stuff out there and tested before 4.3 final) will contain a fixed Complex map (with the change above to make the lasers invisible) and a fixed Field map (with the moved zone). If anyone has anything else they think should be done to the maps (as currently shipped with 4.x) please let me know ASAP so I can sort it out.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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