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Re: New scripts 4.2 test build is now available [message #490365 is a reply to message #490253] Fri, 16 January 2015 14:11 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
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Yeah. I still would love the oppurtinit to investigate it and get a better understand of the renegade engine as well. It seems to happen more often specifically with sounds sent over the network with commands->create_sound(). I set the presets (client and serverside)for the obelisk firing and the obelisk charge to the same values and the charging definitely seemed to glitch substantially more often.

[Updated on: Fri, 16 January 2015 14:16]

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