Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » Spam Fest » wwnet
Re: wwnet [message #490077 is a reply to message #490076] Sat, 20 December 2014 10:40 Go to previous messageGo to previous message
[EE]pickle-jucer is currently offline  [EE]pickle-jucer
Messages: 21
Registered: November 2009
Karma:
Recruit
danpaul88 wrote on Sat, 20 December 2014 10:15

The FDS doesn't simply relay network packets you know, it has a complete implementation of the game engine and runs all the scripts etc that are present in a map.


I am well aware how the FDS works, I am currently just trying to understand the protocol but will end up working on this as well.

danpaul88 wrote on Sat, 20 December 2014 10:15

You'd have to reimplement basically the entire engine or embed in somehow (defeating the point of open source).


Embedding is not the idea, I will end up rewriting all (or at least significant) portions of the FDS.

danpaul88 wrote on Sat, 20 December 2014 10:15


What is your goal with this exactly? There might be better approaches to take.


Reimplementing the FDS in a modern way.


edit: just realized this may come off as rude, that was not my intention

[Updated on: Sat, 20 December 2014 10:55]

Report message to a moderator

 
Read Message icon5.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon9.gif
Previous Topic: Guess what I just remembered!
Next Topic: Just for the record!
Goto Forum:
  


Current Time: Mon Apr 29 05:20:54 MST 2024

Total time taken to generate the page: 0.00782 seconds