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mgagd_ag_2 Fix [message #489747] Sun, 09 November 2014 23:48 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
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General (3 Stars)
I fixed the floating damage decal for the multiplayer AGT.
The reason It is floating like that is because that was where the elevator for the agt was in the original buildings like seen in M00_Tutorial.
I just moved it against the wall for a fix for the stock mp agt.

You can place mgagd_ag_2.w3d in your data folder to use this fix.

If you want to use it in your new map use mgagd_ag_2_mp.w3d. Then make your agt building load it in gmax/3dsmax. Then in le make a aggregate tile for it.


http://s2.postimg.org/50ful6855/Screenshot_180.png
http://s2.postimg.org/cf56dju0p/Screenshot_181.png


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sun, 09 November 2014 23:49]

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