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Re: [SSGM 4.0 Plugin] Building Revival Console Commands v2.0 [message #491999 is a reply to message #482927] Mon, 13 February 2017 01:14 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
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General (3 Stars)

Here is a small update to the code.
Calls to Revive_Building are replaced with calls to Restore_Building (which is the correct engine call to use)
CommandREVIVEBAR and CommandREVIVEHON dont need to call Set_Can_Generate_Soldiers as SoldierFactoryGameObj::On_Revived does that for you.
CommandREVIVEGDIPP and CommandREVIVENODPP are fixed to use Find_Power_Plant.
CommandREVIVEGDICY and CommandREVIVENODCY dont need to call Is_Building_Dead as BuildingGameObj::On_Revived handles that all for you.
CommandREVIVENODSILO and CommandREVIVEGDISILO are fixed to not need the revived variable anymore.
CommandREVIVEAGT and CommandREVIVEOB are fixed to use Find_Base_Defense.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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