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Re: Dragonade 1.1 [message #479806 is a reply to message #479779] Tue, 12 March 2013 12:25 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma:
General (4 Stars)
Just checked it and it checks the damage radius to distance between closest poly and the beacon object, so it's good yeah.

void DAC4BeaconManager::Object_Created_Event(GameObject *obj) {
	BeaconGameObj *Beacon = (BeaconGameObj*)obj;
	if (Beacon->Get_Owner()) {
		BuildingGameObj *Building = Get_Closest_Building(Beacon->Get_Position(),Beacon->Get_Player_Type()?0:1);
		if (Building) {
			ExplosionDefinitionClass *Explosion = (ExplosionDefinitionClass*)Find_Definition(Beacon->Get_Definition().ExplosionObjDef);
			float DamageRadius = Explosion->DamageRadius*Explosion->DamageRadius;
			float Distance = 0.0f;
			Building->Find_Closest_Poly(Beacon->Get_Position(),&Distance);
			if (Distance > DamageRadius) {
				Set_Bullets(Beacon->Get_Owner(),Beacon->Get_WeaponDef()->Get_Name(),2);
				Beacon->Set_Delete_Pending();
				DA::Page_Player(Beacon->Get_Owner(),"Beacons may only be deployed where they would damage an enemy building.");
			}
		}
	}
}


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Tue, 12 March 2013 12:25]

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