Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » PowerupGameObj::Grant() and C4GameObj::Detonate()
Re: PowerupGameObj::Grant() and C4GameObj::Detonate() [message #470606 is a reply to message #470397] Tue, 03 July 2012 00:42 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma:
General (4 Stars)
Does the TT replacement of PowerupGameObj::Think() call PowerupGameObj::Grant()? As I think actually granting can also be done with PowerupGameObjDef::Grant(), but I'm not sure.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: fps drop
Next Topic: CommandLineParser::getInt() doesn't work with negative integers
Goto Forum:
  


Current Time: Wed May 08 21:10:56 MST 2024

Total time taken to generate the page: 0.00741 seconds