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Re: Tournament Feedback [message #415263 is a reply to message #414552] Thu, 24 December 2009 02:21 Go to previous messageGo to previous message
CarrierII is currently offline  CarrierII
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Registered: February 2006
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General (3 Stars)

Tiesto wrote on Thu, 24 December 2009 00:35

Tiesto wrote on Wed, 23 December 2009 15:33

Back on topic?




Yes!

My idea for a newer scoring system (which would've been posted earlier but the forums ate it Sad) is as follows:

1) (A little unrelated to scoring, but a suggestion anyway) Why not allow any player to play for any side - but once you've played for a team, you're committed to that team for the remainder of the tourney - that way the rosters become much more flexible - it is not impossible to implement this using the serverside bots, which can qkick (As often as needed) any player trying to play for a side they're not allowed to). EG:

I'm not on the rosters, but due to a problem, TK2 are a player short - Goztow asks me to play for them, and I agree. TK2 play, say, [NE] and that way the games aren't cancelled. A little later, Jelly (No doubt hearing about my fantastic performance for TK2 (lol!)) ask me to play for them - the bots prevent me, as I've played for TK2 this "season".
I'm hoping that I can talk to Hex about having the serverside bots handle more of the scoring. Smile

Anyway: (My idea hinges on the pointsfix - so it would be required)
A team's total score would be tracked through the tourney - IE: TK2 (Who are being used an awful lot in my examples) win over [NE] (from earlier, probably due to me (lol!)) like this:
For each map, both teams must play as GDI and Nod, for the same reasons as in RGCT 1.
In my post, I shall refer to an individual game on a map as... (*drum roll*) a game, and a pair of games played on the same map as a "match".

Firstly, I'd like to provide a cut down, simple example as to how the scoring is tracked, and why:
Scoring example


The initial signups would be divided at random into a set of smaller leagues. Lets say that we get 12 communities:
1. CW.cc (Mr.Mom)
2. Jelly (Jelly)
3. Ex0dus (Arnyswart)
4. Shadow-Team (Adad)
5. Atomix (Xpert)
6. {Os} (Moeze)
7. The Koss2 (Goztow)
8. [NE] ([NE]Fobby[GEN])
9. Tsunami Gaming (TsuScorpio)
10. St0rm (Wilo)
11. -SoQ- (-SoQ-Warlock)
12. NamelessCommunityOne. (Generic123)

These would be randomly divided into 4 leagues of 3 communities. (Essentially, the leagues will have a small number of communities)
League one:
Communities: Jelly, CW.CC, St0rm.
League two:
Etc

The initial league stage (Essentially allowing us to get some seeding data) would consist of two maps (Probably base and non-base defence, EG: Field and Complex),
and each team in a league must play every other team in their league on both maps, IE: Jelly, CW.cc and St0rm must all play each other on both Field and Complex, as both Nod and GDI. (leads to 2*2*2 = 8 games per community initially).

After these games, we have a league standing:
League one:
(Rank, Name, Total Score, Buildings Killed)
1: CW.cc, 18,900, 4
2: Jelly, 17,600, 3
3: St0rm, 15,400, 3 // As earlier, St0rm are losing due to points, but secondarily to building kills.

Similar results from other leagues now allow us to sort by how well communities did initially:
Games played after the initial stage count towards final standings (IE, disregard the initial round socres, as they're only for getting seeding data)
League one: (Now holds the top three communities)
CW.cc, Jelly (Because they did better than others in other leagues) and SoQ.

League two: (Now holds the next three communities)
Etc etc.

For the second stage, each community must play a match against every other community in their league on both of another pair of maps. (Say, Mesa and Canyon).
At the end of the second stage, communities are again sorted by ranking, so let's say Jelly had a fail round, and go down one league:

League one:
1: SoQ, 30K+, 12
2: CW.cc, 40K+, 10 // Note CW.cc losing due to not killing more buildings.
3: NamelessCommunityOne, 29K, 10.

League two:
Jelly, 30K, 8. // Note Jelly in league two because NamelessCommunityOne went on a building killing spree last round.
Etc etc

At the end of the second stage, the bottom half of the leagues (IE, the lowest 2 leagues in this example. If we have an odd number of leagues, the smaller section is lost) are split. Thus we now have 2 leagues
of three communities each.

There is now a third stage of the same format for both leagues, leading to
League one: Jelly, CW.cc, Soq
League two: TK2, NamelessCommunityOne, St0rm => All eliminated


The fourth stage allows remaining communities to vie for 1st, 2nd and 3rd places one more time. It will be of the same format, but with no elimination - IE:
Upper set:
League one:
1: Jelly
2: CW.cc
3: Soq.


The exact size of the leagues will be determined by the number of signups.

Essentially, after the seeding stage, half the teams will be eliminated every time. Do remember that each stage is 8 games per community, so there will be plenty of Ren. Smile

A lot of the ingame rules can be decided by community leaders, as that will be fairer.

I will also yield to TD and Mr. Mom's experience in terms of timeframes and deadlines.

Suggestions?


Renguard is a wonderful initiative
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