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Re: [Model Replacement] Steel bar [message #410331 is a reply to message #410323] Wed, 11 November 2009 17:02 Go to previous messageGo to previous message
Reaver11 is currently offline  Reaver11
Messages: 884
Registered: April 2007
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Colonel
For Crysis ->

There will always be persons that have critique or dont like the theme thats the way it is.

What you can do is ignore it or ask what they would change on the thing you have released. Deal with it positively.
Turn the critique in your favor.

All I'm saying is don't expect everyone to hand out a basket of bisquits everytime you release an object.

And sometimes critique helps you to improve your models.

Now back on topic:

Personnaly it's not my taste.
But still you did a nice job.
Only I think there are parts you might want to check out or improve.

http://www.renz0r-gaming.com/forum/imagehosting/224afb4f284a6de.jpg

On the first picture you see the light 'merging' in the door corner. Which is lighting the loose polygrons.

What you can do is combine the meshes and make one big uvwmap or make something like a hub\cover for the corner pieces.

Also the main reason I'm not fun of shiny stuff is that it lights up the polygron lines a lot. I'm not sure if I got close to it but I think I can see them.

I hope this helps you a bit Smile
 
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