Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » CarrierII's avatar
Re: CarrierII's avatar [message #392977 is a reply to message #392887] Mon, 29 June 2009 18:42 Go to previous messageGo to previous message
Dover is currently offline  Dover
Messages: 2547
Registered: March 2006
Location: Monterey, California
Karma:
General (2 Stars)
CarrierII wrote on Mon, 29 June 2009 10:37

Toggle Spoiler


I dislike professional Starcraft because unless both players can unit spam (IE click) equally fast, strategy is all but irrelevant.



Untrue. In fact, these two players have about equal Macro

Strategy is far from irrelevant, especially in the games I posted here. Watch the first video (Game 2). Reach (Protoss) knows Flash (Terran) will turtle and come out with a huge army once he maxes out his supply (A strategy). In response, Reach (Protoss) goes for fast carriers, to counter Flash's (Terran's) turtling (A counter-strategy, largely unused otherwise). Flash (Terran) is wise to his shit thanks to a Comsat scan, to after a brief period of pumping turrets to buy time, he produces a huge amount of Goliaths and a small amount of tanks, rather than small amount of Goliaths and large amount of tanks typical to Terran VS Protoss builds (Counter-counter-strategy). Good strategy/counter-strategy is what won him the game.

How well you can micro/macro, or what you call "click-spamming" is important, but only to the extent that you can control what's going on in the game. You can click as fast as you want but it won't save you if you make all the wrong decisions. That is what buries Reach (Protoss) in Game 1 (The second video). He spends too much time trying to Reaver-drop, arbiter-drop and gather intel against a basically impeneitrable set of turrets. What he should have done instead is either find a weak point in Flash's (Terran's) defenses, try to out-macro Flash (Terran) by getting more expansions sooner, or out-micro him by winning a big fight and pressing his advantage. What lost him the game was bad strategy that was poorly executed, not clicking any slower.

I really hope you (And others like you) would start to shed the image of professional StarCraft as a clickfest. Certainly that's a part of it, but to say that all you need to do to win in StarCraft is click faster is to say that all you need to do in professional basketball is rebound better, or dribble faster. It's a small part is a large, complex game.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Renegade Server list~
Next Topic: MP-Gaming.com Server Rentals
Goto Forum:
  


Current Time: Thu May 09 15:02:16 MST 2024

Total time taken to generate the page: 0.01129 seconds