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Re: AirStrike function [message #301182 is a reply to message #301136] Wed, 05 December 2007 08:35 Go to previous messageGo to previous message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma:
General (3 Stars)
What you should do is when you call a function which is supposed to return a pointer to something, check the pointer to make sure it isn't NULL.
GameObject *a101 = Commands->Find_Object(A10ID);
if(!a101)
{
   //an error 
}

[Updated on: Wed, 05 December 2007 08:36]

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