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Home » Renegade Discussions » Mod Release Forum » LevelRedit, a .mix to .lvl converter!  () 3 Votes
icon11.gif  LevelRedit, a .mix to .lvl converter! [message #284227] Thu, 13 September 2007 18:30 Go to previous message
Yrr is currently offline  Yrr
Messages: 556
Registered: October 2006
Location: Germany
Karma:
Colonel

Hello together!

Finally, after few weeks of hard work, I finished a program to convert Renegade maps back to LevelEdit level files.
Please report warnings, unusual errors and bugs to yrr@icefinch.net.

Download: http://www.icefinch.net/files/LevelRedit.zip


Usage:
  • Add one or more Renegade .mix maps.
  • Set the output folder (you'd use your LevelEdit folder).
  • Click on 'Convert Now!'.
  • After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted.
  • Open the .lvl file for the map you converted.


After conversion, to complete the map:
  • Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much.
  • Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates.
  • Add pathfind blockers as you need them.
  • Save the map.
  • In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time.
  • Save the map.
  • In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK. This may take much time.
  • Save the map.
  • You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map.


Restrictions:
  • As mentioned above, LevelRedit may produce duplicate tiles.
  • No editor only objects will be generated, you have to add them by yourself.
  • No VIS points will be generated, you have to add them by yourself.


Protection:
  • If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153).
  • You cannot protect old maps you already released.


 
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