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Using a beam effect for new ammo types in LE [message #233409] Fri, 08 December 2006 20:44 Go to previous message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
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General (2 Stars)
I'm sure this has been asked quite a few times before but I havn't seen it been asked recently, and been answered (I HAVE seen it asked just not answered, plus it was asked in a very stupid way).

Basicly, what I am trying to do, is use a beam effect for a new ammo type for a mod I'm making. I'm wondering if the fact that it's a temp'd preset has something to do with it. I can change that, it was only temp'd due to the fact that it was gonna be a .mix map but I'm gonna make it .pkg anyway.

The specific beam effect I am using, is the volt auto rifle kind. I copied all the beam stuff from the volt auto rifle, still no luck. Heck, I even tried temping a new present off of the normal volt auto rifle preset, putting the changes I wanted etc, but STILL no luck.

Any ideas what this might be? I'm gonna try multiple things, and I'll tell ya if I have any luck.

Also if you dunno what I'm talking about, then ask lol, I'll try and explain a little bit more.

-CabalClock

EDIT1: Attempted to use "add" instead of "temp". Still no luck.


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[Updated on: Fri, 08 December 2006 20:52]

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