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Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215808 is a reply to message #215715] Mon, 28 August 2006 13:12 Go to previous messageGo to previous message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
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General (1 Star)
EvilWhiteDragon wrote on Mon, 28 August 2006 10:14


Note: the used bandwidth will increase by this fix. The formula to calculate the increased bandwidth is approx.:
12*nur*playercount^2 for servers
12*nur*playercount for the client
Unless Renegade optimized BW usage then it might be different.



Why xor 2?

Also, how the fuck are you getting that equation? It doesn't seem like anything that could be right.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907

[Updated on: Mon, 28 August 2006 13:18]

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