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Re: should CP2 ship with scripts 2.1.3 or scripts 2.2? [message #169566 is a reply to message #167304] Mon, 05 September 2005 16:08 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
It would be nice if 2.2 was shipped with cp2, but if it would delay the project then stick with 2.1.3

A quick suggestion;
Why not update RG to download new versions of scripts on its own, whenever an updated version is released? I am sure it could be added on to the existing auto-patcher..

Oh, and slightly off topic but I was wondering if you could make a base defense script that has 2 different rates of fire.
Rate 1 would be the normal rof
Rate 2 would be a reduced rof that would be used after base power went offline.


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