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Forum: Mod Forum
 Topic: Lookin' for
Lookin' for [message #488666] Wed, 16 July 2014 15:53
anant  is currently offline anant  
Messages: 568
Registered: July 2008
Location: Canada
Colonel
From: *vs.shawcable.net
The Sakura background menu skin.

I am not sure where it has gone! Anyone have the file?


Thanks! I suggest it too with Tyra Banks PT.

lol


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Rest in peace spoonplex, We love you.
 Topic: Orca Height by ImperialKaskins
Orca Height by ImperialKaskins [message #488407] Mon, 07 July 2014 04:43
zunnie  is currently offline zunnie  
Messages: 2855
Registered: September 2003
Location: Netherlands
General (2 Stars)
From: *cm-3-2d.dynamic.ziggo.nl
https://www.youtube.com/watch?v=CrCrNnzELu0

One of the more recent maps from ImperialKaskins, made a little video of it.

Great map imho. The atmosphere is very nice.
Having a good time on this one usually.


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 Topic: building part names
building part names [message #486804] Sun, 16 March 2014 15:35
Stallion  is currently offline Stallion  
Messages: 222
Registered: April 2006
Recruit
From: *dhcp.hckr.nc.charter.com
What's the quickest way to find all of the building (esp. flying building) *.w3d files (and know what the full list is)?

(I figured I could load each one of the .w3d files from the always.dat in w3dview but I it won't show me the models.)

[Updated on: Sun, 16 March 2014 15:37]


Level edit is my play ground
 Topic: Di3HardNL Model Requests
Di3HardNL Model Requests [message #486703] Sat, 08 March 2014 08:37
zeratul  is currently offline zeratul  
Messages: 1695
Registered: January 2009
Location: Texas
General (1 Star)
From: *txr.clearwire-wmx.net
Does anyone have his GDI/Nod character model packs?
Or any of his other work?
I had most of it before, but i lost the files some time ago.


The world.... hell with benefits
My Website
Rules of the internetz
http://thechive.files.wordpress.com/2010/05/129176387238358812.gif?w=400&h=1 74
 Topic: CnC 95 DOS sidebar (WIP)
CnC 95 DOS sidebar (WIP) [message #485999] Tue, 11 February 2014 19:50
escelade3  is currently offline escelade3  
Messages: 51
Registered: March 2005
Recruit
From: *dhcp.trcy.mi.charter.com
Basically what the title says, i am making sidebar textures to look like the originals from CnC 95.

I have all of the vehicles done so far and am working on the infantry. Not all infantry have an icon from the original cnc obviosly so I may make some that have the similar look to the original icons.

http://renhelp.multiplayerforums.com/PwnCall/game2%202014-02-11%2018-30-57-07.jpg


http://renhelp.multiplayerforums.com/PwnCall/game2%202014-02-11%2018-30-49-82.jpg

Also with the new sidebar features I may use this for a level that contains only the original units from cnc 95. For example flame troops will shoot in a burst that does significantly more damage than the current flame troops, and they will cost the same price as in the original. So most troops will get a nice buff but i will make fewer credits available.

Also with this you will spawn as a civilian with just a basic rep gun.

[Updated on: Tue, 11 February 2014 19:50]


http://img391.imageshack.us/img391/1549/esc2hc.gif
 Topic: Construction Yard tutorial for renegade modders
Construction Yard tutorial for renegade modders [message #485853] Sun, 09 February 2014 02:48
jonwil  is currently offline jonwil  
Messages: 3254
Registered: February 2003
General (3 Stars)

From: *lnse4.cha.bigpond.net.au
To create a working construction yard, place an appropriate building on your terrain. Then create a building controller of type construction yard.

The following settings are specific to construction yard objects:
RepairRate (the rate to use when repairing buildings, in seconds)
VehicleRepairRate (the rate to use when repairing buildings set up as vehicles, in seconds)
RepairAmount (the amount to repair)
LowPowerRepairAmount (the amount to repair when the power is down)
RepairWarhead (the warhead to use to do the repairs)

The way it works is that every RepairRate seconds, it will apply repair damage to all buildings of the correct team that are still alive, using RepairAmount or LowPowerRepairAmount and RepairWarhead.
For vehicles it uses VehicleRepairRate and it will repair any vehicles of the correct team that have their Encyclopedia Type set to Building in leveledit. (it made sense as a convenient way to tell the construction yard logic what to repair and what not to repair)

Note that the construction yard object will not repair itself.

If you have any questions (or cant get this to work), post in this thread or hit me up on IRC/IM and I will do my best to answer them.

[Updated on: Sun, 09 February 2014 02:49]


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 Topic: Tiberium Crystal War 2.0: Juggernaut, Avatar, Pitbull Mortar & CarryAll
Tiberium Crystal War 2.0: Juggernaut, Avatar, Pitbull Mortar & CarryAll [message #485333] Sun, 19 January 2014 09:48
zunnie  is currently offline zunnie  
Messages: 2855
Registered: September 2003
Location: Netherlands
General (2 Stars)
From: *cm-3-2d.dynamic.ziggo.nl
http://www.indiedb.com/games/tcw-w3d/videos/avatar-juggernaut-pitbull-mortar-car ryall

Smile


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 Topic: Organizing Work Environment Setup - Renegade Tools
Organizing Work Environment Setup - Renegade Tools [message #485273] Wed, 15 January 2014 02:33
zunnie  is currently offline zunnie  
Messages: 2855
Registered: September 2003
Location: Netherlands
General (2 Stars)
From: *cm-3-2d.dynamic.ziggo.nl
http://multiplayerforums.com/index.php?/topic/896-howto-organizing-work-environm ent-setup-renegade-tools/

I wrote a tutorial for newcomers some time ago.
It describes pretty much anything you need to start making maps for Renegade.
Also includes a package download with the tools you need.

Happy mapping!

PS: Come on irc.multiplayerforums.com in channel #mpf-renhelp if you need any help with it Smile


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 Topic: scripts question
scripts question [message #485224] Sat, 11 January 2014 12:54
Stallion  is currently offline Stallion  
Messages: 222
Registered: April 2006
Recruit
From: *dhcp.gnvl.sc.charter.com
I'm working on a way around noob teammates being able to team hamper with the deployable turrets and still have the collisions enabled for them.

I need either a way to allow a player to enter the turret and immediately get kicked out (i.e. a v_kick or eject script that plays when they enter it) or a script that simulates them having already entered the turret (so it'll fire on the enemy only but still be destroyable by teammates if it's badly placed).


If you have any ideas on scripts that might help or any other ideas feel free to post them.

Thanks

[Updated on: Sun, 12 January 2014 01:49]


Level edit is my play ground
 Topic: .3ds map files
.3ds map files [message #485063] Sat, 28 December 2013 16:02
reborn  is currently offline reborn  
Messages: 3206
Registered: September 2004
Location: uk - london
General (3 Stars)

From: *2-3.cable.virginm.net
Does anyone have a stock renegade map in .3ds format that they can share with me?
If not a stock map, then perhaps a fan-made map?

I would be very grateful if anyone could share one with me.



 Topic: test123
test123 [message #483462] Tue, 17 September 2013 11:48
Good-One-Driver is currently online Good-One-Driver  
Messages: 916
Registered: January 2009
Location: Ukraine
Colonel

From: *hsd1.ut.comcast.net
tester Thumbs Up

  • Attachment: HUD.ini
    (Size: 0.62KB, Downloaded 40 time(s))


http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
 Topic: What is known about the MDD_ demo scripts?
What is known about the MDD_ demo scripts? [message #483222] Sun, 25 August 2013 04:11
iRANian  is currently offline iRANian  
Messages: 4039
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
Looks like these were used in the E3 2000 demo:

http://www.youtube.com/watch?v=iOYo0F9SevI

This is supported by the 'level_demo' cinematic presets in LevelEdit referencing assets with "e3" in their name, like:

cinematics\level_demo\intro\ag_e3-biketire.w3d

For the "Nod Bike A" cinematic under the "NOD Bike Intro" cinematics tree. Also things like the Apache outros referencing:

cinematics\level_demo\dog fight\v_apache-e3.w3d

There are the following scripts:

MDD_Objective_Controller
MDD_Respawn_Controller
MDD_Nod_Soldier
MDD_GDI_Soldier
MDD_Stationary_Vehicle
MDD_Nod_Apache
MDD_Nod_Stealth
MDD_Flying_Vehicle

MDD_Commando:

Most likely this script was placed on the player playing the demo, as "commando" is the terminology used for the player in single player.

::Created():

-Disables player control over the player's soldier object.

-Sets the object attached's shield to blamo (takes no damage from weapons).

MDD_Havoc_Unit:

Created():
-Sets the object attached's shield to blamo (takes no damage from weapons).

[Updated on: Sun, 25 August 2013 04:30]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: Could some give me a .PKG file with infantry units skins in it?
Could some give me a .PKG file with infantry units skins in it? [message #483022] Thu, 08 August 2013 15:52
iRANian  is currently offline iRANian  
Messages: 4039
Registered: April 2011
General (4 Stars)
From: *cm-5-3b.dynamic.ziggo.nl
In the v1.05 and v1.07 versions of the Renegade demo there's a dialog where you can select character skins from a mod package, but I have yet to be able to select a mod package. The code checks your Renegade folder for .pkg files and I think they also need to contain the right skin..


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: The Redeemer
The Redeemer [message #480837] Thu, 16 May 2013 23:05
zunnie  is currently offline zunnie  
Messages: 2855
Registered: September 2003
Location: Netherlands
General (2 Stars)
From: *upc-e.chello.nl
http://www.youtube.com/watch?v=QdykC2LQwUc

LOL Smile


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 Topic: rigging char in 3ds help
rigging char in 3ds help [message #480577] Mon, 29 April 2013 10:54
NACHO-ARG  is currently offline NACHO-ARG  
Messages: 396
Registered: October 2010
Commander
From: *190-230-190.telecom.net.ar
hey ppl, does anyone know a way to import the renegade character animations in to 3ds max 8?
 Topic: W3D Viewer?
W3D Viewer? [message #479578] Wed, 27 February 2013 06:34
Mauler  
Messages: 407
Registered: May 2003
Location: Alberta, Canada
Commander

From: *ed.shawcable.net
Nevermind, I have fixed the issue

[Updated on: Wed, 27 February 2013 06:37]


http://forums.cinergygaming.com/public/style_images/5_cinergy.png

www.mauler.ca
 Topic: Co-op Spawn vehicles through command
Co-op Spawn vehicles through command [message #478750] Fri, 18 January 2013 14:22
WNxKenny  is currently offline WNxKenny  
Messages: 32
Registered: February 2008
Recruit
From: 95.150.15*
Hi there. I was wondering if anybody could help me? How would i make a vehicle spawn as neutral when using the purchase commands such as "!buggy"? The problem is base defenses attack them when they are entered and display the stolen vehicle messages. Would i have to edit the objects file so all vehicles that are purchased are neutral or tinker around with the base defenses, or is there some script that needs attaching to the 'Purchase_item' to either make it neutral or re-team it to the team of the player ? I'm not sure where to go with this, not the brightest at all this stuff. All help is much appreciated. Thanks in advance!

Apologies, got it sorted, this can be deleted, thanks anyway Smile

[Updated on: Fri, 18 January 2013 14:41]

 Topic: Oops -Delete plz ;D
Oops -Delete plz ;D [message #478728] Thu, 17 January 2013 19:06
c0vert7  is currently offline c0vert7  
Messages: 338
Registered: November 2005
Location: Iowa
Recruit

From: *dsl.netins.net
DP...

[Updated on: Thu, 17 January 2013 20:33]

 Topic: C&C_The_Beach (WIP)
C&C_The_Beach (WIP) [message #477980] Wed, 12 December 2012 09:59
renalpha  is currently offline renalpha  
Messages: 993
Registered: January 2007
Location: Holland - Zeeland - Vliss...
Colonel

From: *upc-j.chello.nl
http://meetuz.nl/c&c_the_beach.png

Working on this beach assault map


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

 Topic: Upcoming Map: C&C_The_Core
Upcoming Map: C&C_The_Core [message #477857] Sat, 08 December 2012 05:09
zunnie  is currently offline zunnie  
Messages: 2855
Registered: September 2003
Location: Netherlands
General (2 Stars)
From: *upc-e.chello.nl
Webpage Info
Beta 4 of the map is currently running on the UltraAOW.com NewMaps 4.0 server.

General Map Information
This map is not something like DM, DOM or AOW map.
Each side has a Core in their base, a huge object with lighting, the enemy has to destroy this Core to win the game.
The Core cannot be repaired! Buildings are indestructible.

What to do?
In the center of the map there is a Center Node. When you repair this Node you capture it and it becomes yours. The enemy Core becomes vulnerable to attacks when this has been done. The Cores are not damageable unless your team owns the Center Node.

Extended info
There are Unreal Tournament 3 female announcements for most of the Node/Core events to let players know what to do.
Inside the Barracks and Hand of Nod you can find a Terminal "Pickup Orb". When you press E here you will get the Orb weapon.
This weapon can capture the Center Node in 1 shot from close range even if it is already teamed to the enemy.
There can be only 1 Orb per team at a time.

Most characters don't spawn with Timed C4 (minigunners, engineers and hotwires/technicians excepted) because it would be too easy to kill the Center Node then and too much C4 spam in that area. Use the Orb to insta-capture the Center Node.

Havocs and Sakura's have a 2 bullet clip. Snipers have a 3 bullet clip.
Gunner has a basic rocket launcher to elimate the inbalance with Rocket Soldiers which are likely to be used to attack the Cores.
Rocket Weapons had their range decreased to combat "Base 2 Base Core Attacks".
A crate spawns in the middle at the Center Node as well as a Weaponcrate.

Thanks guys
Much thanks goes out to Mauler, ImperialKaskins and Blazea58 for their content in this map such as the trees, carrier and ramps to the deck.

Screenshots
http://www.ultraaow.com/images/maps/the_core/Screenshot.1_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.2_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.3_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.4_t.png
http://www.ultraaow.com/images/maps/the_core/Screenshot.5_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.6_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.7_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.8_t.png


http://www.mpf-games.com/images/devmpf.png
Windows 7 Home Premium 64-Bit (6.1, Build 7601)
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Intel Core i5-4570 CPU @ 4 x 3.2 GHz
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 Topic: MPF Mapping Contest
MPF Mapping Contest [message #477696] Tue, 04 December 2012 12:54
zunnie  is currently offline zunnie  
Messages: 2855
Registered: September 2003
Location: Netherlands
General (2 Stars)
From: *upc-e.chello.nl
http://www.multiplayerforums.com/news/MPF-Mapping_Contest.png

Hello everyone,

as you may know we are running a NewMaps 4.0 server which has only New (or old lol) Maps in rotation.
The server has been running great and many people love the new maps.
I've made a few maps myself to add to the rotation but they are not the greatest but very much playable though.
I personally luv new maps and the more the better Very Happy So, here comes:

I would like to see a new good map on our server again, either defense or no defense, flying or non-flying.
If there are any mappers left in the Renegade Community: Please make a map Smile

Submit your map on our forums at MPF Forums
We will select the best map (decided by vote) and that person may choose a game on steam at the price of 50 euro maximum.

Thanks and Good Luck Smile

Greetz zunnie / http://www.multiplayerforums.com


http://www.mpf-games.com/images/devmpf.png
Windows 7 Home Premium 64-Bit (6.1, Build 7601)
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2 x Western Digital Caviar WD 1002FAEX 1TB 64MB Cache SATA 3 6GB/s
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 Topic: Level Building Tutorial - For Beginners.
Level Building Tutorial - For Beginners. [message #476512] Fri, 26 October 2012 14:01
N1warhead  is currently offline N1warhead  
Messages: 311
Registered: May 2006
Location: On the Pc
Recruit

From: *20.154.228.pool.hargray.net
I have made a tutorial for the ones wanting to figure out how to get a basic map into Level Edit (It is a Video Tutorial in MP4 Format)

It goes through a design faze in 3ds max 8, explain to you the collisions, texture, and ultimately how to get it into Level Edit.

This tutorial is made for Beginners.

TO get there go to www.cncmodders.com and goto Tutorials, click on Renegade, then click on the tutorial available under the Basic Section called "Basic Level Building Renegade.mp4"


(There are various 3ds max 8 tutorials available as well on the website.)

I hope this helps people that are beginners in making maps. Big Ups

[Updated on: Fri, 26 October 2012 14:03]


www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
 Topic: Tiberium Crystal War: Radio Commands ;)
Tiberium Crystal War: Radio Commands ;) [message #469295] Thu, 14 June 2012 16:00
zunnie  is currently offline zunnie  
Messages: 2855
Registered: September 2003
Location: Netherlands
General (2 Stars)
From: *upc-g.chello.nl
http://www.youtube.com/watch?v=eBq3F7O8-jA

Voice of SgtSavage67 Smile
Will be included in the next 1.50 release.

Very Happy

http://www.tiberiumcrystalwar.com


http://www.mpf-games.com/images/devmpf.png
Windows 7 Home Premium 64-Bit (6.1, Build 7601)
MSI H87-G41 PC Mate Motherboard
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8192 MB DDR-1600 Kingston ValueRam
nVidia GeForce GTX 650 with 2GB @ 1920 x 1200 x 32 (59Hz)
1 x Samsung SSD 840 EVO 120GB
2 x Western Digital Caviar WD 1002FAEX 1TB 64MB Cache SATA 3 6GB/s
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 Topic: memtracker message
memtracker message [message #469164] Tue, 12 June 2012 17:08
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
since beta 5 when i compile (in debug) my memtracker gets bigger and gives me this error

index.php?t=getfile&id=14202&private=0

only i dont know how i should handle this

im pretty sure i do something wrong but how can i find out what

  • Attachment: mem.png
    (Size: 29.66KB, Downloaded 245 time(s))

[Updated on: Tue, 12 June 2012 17:09]


Owner of kambot TT server

kambot.freeforums.org
 Topic: cinematics, dont work?
cinematics, dont work? [message #467985] Fri, 25 May 2012 16:07
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
probably an error from my side but i cant find it Sad

I found this :
airstrike topic

Just what i needed so i converted it to my version :

Toggle Spoiler


Its mostly just a copy paste only removed the extra planes, didnt see why that would bug the whole thing


EDIT : nvm i made a mistake with my test command

[Updated on: Fri, 25 May 2012 16:10]


Owner of kambot TT server

kambot.freeforums.org
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