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Forum: Tiberian Technologies Forum
 Topic: Vehicle Turret Facing
Vehicle Turret Facing [message #488167] Mon, 30 June 2014 19:32
Jerad Gray  is currently offline Jerad Gray  
Messages: 3467
Registered: July 2006
Location: USA
General (3 Stars)
From: *midco.net
The facing of Vehicle Turrets hasn't worked correctly since scripts 2.9.2, I reported this a long time ago and if I remember correctly the issue was caused by an aim fix or something like that. The main issue with this is as it is now vehicle turrets always rotate to face Vector3(0.0,0.0,0.0) when not occupied by a player or controlled by an AI, which makes cinematics look dumb, and it makes it look like empty vehicles are aiming at things.
The original implementation was for them to aim the direction of the vehicle when not occupied or controlled.
index.php?t=getfile&id=14971&private=0
Incorrect turret facing shows its face in this cinematic.
index.php?t=getfile&id=14973&private=0
Med Tank driving to the nod base with turret facing 0.0,0.0,0.0 because it has no current targets.

[Updated on: Tue, 01 July 2014 11:30]


Head Level editor and coder of ECW/Rp2.
#2142::COOL#
http://i175.photobucket.com/albums/w125/Blaze558/NewBannerRp2Forum.jpg
Target release date: 3/1/2014
 Topic: End Game Results displayed until a player joins then rejoins a server
End Game Results displayed until a player joins then rejoins a server [message #487712] Wed, 28 May 2014 06:06
Jerad Gray  is currently offline Jerad Gray  
Messages: 3467
Registered: July 2006
Location: USA
General (3 Stars)
From: *mfs.uswest.net
Sometimes when you join a server you will be presented with an end game results screen that won't go away, you have to quit and rejoin the server.


This is an old bug that I used to see all the time on ECW, its caused by the round ending (via timer or coded event) and there being no players in game. For some reason if the round ends with no players in game the next time a player joins they are presented with the results screen (perhaps the goal was it to be a feature but beings the only thing the player can do is quit and rejoin before they can actually play its more of an inconvenience than anything).

[Updated on: Wed, 28 May 2014 06:07]


Head Level editor and coder of ECW/Rp2.
#2142::COOL#
http://i175.photobucket.com/albums/w125/Blaze558/NewBannerRp2Forum.jpg
Target release date: 3/1/2014
 Topic: Quick brenbot question.
Quick brenbot question. [message #487513] Mon, 05 May 2014 15:50
OuTSMoKE  is currently offline OuTSMoKE  
Messages: 46
Registered: April 2009
Location: Chicago, IL
Recruit

From: *hsd1.il.comcast.net
Where in the brensource is this line located:

[5:20pm] <&KamServ> [CONNECTIONREFUSED] Refused connection from CADETE20(188.251.33.206)(1f68f948895042082b4355d20449e025)(0.0)(0): The Tiberian Technologies community patch is required to play on this server. You can download it at http://www.tiberiantechnologies.org/.


Edit: Nevermind, it looks like it's in the DA source plugin for brenbot, which is why i couldn't find it in source. xD

[Updated on: Mon, 05 May 2014 17:52]


http://i237.photobucket.com/albums/ff42/BTNHBoardOuTSMoKE/CNCSig2.jpg
Kambot NewMaps 4.1 Marathon Server Owner


 Topic: Renegade protocol handler support
Renegade protocol handler support [message #487038] Sun, 06 April 2014 02:16
iRANian  is currently offline iRANian  
Messages: 4035
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
A friend of mine is thinking about writing an online server list browser for his GSA master server clone. It would be nice to be able to join a server by clicking a link on the web page.

Would it be possible to add a renegade:// protocol handler for direct connecting? Apparently all that's needed is a registry key which registers the protocol to a program and sends the URL string as command-line argument to it. A proxy program is needed to parse the protocl string and convert it to a direct connect line and for launching the game.

[Updated on: Sun, 06 April 2014 02:17]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: Scripts 4.1 final changelog
Scripts 4.1 final changelog [message #486343] Thu, 20 February 2014 18:07
jonwil  is currently offline jonwil  
Messages: 3252
Registered: February 2003
General (3 Stars)

From: *lnse2.woo.bigpond.net.au
Here is the current list of changes made since scripts 4.1RC3:
Fix so that some fields added to (or mistakes fixed in) "Explosions" and "C&C Mode Settings" actually showed up in LE.
Add a warning to the netcode such that if 2 objects have the same network ID, it will warn you about it.
Fix a typo causing "Insufficient Funds" to play instead of the nuclear strike warning for GDI.
Fix a crash caused if an invalid URL is passed to the SSURL console command.
Anti-cheat improvements (details not included for obvious reasons)
Fix the disappearing cargo plane (and other glitches caused by the same root cause)
Fix a few memory leaks
Fix an issue with pathfinding causing the harvester to get stuck (was affecting a test map I had from Tiberian Sun Reborn and a test map from Zunnie, both are fixed now)
Fix a crash affecting any scripts that called Create_Logical_Sound (was affecting various co-op maps)
Fix SSGM weapon drop code to not drop weapons when you switch characters.
Fix a glitch that was causing bogus values in certain parts of the damage code (if you shoot a harvester with an APC on a server running SSGM, it was printing a "harvester repairing" message, it wont do that now)
Remove non-existent readme files from the scripts project (all this info should be going into the documentation going forward)
Fix some issues with image controls on dialogs (was causing a crash in the vehicle management dialog)
Fix some issues with ini load code (was causing bogus "hint:" messages to appear on the loadscreen that shouldn't have been appearing)
Fix so that per-map use of the spawn character settings via temp presets wont get overridden if GDISpawnChar and NodSpawnChar are not present in ssgm.ini (if they are set in ssgm.ini they will obviously override whatever is set in the presets)
Fix wwconfig popping up every time you start the game
Replaced dp88_veterancyPromotionHealthArmourIncrease with dp88_RegenerateHitpoints, a much more flexible generic script which includes optional support for the veterancy level logic
Replace in-game bug tracker (that never got any useful reports) with a message directing people to the forums
Move DefinitionMgrClass to shared.dll so that mods like Dragonade can use it
Fix that should solve the "my controls aren't being saved/loaded properly" issue
Fix for missing scroll bars on drop down lists


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 Topic: Another crash
Another crash [message #481854] Sun, 09 June 2013 05:39
iRANian  is currently offline iRANian  
Messages: 4035
Registered: April 2011
General (4 Stars)
From: *cm-5-3b.dynamic.ziggo.nl
Crashed after rejoining a C&C_Mesa game, just jumped out of the Hand of Nod window.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: TT Serial + Origin version of Ren
TT Serial + Origin version of Ren [message #480714] Sat, 11 May 2013 14:52
Jerad Gray  is currently offline Jerad Gray  
Messages: 3467
Registered: July 2006
Location: USA
General (3 Stars)
From: *midco.net
It seems if you own an origin copy of renegade that the serial provided isn't liked by tt's installer, any plans on looking into this?

Edit:
Never mind, I expected it to enable the next button when you entered a serial that it was okay with, but apparently it does the check when you click close.

My bad, sorry.

[Updated on: Sat, 11 May 2013 14:54]


Head Level editor and coder of ECW/Rp2.
#2142::COOL#
http://i175.photobucket.com/albums/w125/Blaze558/NewBannerRp2Forum.jpg
Target release date: 3/1/2014
 Topic: Strings error - cross loading from another mix
Strings error - cross loading from another mix [message #480650] Sun, 05 May 2013 13:22
Mauler  
Messages: 407
Registered: May 2003
Location: Alberta, Canada
Commander

From: *ed.shawcable.net
Me and zunnie where messing around with westwood maps, and we came across a error with strings loading another string file from another mix... which i don't think was intended..

I have included the map mix that caused the issue and some screens of the error and after removing the map from my data folder

loading of a strings file from another conflicting mix
http://mauler.ultraaow.com/Mauler-bin/images_modding/strings_error_01.jpg
http://mauler.ultraaow.com/Mauler-bin/images_modding/strings_error_02.jpg

Removal of the mix file "Coop_detention_center.mix" everything comes back to normal.. I'm thinking it might of been the name of the mix itself... But i'm not sure Smile
http://mauler.ultraaow.com/Mauler-bin/images_modding/string_fixed_01.jpg


Mix that was causing the error
http://mauler.ultraaow.com/Mauler-bin/Files/Coop_Detention_Center.rar

[Updated on: Sun, 05 May 2013 17:02]


http://forums.cinergygaming.com/public/style_images/5_cinergy.png

www.mauler.ca
 Topic: Crash dump
Crash dump [message #479798] Tue, 12 March 2013 09:48
Lazy5686  is currently offline Lazy5686  
Messages: 254
Registered: November 2007
Recruit
From: *pppoe-dynamic.High-Speed.ns.bellaliant.net
I have no memory of this happening, perhaps when I was exiting?

Also, for some reason the forums are being a pain when I try to upload anything.

http://www.mediafire.com/?87u5wk834hu1aue

EDIT: Here's a new one. Happened while I was loading a map that I've been messing with in LevelEdit. Might have something to do with it.

http://www.mediafire.com/?31totyth1q7mucc

[Updated on: Wed, 27 March 2013 15:47]


The Scruffy, AngryCanadian with Vuvuzelas
-Jelly Games admin
http://i.imgur.com/7RiVG.jpg
 Topic: Crashdumps
Crashdumps [message #479503] Sun, 24 February 2013 13:15
BillieJoe67  is currently offline BillieJoe67  
Messages: 34
Registered: March 2012
Recruit
From: *range86-131.btcentralplus.com
It seems as though renegade crashes if you have the new fullscreen chatlog window open when a game finishes and you click exit from the endgame screen.

In the zip are two crash dumps, the older one created when this happened on mpf, and the newer one from my own server to check it wasn't some freak crash.

Demonstrating the steps;
http://www.youtube.com/watch?v=883ZIZw8sNk

 Topic: PT lag
PT lag [message #479261] Tue, 12 February 2013 14:46
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
Whenever i open the PT in RC2, the game seems to lag

it actually just moves really slow and you can clearly see the refresh ratio of the screen


if you select with number the game stil responds fine though just the visual updating goes wrong somewhere i think


Owner of kambot TT server

kambot.freeforums.org
 Topic: Problem with the TT installer
Problem with the TT installer [message #478045] Fri, 14 December 2012 15:32
Soadfan1  is currently offline Soadfan1  
Messages: 14
Registered: December 2009
Recruit
From: *range86-166.btcentralplus.com
Thought I'd make a separate topic about this seeing as people may overlook the post in my other topic.

I'm getting a problem. When I click on the TT installer the directory seems right but the 'next' button is greyed out and I cant click on it. Any ideas?

It says it needs
125.5 mb space and there is 1.5 GB. Any chance something could be wrong with the figures?

Edit - Might have just sorted it out. Seemed I needed to re browse the folders even though it was already at the right destination. Thanks anyway guys.

[Updated on: Fri, 14 December 2012 15:40]

 Topic: delete plz
delete plz [message #472429] Tue, 31 July 2012 01:14
C4Smoke  is currently offline C4Smoke  
Messages: 233
Registered: October 2011
Recruit
From: *slkc.qwest.net
.

[Updated on: Tue, 31 July 2012 01:40]

 Topic: delete plz
delete plz [message #472428] Tue, 31 July 2012 01:12
C4Smoke  is currently offline C4Smoke  
Messages: 233
Registered: October 2011
Recruit
From: *slkc.qwest.net
.

[Updated on: Tue, 31 July 2012 01:18]

 Topic: server crashed the other day.
server crashed the other day. [message #472084] Sun, 22 July 2012 09:45
Distrbd21  is currently offline Distrbd21  
Messages: 743
Registered: September 2008
Colonel

From: *bcstcmta01.clsttx.tl.dh.suddenlink.net
just gonna link to the other post that I made.

http://www.renegadeforums.com/index.php?t=msg&th=39684&start=0&rid=2 4219


Live Your Life Not Some one Else's.| Sharing Is Caring

http://dsgaming.us/distrbd21/Distrbd21%20siggy.png

Cookie Jar

Suicide
 Topic: Game Freeze
Game Freeze [message #470544] Mon, 02 July 2012 11:27
Troll King  is currently offline Troll King  
Messages: 56
Registered: June 2012
Location: Netherlands
Recruit
From: *upc-h.chello.nl
When I was loading my map (C&C_Field.mix) and I entered 'gameover' in my FDS. It loaded the map fine and my FDS worked without any problems. But my Client froze up and gave me Gameplay Pending. No Crashdump becouse I didn't crash and I had to force quit renegade trough task manager.


Also Known As: Neijwiert
 Topic: No crashdumps...
No crashdumps... [message #470075] Wed, 27 June 2012 13:06
C4Smoke  is currently offline C4Smoke  
Messages: 233
Registered: October 2011
Recruit
From: *slkc.qwest.net
Ever since I updated to beta 5 I have crashed maybe 5-6 times and not once got a crash dump...
 Topic: [BUG] Char buy
[BUG] Char buy [message #468907] Sun, 10 June 2012 03:03
Distrbd21  is currently offline Distrbd21  
Messages: 743
Registered: September 2008
Colonel

From: *dh.suddenlink.net
Me and my friend was testing out some stuff on our server and we came across this, now I thought it was the char refund so I took that out and still get it.

When you buy a char and then go back into the pt and try to buy a diff one, with in a sec it will give you whats in the chat.

Also believe it does it to you when you spawn and try to get a char with in a sec.

sigh Huh here's you jpg

  • Attachment: bug.jpg
    (Size: 275.19KB, Downloaded 83 time(s))

[Updated on: Sun, 10 June 2012 14:05]


Live Your Life Not Some one Else's.| Sharing Is Caring

http://dsgaming.us/distrbd21/Distrbd21%20siggy.png

Cookie Jar

Suicide
 Topic: crashed today in atomix
crashed today in atomix [message #468431] Mon, 04 June 2012 19:11
NACHO-ARG  is currently offline NACHO-ARG  
Messages: 396
Registered: October 2010
Commander
From: *190-228-202.telecom.net.ar
crshdump: http://www.mediafire.com/?lmfiridcfm5qq5d
 Topic: resource manager bug
resource manager bug [message #467987] Fri, 25 May 2012 17:40
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
During my test on my test server i noticed that when you try to join a game after a gameover has happened youll always be kicked for an invaled .ldd file

If you rejoin however you can join join without a problem



it always happens to me in next situation :

start test server
do gameover
connect to game
get refused
connect again(level loaded)
in server

do not know if this happens on real server to as i cant test that

EDITED TO CLARIFY Smile

[Updated on: Wed, 30 May 2012 03:45]


Owner of kambot TT server

kambot.freeforums.org
 Topic: another crash
another crash [message #467433] Thu, 17 May 2012 08:39
roszek  is currently offline roszek  
Messages: 200
Registered: June 2010
Recruit
From: *twcny.res.rr.com
I was in the PT when it happened.

I could hear the sounds and stuff still going but was froze up otherwise. I had to hit ctrl+esc to get out.


http://forums.cinergygaming.com/public/style_images/5_cinergy.png
 Topic: Crashed
Crashed [message #467243] Thu, 10 May 2012 18:57
roszek  is currently offline roszek  
Messages: 200
Registered: June 2010
Recruit
From: *twcny.res.rr.com
Here is my dump.


http://forums.cinergygaming.com/public/style_images/5_cinergy.png
 Topic: Black Screen
Black Screen [message #465258] Sun, 01 April 2012 15:52
zeratul  is currently offline zeratul  
Messages: 1695
Registered: January 2009
Location: Texas
General (1 Star)
From: *dhcp.ftwo.tx.charter.com
Nevermind accidentally set it to compatibility mode

[Updated on: Sun, 01 April 2012 15:56]


The world.... hell with benefits
My Website
Rules of the internetz
http://thechive.files.wordpress.com/2010/05/129176387238358812.gif?w=400&h=1 74
 Topic: TT updater issue(s)
TT updater issue(s) [message #463941] Wed, 07 March 2012 22:53
nuker7738  is currently offline nuker7738  
Messages: 25
Registered: February 2009
Recruit
From: *ph.ph.cox.net
So apparently the 4.0 beta 4 was released today (of course I didn't know about it until it screwed up my install Razz), and I got my first experience of the updater-- it wasn't a good one. I was doing some scripting and modding in LevelEdit and I went to go launch the game to test some scripts and the game just decides it feels like updating itself.

In normal circumstances (i.e. I'm launching the game to play with some friends) I wouldn't mind so much, but since I had LE open this caused a lot of issues. LE reads from and thus prevents writing and overwriting of many of the core files that the TT patcher needs to update. The update installer just blew right through everything and eventually said it was done... the game launched and returned an "Unable to load TT.DLL" message. The updater didn't even recognize that access to core files such as scripts and TT were currently denied and just skipped copying them.

It would be really nice if the updater at the very least gave a dialog box with something to the effect of "An update is available. Would you like to install?" So we can either say no or we at least have the time to close out programs like LE. The second problem isn't such a huge issue as long as you just put a confirmation dialog before starting the update, because in that case I would have been able to close LE and sub in my original scripts.dll for my modified one; it would have saved me the trouble of having to completely reinstall the entire package.

[Updated on: Sat, 10 March 2012 14:04]

 Topic: Rotation error [fixed]
Rotation error [fixed] [message #461231] Fri, 30 December 2011 09:23
Caveman  is currently offline Caveman  
Messages: 2476
Registered: July 2005
Location: Wales, UK
General (2 Stars)

From: *bb.sky.com
Nvm please delete, I made the error.

[Updated on: Fri, 30 December 2011 09:31]


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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