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Forum: Tiberian Technologies Forum
 Topic: Script request
Script request [message #459549] Thu, 17 November 2011 03:43
rrutk  is currently offline rrutk  
Messages: 617
Registered: June 2007
Colonel
From: *dip.t-dialin.net
If possible, I would need for this:

http://www.renegadeforums.com/index.php?t=msg&goto=459547&rid=22815#msg_ 459547

a custom controlled destruction zone to use as a naval vehicle construction zone.

Or better: make a RA_Naval_PT_Pokable_2 with the use of destruction zones instead of explosion points!

At the moment I'm using about 35 different explosion points!

http://www.abload.de/thumb/script_needed3zupg.jpg

//

If there would be a possibility to block only naval vehicles from passing vehicles blockers, ground vehicles could be transported with the transport hovercrafts...just an idea.

[Updated on: Thu, 17 November 2011 03:48]

 Topic: Installation failed
Installation failed [message #458666] Fri, 28 October 2011 16:26
AngryC4Killer  is currently offline AngryC4Killer  
Messages: 7
Registered: April 2005
Recruit
From: *dsl.wlfrct.sbcglobal.net
I have been trying to install 4.0 since last night with no success. I do know that norton's does not like the Cloud.5 portion of it. I turned norton's off and the installer says it has failed to install any suggestions. I am running vista still if that makes a difference. Any help would be great thanks.



EDIT NEVER MIND IT WORKS> Blush

[Updated on: Fri, 28 October 2011 17:02]


http://img54.exs.cx/img54/982/kopievonmetaldischargegross0in.jpg
 Topic: Regarding the proposed adding of the CP2 sound pack to Beta 3
Regarding the proposed adding of the CP2 sound pack to Beta 3 [message #458560] Thu, 27 October 2011 08:13
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
The TT bug tracker notes:

[TODO] - Distribute CP2 map fixes or similar ones and the CP2 sound pack.

The CP2 sound pack comes with a C4 countdown mod, but half of the time the countdown sound isn't played for Timed C4.

[Updated on: Thu, 27 October 2011 08:13]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: Script Bug, maybe fix in next release?
Script Bug, maybe fix in next release? [message #456864] Wed, 05 October 2011 04:46
rrutk  is currently offline rrutk  
Messages: 617
Registered: June 2007
Colonel
From: *dip.t-dialin.net
As far as I see, "JFW_Character_Buy_Poke" has a bug:

The Char is bought with all it's Weapon's and stuff, but the Health/Shield Value in HUD doen't change to the new one.

So I don't know, if it's a HUD bug or a script bug?
 Topic: getting a lot of crash and disconect today ?
getting a lot of crash and disconect today ? [message #455727] Fri, 23 September 2011 07:16
MDK@ENGLAND@  is currently offline MDK@ENGLAND@  
Messages: 94
Registered: September 2011
Location: uk
Recruit
From: *range109-158.btcentralplus.com

anyone else had lot.s of crashes and disconnections today ..
 Topic: some error
some error [message #454837] Fri, 16 September 2011 17:06
NACHO-ARG  is currently offline NACHO-ARG  
Messages: 397
Registered: October 2010
Commander
From: *190-228-202.telecom.net.ar
---------------------------
Uhoh!
---------------------------
Something bad happened. Press Ctrl-C on this message and paste it in the forums. {11, 1} [-129.039490, -8.157326, -4.312860] <-0.134821, 0.680625 0.706228, -0.140766>
---------------------------
Aceptar
---------------------------




http://s3.subirimagenes.com/otros/6930228crashtt.jpg
 Topic: A Fixed installer is now available
A Fixed installer is now available [message #454298] Mon, 12 September 2011 08:10
jonwil  is currently offline jonwil  
Messages: 3544
Registered: February 2003
General (3 Stars)

From: *static.tpgi.com.au
We have uploaded a new client installer to http://www.tiberiantechnologies.org/downloads that fixes the problem with the install path adding \renegade to the end by mistake.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 Topic: GDI/Nod logo on vehicles
GDI/Nod logo on vehicles [message #446935] Tue, 10 May 2011 08:05
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
You can shoot thru them

[Updated on: Tue, 10 May 2011 08:17]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: better control for vtols
better control for vtols [message #413263] Sat, 05 December 2009 21:46
Poskov  
Messages: 235
Registered: March 2008
Location: Western Oceania
Recruit
From: *netvigator.com
http://www.renegadeforums.com/index.php?t=msg&th=35128&start=0&rid=0
 Topic: MP Spawning
MP Spawning [message #406308] Fri, 09 October 2009 06:38
Poskov  
Messages: 235
Registered: March 2008
Location: Western Oceania
Recruit
From: *netvigator.com
Could the multiplayer code be modifyed so AI bots spawn without the need to edit the maps' spawners.
Useful for small servers that want to play SP maps without downloading plugins etc.
 Topic: TGA support
TGA support [message #399394] Sun, 23 August 2009 23:23
Poskov  
Messages: 235
Registered: March 2008
Location: Western Oceania
Recruit
From: *netvigator.com
TT MUST load tga textures as 24-bit,
not load them as 16-bit like Renegade does.

Espcially when custom content sometimes uses tga format, and one doesn't want to go convert them to dds...

[Updated on: Sun, 23 August 2009 23:24]

 Topic: TT interview
TT interview [message #385681] Tue, 12 May 2009 10:30
Goztow  is currently offline Goztow  
Messages: 9607
Registered: March 2005
Location: Belgium
General (5 Stars)
Goztoe

From: *141-247-81.adsl-dyn.isp.belgacom.be
http://www.renegadeforums.com/index.php?t=msg&th=33225&start=0&rid=4 882


http://dedi.thekoss2.org/goz/gozysig.jpg
The KOSs2: 'cause there's no place like home
Quote Trooprm2: Anyway, first off my apologies if anyone took offense to past beefs but now im focused on being more productive than anything.
 Topic: Script request - Make a dummy object fire C4
Script request - Make a dummy object fire C4 [message #381406] Sun, 19 April 2009 23:04
Veyrdite  is currently offline Veyrdite  
Messages: 1458
Registered: August 2006
Location: Australia, Sydney
General (1 Star)
From: *rivrw1.nsw.optusnet.com.au
Seeing as you can't place C4 in LE and spawning a mine-laying bot with M03_repair_target attached so he mines a daves flag isn't the least bit sane, could we have a script that emulates the object firing a weapon?

This would be great for coop mods and botmaps, as we'd just have to make a daves arrow, attach the script and copy it a few times where we want them. When the server starts the script causes the arrow to fire a (for example) proxy mine in the direction it is facing as if it were a weapon.

The script could also be used to make bots continually fire in one direction, or on demand if the script requires a custom or was attached to an object using other scripts.
-Dthdealer


A proud user of Renegade with TT on Linux, unemulated thanks to the Wine project
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
 Topic: Big Message display possible with TT?
Big Message display possible with TT? [message #371451] Tue, 10 February 2009 13:26
rrutk  is currently offline rrutk  
Messages: 617
Registered: June 2007
Colonel
From: *pools.arcor-ip.net
See here for details:

http://www.renegadeforums.com/index.php?t=msg&goto=371444&rid=22815#msg_ 371444
 Topic: Sidebar + Beacons
Sidebar + Beacons [message #371004] Sat, 07 February 2009 15:05
rrutk  is currently offline rrutk  
Messages: 617
Registered: June 2007
Colonel
From: *pools.arcor-ip.net
While using the sidebar feature, there is only the refill-button, but no beacon-purchase-button....

a chance to get this additional button for the sidebar?
 Topic: always.dat
always.dat [message #370875] Fri, 06 February 2009 22:17
Gen_Blacky  is currently offline Gen_Blacky  
Messages: 3241
Registered: September 2006
General (3 Stars)
From: *dr01.mccl.id.frontiernet.net
Is there any new material our fixes being added to the always.dats


http://s18.postimage.org/jc6qbn4k9/bricks3.png
 Topic: Something to perhaps add
Something to perhaps add [message #342498] Tue, 22 July 2008 15:06
CarrierII  is currently offline CarrierII  
Messages: 3804
Registered: February 2006
Location: England
General (3 Stars)

From: 89.243.184*
No spawning in the barracks on City! OH NO!


Renguard is a wonderful initiative
Toggle Spoiler
 Topic: Config all keys
Config all keys [message #341478] Thu, 17 July 2008 17:44
Jamie or NuneGa  is currently offline Jamie or NuneGa  
Messages: 954
Registered: June 2007
Colonel

From: *dynamic.dsl.as9105.com
A nice little addon would be nice so you could change all keys ingame. For example the strafing key in heli's, aka Crtl.


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
 Topic: Not very well known bug
Not very well known bug [message #340643] Sun, 13 July 2008 08:01
Jamie or NuneGa  is currently offline Jamie or NuneGa  
Messages: 954
Registered: June 2007
Colonel

From: *dynamic.dsl.as9105.com
It is possible to disarm nukes/ions after they have gone off by using a simple method, I won't go into detail in how to do it. Would be nice if this couldn't be done anymore.


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
 Topic: Public IRC Channel #tt now open
Public IRC Channel #tt now open [message #337030] Mon, 23 June 2008 04:20
mac  is currently offline mac  
Messages: 1018
Registered: February 2003
General (1 Star)
Administrator/General
From: *static.qsc.de
Hello,

we've opened a public chat channel for discussions. You're welcome to join:

irc.n00bstories.com
#tt

Have fun!

-mac


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Forum: Mod Release Forum
 Topic: [SSGM Plugin] EvacPlugin
[SSGM Plugin] EvacPlugin [message #492576] Tue, 10 October 2017 16:11
Neijwiert  is currently offline Neijwiert  
Messages: 124
Registered: October 2009
Recruit
From: *direct-adsl.nl
This plugin is used to evacuate n amount of soldiers (they will be destroyed once they are evacuated)

It contains the following scripts:
- GK_Evac_Monitor
Script parameters:
- NotifyObjId: The ID of an object which receives some customs to react upon what is happening with the evac
GK_CUSTOM_EVENT_EVAC_FAILED: when the evac failed. The param specifies the reason Param:
GK_EVAC_FAILED_REASON_CANCELED: when the evac is canceled via custom
GK_EVAC_FAILED_REASON_PERSON_FAILED_TO_MOVE_TO_EVAC_LOCATION: when an evac person failed to move to the evac location
GK_EVAC_FAILED_REASON_CHOPPER_KILLED: when the evac chopper is killed
GK_EVAC_FAILED_REASON_TOO_MANY_EVAC_PERSON_DEATHS: when too many evac persons died
GK_CUSTOM_EVENT_EVAC_PERSON_KILLED: when an evac person is killed. The param is the person's id.
GK_CUSTOM_EVENT_EVAC_PERSON_FAILED_TO_MOVE_TO_EVAC_LOCATION: when an evac person failed to move to the evac location. The param is the person's id.
GK_CUSTOM_EVENT_EVAC_PERSON_EVACUATED: when an evac person is evacuated. The param is the person's id.
- MaxEvacPersonDeaths: the maximum of evac persons that can die before it is considered failed
- TransportPreset: the preset name for the evac chopper
- CanChopperBeSeen: If objects with Enable_Enemy_Seen can see the chopper
- CanChopperBeDamaged: Can the chopper be damaged at all
- GK_Evac_Person
Script parameters:
- MonitorObjId: The id of the monitor object (GK_Evac_Monitor)

Below scripts are also included, but they are used internally and don't need to be manually attached. I will not explain their script parameters.
GK_Evac_Anim_Cinematic
GK_Evac_Chopper_Cinematic_Item
GK_Evac_Generic_Cinematic_Item
GK_Evac_Troop_Bone

Example:

GameObject *evacMonitor = Commands->Create_Object("Invisible_Object", Vector3()); 
int evacMonitorId = Commands->Get_ID(evacMonitor); 
Commands->Attach_Script(evacMonitor, "GK_Evac_Monitor", "0, 1, GDI_Transport_Helicopter_Flyover, 1, 0");

GameObject *evacPerson1 = Commands->Create_Object("GDI_MiniGunner_0", Vector3()) 
Commands->Attach_Script(evacPerson1, "GK_Evac_Person", StringClass::getFormattedString("%d", evacMonitorId));

GameObject *evacPerson2 = Commands->Create_Object("GDI_MiniGunner_0", Vector3()) 
Commands->Attach_Script(evacPerson2, "GK_Evac_Person", StringClass::getFormattedString("%d", evacMonitorId));


Then all you need to do is send a custom to the evac monitor GK_CUSTOM_EVENT_EVAC_INITIATE_EVAC

I based this on the logic of the evacuations in M01 and I improved it. The scripts should be singleplayer compatible. (Save/Loading working). You also have the ability to cancel an ongoing evacuation with the custom GK_CUSTOM_EVENT_EVAC_CANCEL_EVAC.

SOURCE CODE: https://github.com/Neijwiert/C-C-Renegade-EvacPlugin

EDIT: Oh the evac will take place at the location of the monitor.

UPDATE:
Fixed issue where an evac person could be killed/destroyed during evac and then the evac would not continue
Fixed an issue where the troop bone and evac person could get out of sync and the troop bone would finish before the evac person. This would cause a freeze in the evac sequence.

Also a nice video: https://youtu.be/Nifmw1LRoJI

Ignore the soldiers sometimes doing weird animations when being evaced, that's just the Renegade engine. I first evacuate alot of people and the second time I'm canceling the evacuation

[Updated on: Wed, 11 October 2017 05:38]

 Topic: Fixed water shader for C&C_Beach
Fixed water shader for C&C_Beach [message #492074] Fri, 10 March 2017 12:05
dblaney1  is currently offline dblaney1  
Messages: 351
Registered: March 2014
Location: United States
Commander
From: 130.156.89*
I am uploading this so servers don't have glitched out water on C&C beach. The shader settings on this water are incorrect and on recent Video drivers looks totally screwed up. I was able to editor the shader for the water to fix the issue so that it looks correct on all machines. Heres what it looked like before the fix and then after.

index.php?t=getfile&id=15383&private=0
index.php?t=getfile&id=15384&private=0

[Updated on: Fri, 10 March 2017 12:13]

 Topic: [MAP] Astrogade
[MAP] Astrogade [message #492067] Mon, 06 March 2017 11:28
Jerad2142  is currently offline Jerad2142  
Messages: 3752
Registered: July 2006
Location: USA
General (3 Stars)
From: 199.167.204*
Against all odds, one little ship managed to hold of all the asteroids that were hurdling towards Earth. Billions of people now praise you for taking part in the event that will soon be known as Astrogade.
https://www.youtube.com/watch?v=7JHpDHWSUvs
Requires Scripts 4.3 Final to be played.


Head Level editor and coder of ECW/Rp2. #2142::COOL#
 Topic: [MAP] Scorpion Hunters (version 1.1.5)
[MAP] Scorpion Hunters (version 1.1.5) [message #491829] Sun, 13 November 2016 10:08
Jerad2142  is currently offline Jerad2142  
Messages: 3752
Registered: July 2006
Location: USA
General (3 Stars)
From: *midco.net
GDI and Nod have been battling it out over a research facility built into the side of a Mountain. Nod recently captured the inside of the facility leaving GDI with little choice but to move in and wipe the Nod base off the side of the mountain.
index.php?t=getfile&id=15322&private=0
index.php?t=getfile&id=15323&private=0

[Updated on: Sun, 13 November 2016 10:32]


Head Level editor and coder of ECW/Rp2. #2142::COOL#
 Topic: Coop Beta 4.2.4 with 1.8.1 Dragonade
Coop Beta 4.2.4 with 1.8.1 Dragonade [message #491708] Sun, 14 August 2016 18:04
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *cm-4-4a.dynamic.ziggo.nl
https://multiplayerforums.com/files/file/9-coopbeta/


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
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