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Forum: Mod Forum
 Topic: Level Edit Question
Level Edit Question [message #458004] Mon, 17 October 2011 13:49
eatcow  is currently offline eatcow  
Messages: 22
Registered: April 2011
Recruit
From: 140.211.43*
I am trying to start up level edit, and when i load a lvl file, the program crashes. I tried the TFD fix and that didn't help. Any suggestions? thanks!
 Topic: samsites 4.0
samsites 4.0 [message #457707] Thu, 13 October 2011 06:00
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: 193.190.58*
has something changed to them on my server they used to shoot at any vehicle but now they only shoot upwards.

I use the samsite quick turn object


Owner of kambot TT server

kambot.freeforums.org
 Topic: TCW Testers Required
TCW Testers Required [message #457325] Sat, 08 October 2011 17:04
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-g.chello.nl
http://dev.mp-gaming.com/tcw/images/bannertcw417w.png

Hello guys and girls,

as we approach our next new full beta release with more maps, features, vehicles, characters and even game-modes like Domination and Coop.
We are in need of new serious testers who are regularly available.

We need to test the maps and game-modes with a minimum of 10 players at least from time to time.
So if you are a fan of our work then do not hesitate and please contact us.

What to do if you want to become a tester? Really simple stuff:
1) Please register on our website forums at http://www.mp-gaming.com
2) Please join on irc.mp-gaming.com in the channel #MP-TCW

Thanks for reading and applying for tester position Smile

Greetz TCW Dev Team.

[Updated on: Mon, 10 October 2011 10:35]


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
 Topic: no .dll to be found???
no .dll to be found??? [message #456889] Wed, 05 October 2011 10:46
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
i build and build and build but i only noticed today that actually there is no .dll for my prjoect how do i get a .dll?

i think i found it

[Updated on: Wed, 05 October 2011 10:51]


Owner of kambot TT server

kambot.freeforums.org
 Topic: GDI CnC Minnigunner Preset (Dialog Bug)
GDI CnC Minnigunner Preset (Dialog Bug) [message #456880] Wed, 05 October 2011 09:37
rrutk  is currently offline rrutk  
Messages: 617
Registered: June 2007
Colonel
From: *dip.t-dialin.net
GDI CnC Minnigunner Preset (Dialog Bug)

While importing the standard presets to Leveledit I saw, that the GDI CnC Minnigunner Preset has a bug: there are a bunch of Dialogs on it.

No other CnC Soldier preset has this.

So my question is: is it really necessary to temp a new preset, change the team purchase settings and all startup spawners to the new one?

or is this fixed serverside?
If so, needs the preset the remain with this name?

index.php?t=getfile&id=13812&private=0

[Updated on: Wed, 05 October 2011 09:38]

 Topic: Are the servers using a smaller always.dat?
Are the servers using a smaller always.dat? [message #456863] Wed, 05 October 2011 04:00
rrutk  is currently offline rrutk  
Messages: 617
Registered: June 2007
Colonel
From: *dip.t-dialin.net
1)

Are the servers using a smaller always.dat?

Meaning, that I have to included some objects into the mix, although they are in standard ren always.dat.

E.g. some not in Multiplayer used chars and vehicles?

2)

Is it true, that if you included a new w3d into a mix which has the same w3d name like a file ALREADY existing in the always.dat, the standard w3d from always will be loaded, not the new one?
 Topic: Mutant Coop Mappers/Modelers Needed
Mutant Coop Mappers/Modelers Needed [message #455128] Sun, 18 September 2011 23:39
sla.ro(master)  is currently offline sla.ro(master)  
Messages: 610
Registered: September 2010
Location: Romania
Colonel
From: 95.76.27*
index.php?t=getfile&id=13757&private=0

The Mutant Co-Op created by me needs more modelers/mappers for new Mutant TT Co-Op with new mutants/weapons and other more. We want the best co-op to be even better, to be mapper, pm me with your map, i will test it and tell you if is good for MutantCo-Op, if is good, you will see the map on official server and i add you to credits (at map start and announce messages). for modelers, give me your W3D finished model (beta is accepted too, if you didn't finished but your concept is cool), i will see it ingame/w3d viewer and tell you if is suitable and nice for Mutant Co-op.

i'm currently making a small campaign (called Underground Co-Op).

any cool map who is good for co-op, i will add it Smile

edit: some monsters suggestion (from Doom 3)

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[Updated on: Mon, 19 September 2011 12:45]


Creator of Mutant Co-Op
Developer of LuaTT
 Topic: LOD models
LOD models [message #454014] Sat, 10 September 2011 20:40
Mauler  
Messages: 436
Registered: May 2003
Location: Alberta, Canada
Commander

From: *ed.shawcable.net
Hello.. since the release of 4.0, I've been wondering if some of the new tools and stuff in the renegade folder/tools can make my LOD model work properly?

I have followed a tutorial on APB forums, and have got the LOD model processed but as soon as i switch on 'autoswitch' inside w3d.. my set distances do not register but it continues to work ingame but not properly. Can anybody shed some light on if i can use anything to make a proper working LOD model?

[Updated on: Sun, 11 September 2011 00:49]

 Topic: Red Faction Guerrilla Reticles
Red Faction Guerrilla Reticles [message #451686] Mon, 15 August 2011 22:16
zeratul  is currently offline zeratul  
Messages: 1715
Registered: January 2009
Location: Texas
General (1 Star)
From: *dhcp.ftwo.tx.charter.com
There are a ton of reticles in Red Faction Guerrilla.
I'm converting as many as I can find as accurately as I can into Renegade.
If you wish to help me and have Red Faction Guerrilla send me some screenshots.
I'll be updating every time I make 5, and will release them all when I am done.
index.php?t=getfile&id=13641&private=0

index.php?t=getfile&id=13642&private=0

index.php?t=getfile&id=13643&private=0

index.php?t=getfile&id=13644&private=0

index.php?t=getfile&id=13645&private=0

Edit:
index.php?t=getfile&id=13646&private=0

index.php?t=getfile&id=13647&private=0

index.php?t=getfile&id=13648&private=0

index.php?t=getfile&id=13649&private=0

index.php?t=getfile&id=13650&private=0
edit 2: i completely forgot about this, and now cant find the older files therefore has been given up on.

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[Updated on: Sat, 05 November 2011 19:01]


The world.... hell with benefits
My Website
Rules of the internetz
http://thechive.files.wordpress.com/2010/05/129176387238358812.gif?w=400&h=1 74
 Topic: Creating an object with the string name "Proxy C4"
Creating an object with the string name "Proxy C4" [message #449283] Thu, 30 June 2011 14:02
iRANian  is currently offline iRANian  
Messages: 4292
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
I'm working on creating fakes mines that act like real ones do. With what I have now I could give "ownership" of a mine to a real player and make it act accordingly (minus adhering the mine limit), but 1. it wont show a name for the fake mine if you target it and 2. there's no proper kill string for it if it kills you AND I make this fake mine the damager/killer.

I don't see 1. as a huge problem, but two is. What object can I create server-side that keeps existing so I can make it the "killer/damager" when the fake mine kills someone thus displaying a proper kill message?

It needs to be either "Proxy C4" Or "C4 Explosive".

[Updated on: Thu, 30 June 2011 15:00]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: Video Tutorial: Setting up the Weapons Factory
Video Tutorial: Setting up the Weapons Factory [message #447780] Sun, 22 May 2011 17:51
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *chello.nl
http://zunnie.net/renegade/coop/Video_Tuto...t7_setup_wf.wmv

A guide to setup the WF and its waypaths.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
 Topic: List of Useful Coop Scripts
List of Useful Coop Scripts [message #447015] Wed, 11 May 2011 08:08
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *chello.nl
http://coop.mp-gaming.com/scripts.php

Some are not available in 3.4 but will be in 4.0.. So something look
out for then Smile

Greetz zunnie

[Updated on: Wed, 11 May 2011 08:08]


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 Topic: level load
level load [message #446821] Mon, 09 May 2011 09:34
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
well i try to load this but it crashes somewhere but i dont get why

Toggle Spoiler


error is found there is something wrong with my dumb script i attach Wink

[Updated on: Mon, 09 May 2011 12:12]


Owner of kambot TT server

kambot.freeforums.org
 Topic: attach vehicle
attach vehicle [message #446655] Sat, 07 May 2011 10:32
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
I have made a vetach script and it works if there is a driver in it BUT i also want to be able to pick up empty vehicles.
I've tried to code it and nowwhen i'm almost solved it i get stuck with this:

start as NOD
buy all vehicles pick em up drop em (unentered) NP
change to GDI buy all vehicles can pick em up and drop them (unentered)
go to nod side as GDI try to pick up those empty vehicles but i cant or it says i did but i didnt
switch back to nod cant pick up nod vehicles but i can pick up gdi vehicles

all of picking up is done with orca/apache


below you can check the code if you want to try

Toggle Spoiler


edit: problem solved

[Updated on: Sun, 08 May 2011 06:54]


Owner of kambot TT server

kambot.freeforums.org
 Topic: fixing ob walking serverside
fixing ob walking serverside [message #446413] Sun, 01 May 2011 15:09
iRANian  is currently offline iRANian  
Messages: 4292
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
I've been trying to fix ob walking by changing the way the obelisk attacks from Attack_Target to Set_Attack_Position if the targeted object is a soldier. This works correctly but it fucks up the warm-up animation. Here's the code:

http://pastebin.ca/2052654

The way it's programmed it should show the warm-up animation, but with my small change it doesn't work.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: If you get bored...
If you get bored... [message #444514] Tue, 01 March 2011 16:25
Jerad2142  is currently offline Jerad2142  
Messages: 3750
Registered: July 2006
Location: USA
General (3 Stars)
From: 138.247.250*
You can watch RP2's AI traffic driving around for a while... http://www.youtube.com/watch?v=X_Mle9tSZmw
weee fun right?


Head Level editor and coder of ECW/Rp2. #2142::COOL#
 Topic: How to Make?
How to Make? [message #440667] Thu, 02 December 2010 18:40
Generalcamo  is currently offline Generalcamo  
Messages: 522
Registered: October 2010
Colonel
From: *89.91.75.dynamic.ip.windstream.net
I have two things that I need help with.

1. How do I seperate WF and Helipad Build menus similar to APB in a custom renegade map? I know how to use the scripts, but not where to put them or what scripts to use.
2. How do I add annoucements to custom buildings? I have an idea for a map with the GDI ADV Comm center and have the annoucements (All officers report to the conference room for debriefing), but don't know how to enable them.

PS: Now that I think about it, how do I create an "Assualt" type map where you need to destroy the ADV comm center before the Ion Cannon coordinates are placed?
 Topic: seat and damage bones?
seat and damage bones? [message #440013] Wed, 24 November 2010 11:15
my486CPU  is currently offline my486CPU  
Messages: 56
Registered: June 2010
Recruit
From: *syrcny.east.verizon.net
What are they? I put them in my model and they don't seem to do anything. Do I need them?

Edit: nvm I figured it out, thanks for all the replies though :/

[Updated on: Fri, 26 November 2010 11:54]

 Topic: what are best renegade mods
what are best renegade mods [message #439617] Tue, 16 November 2010 08:36
bmr_71  is currently offline bmr_71  
Messages: 83
Registered: November 2010
Recruit
From: *243-178-173.mc.videotron.ca
I like carnage which one is your favourite
 Topic: Video Tutorial: Script Key Drop Bot
Video Tutorial: Script Key Drop Bot [message #436866] Wed, 22 September 2010 08:59
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *cable.quicknet.nl
http://www.zunnie.net/renegade/coop/Video_Tutorials/zunnie_tut5_coop.wmv

This video will show you how to make a script that will make a bot drop a key.
And it also shows you how to create the preset for the bot and the spawner Smile

Greetz zunnie


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 Topic: Video Tutorial: Poke Script and Spawner Enable
Video Tutorial: Poke Script and Spawner Enable [message #436863] Wed, 22 September 2010 05:52
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *cable.quicknet.nl
http://www.zunnie.net/renegade/coop/Video_Tutorials/zunnie_tut4_coop.wmv

In this tutorial we write a script for M01 for Capt Duncan in the ched to start a conversation with us when we poke him
and then he will "give" us a Ion.

Greetz zunnie


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 Topic: Video Tutorial: Making a .mix with your mapfiles
Video Tutorial: Making a .mix with your mapfiles [message #436859] Tue, 21 September 2010 23:40
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *cable.quicknet.nl
http://www.zunnie.net/renegade/coop/Video_Tutorials/zunnie_tut3_coop.wmv

Simple video about how to create a mix file with XCC mixer 1.44

Smile

PS: If you want to make a serverside map then you DO NOT replace the .lsd


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 Topic: Tortoise SVN Public Repository
Tortoise SVN Public Repository [message #436533] Mon, 13 September 2010 14:52
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *cable.quicknet.nl
Address: http://svn.mp-gaming.com:777/svn/public

Read Only access:
User: Guest
Pass: Guest

We have set up a repository for public use for our server and its source files.
Anyone can access these source files by using the Tortoise SVN system.

You can download Tortoise SVN over here in both 32bit and 64bit versions:
http://tortoisesvn.net/downloads

A guide on how to set this up will be posted shortly...

At the moment we are busy setting it up, we invite anyone with even the most basic C++ knowledge to join
in on our development for the SSAPB for Red Alert A Path Beyond and SSGM for Renegade.

If you would like access to this repository for writing and updating files please feel free to
create a new topic in this forum and request a login to be made.

Greetz zunnie


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 Topic: Building Proxies Max
Building Proxies Max [message #435689] Fri, 27 August 2010 17:34
Gen_Blacky  is currently offline Gen_Blacky  
Messages: 3241
Registered: September 2006
General (3 Stars)
From: *cpe.cableone.net
Does anyone have the building's with proxies in 3ds max. It use to be on renhelp.net.

Edit: Found them on game-maps http://ren.game-maps.net/index.php?act=category&id=163

[Updated on: Fri, 27 August 2010 17:40]


http://s18.postimage.org/jc6qbn4k9/bricks3.png
 Topic: huds
huds [message #434355] Sat, 07 August 2010 18:38
roszek  is currently offline roszek  
Messages: 290
Registered: June 2010
Recruit
From: *syrcny.east.verizon.net
never mind I found what I was looking for.

[Updated on: Sat, 10 September 2011 11:32]

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