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Forum: Mod Forum
 Topic: Problem with Corepatch for FDS
Problem with Corepatch for FDS [message #176271] Mon, 24 October 2005 17:56
Kamuix  is currently offline Kamuix  
Messages: 1237
Registered: May 2005
Location: Ontario, Canada
General (1 Star)

From: *home1.cgocable.net
I have a problem getting something here to work. You know Objects.aow, That works fine for me but FDS runs not so good, The maps load slow and other things. Once i add the new Scripts.dll and Bhs.dll, It runs good but the Objects.aow dont work anymore, How can i fix this
 Topic: Anyone upto some texturing?
Anyone upto some texturing? [message #175808] Fri, 21 October 2005 18:15
Oblivion165  is currently offline Oblivion165  
Messages: 3464
Registered: June 2003
Location: Hendersonville, North Car...
General (3 Stars)
From: *r1.ncbrvr.InfoAve.Net
Oblivion never claims to be the best modeler in town, but i would hate to loose this because i couldnt texture it.

Ive tried over and over, no good each time. Oy.
index.php?t=getfile&id=376&private=0
index.php?t=getfile&id=377&private=0

3ds Attached.

EDIT: Also i plan to make a Weapons Boning tutorial out of this, since most of use are beaten down by the one already on RenHelp.

  • Attachment: tom1.jpg
    (Size: 25.93KB, Downloaded 531 time(s))

  • Attachment: ww2_airsoft.jpg
    (Size: 67.71KB, Downloaded 481 time(s))

  • Attachment: Tompson.3DS
    (Size: 70.47KB, Downloaded 156 time(s))

[Updated on: Fri, 21 October 2005 18:17]


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
 Topic: Character Animations
Character Animations [message #174862] Sat, 15 October 2005 14:40
danpaul88  is currently offline danpaul88  
Messages: 5792
Registered: June 2004
Location: England
General (5 Stars)
From: *midd.cable.ntl.com
Ok, I have tried using the human_anim_override, but the character model seems to completely ignore what animations I set in here, instead using the default ones (which totally mucks up my model, lol). And yes, I did set the preset to use the human_anim_override I made for it.

Does anyone know exactly how to create your own character skeleton and animations? Any help would be appreciated.


http://steamsignature.com/card/1/76561197975867233.png
 Topic: Newest Blackhand Studios project
Newest Blackhand Studios project [message #174509] Wed, 12 October 2005 15:14
Crimson  is currently offline Crimson  
Messages: 7416
Registered: February 2003
Location: Phoenix, AZ
General (5 Stars)
ADMINISTRATOR
From: *ph.ph.cox.net
http://www.renegadeforums.com/index.php?t=msg&th=17494&a mp;start=0&rid=8

Introducing RenegadeWiki! There is a VAST amount of possibilities for using this new tool here in the modding community. Please consider adding some of the excellent tutorials created here to the Wiki so all may enjoy their splendor and add on their own tidbits. Smile


I love Blazer!
Phase One Multiplayer Beta Tester

http://miniprofile.xfire.com/bg/bg/type/2/crimsson.png
 Topic: looking for anyone that has problems with scripts.dll 2.1.3
looking for anyone that has problems with scripts.dll 2.1.3 [message #174432] Tue, 11 October 2005 23:09
jonwil  is currently offline jonwil  
Messages: 3543
Registered: February 2003
General (3 Stars)

From: *static.tpgi.com.au
Specifically, anyone that has problems with the Damage_All_Objects_Area engine call, the Set_Model script command, the Clear_Weapons script command or the ICON console command.
If anyone here has problems with those, I need to know.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 Topic: What sounds and text strings dont work in multiplayer?
What sounds and text strings dont work in multiplayer? [message #174291] Tue, 11 October 2005 07:25
jonwil  is currently offline jonwil  
Messages: 3543
Registered: February 2003
General (3 Stars)

From: *static.tpgi.com.au
Which sounds and text strings dont work when playing in multiplayer but do work when playing as the host (e.g. in lan mode)?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 Topic: SS Sniper Mod (objects.aow)
icon10.gif  SS Sniper Mod (objects.aow) [message #174106] Sat, 08 October 2005 23:35
theplague  is currently offline theplague  
Messages: 261
Registered: May 2004
Recruit
From: *tpgi.com.au
I've seen alot of ppl asking for sniper mods with unlimited ammo and such...

here is the ones i made:
================================
- Unlimited Ammo
- Spawn character is as same as 500 sniper (points gained from dmg+kill/health)
- Points given based on dmg (so ppl gain no extra points from kill stealing)
- Free snipers
- Snipers can be bought from the main menu (eng,mini gunner, grenader, flamer)
- No dmg to buildings
- No base defence
================================

Included bellow are sniper.rar (the normal sniper mod)
and
sniper500.rar (the 500 snipers only mod)

================================

*Note: Use this with SSAOW scripts.dll (1.34 or after)

  • Attachment: Sniper.rar
    (Size: 373.47KB, Downloaded 222 time(s))

  • Attachment: Snipe500.rar
    (Size: 374.07KB, Downloaded 192 time(s))


http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif
 Topic: 5o0 SnIpEr MoD
5o0 SnIpEr MoD [message #174104] Sat, 08 October 2005 21:39
here0ps  is currently offline here0ps  
Messages: 1
Registered: June 2005
Location: germany
Recruit

From: *dip.t-dialin.net
In Love Hey all,
I am looking for an Sniper Mod with unlimited ammo and 500 Snipers only, i was wondering if you have one and could give it to me, just click this link and press New Topic to post it!!
Thx and bye, have fun Big Grin l8r


angelo espinoza
 Topic: Script to work in LE
Script to work in LE [message #173693] Wed, 05 October 2005 14:17
Kamuix  is currently offline Kamuix  
Messages: 1237
Registered: May 2005
Location: Ontario, Canada
General (1 Star)

From: *home1.cgocable.net
How does the script JFW_Change_Model_health Work. When i set the model from inside a preset setting, It just crashes. And when i set the model to the specific W3D file, It just does'nt change the model ingame. Is there a way to get this script to work?
 Topic: How do i use this script in LE
How do i use this script in LE [message #173668] Wed, 05 October 2005 08:35
Kamuix  is currently offline Kamuix  
Messages: 1237
Registered: May 2005
Location: Ontario, Canada
General (1 Star)

From: *nearnorth.edu.on.ca
How does the script JFW_Change_Model_health Work. When i set the model from inside a preset setting, It just crashes. And when i set the model to the specific W3D file, It just does'nt change the model ingame. Is there a way to get this script to work?

Edit: I meant to put this in the mod forum, Sorry



[Updated on: Wed, 05 October 2005 09:04]

 Topic: Skinning help
Skinning help [message #173269] Thu, 29 September 2005 17:33
steve8274  is currently offline steve8274  
Messages: 53
Registered: September 2005
Recruit
From: *dyn.sprint-hsd.net
i was skinning... having fun... and i wanted to know what dds file can be edited to make a flame tank (or flamethrower infantry) shoot a different color flame.

Thanks if anyone can help

P.S. i hope i posted this in the right place. if i didnt please dont flame me.

[Updated on: Thu, 29 September 2005 18:17]


http://www.n00bless.com/ranks/signature.php?player=steve8274
 Topic: Spawners & Teams
Spawners & Teams [message #172835] Sun, 25 September 2005 19:45
Kamuix  is currently offline Kamuix  
Messages: 1237
Registered: May 2005
Location: Ontario, Canada
General (1 Star)

From: *home1.cgocable.net
I was playing around with this for abit, In FDS for the changing team commands. 0 is nod, 1 is gd1, 2 is neutral. 3,4,5,6,ECT are also neutral. Is the team -1 the team Renegade?
The teams in the minus numbers are confusing me?

One other Question, Why is it that somtimes when i deleat startup spawners, People still seem to start on them.

[Updated on: Sun, 25 September 2005 19:47]

 Topic: Renegade scripts
Renegade scripts [message #171444] Tue, 13 September 2005 07:00
Socke  is currently offline Socke  
Messages: 17
Registered: September 2005
Recruit
From: *dip0.t-ipconnect.de
Hi guys,

German:

Ich habe mal ne Frage zu dem Editor. Kann mir wer die bedeutungen für die Renegade Editor scipts geben oder sagen? ( Link)

English:

I have a question to the editor.
Could someone give or say me the meaning of the renegade editor scripts? A link should be good...

Thx

 Topic: Editor Problem
Editor Problem [message #171440] Tue, 13 September 2005 05:40
Socke  is currently offline Socke  
Messages: 17
Registered: September 2005
Recruit
From: *dip0.t-ipconnect.de
Hi guys! I have a problem. Plz help me!

I want to edit the map C&C_field.But I want the players to join my server without downloading the map. For example when i put a buggy inside the map, they have to download the whole map. See my problem?

Thy for helping
Socke
 Topic: Unit Problem
icon4.gif  Unit Problem [message #170463] Sat, 10 September 2005 01:22
Socke  is currently offline Socke  
Messages: 17
Registered: September 2005
Recruit
From: *i.pppool.de
I have a question to the units from Renegade.

I have change the look from the Nod Engenier to Gdi Engenier.
And the problem is he looks .... I have a photo

  • Attachment: Here.JPG
    (Size: 44.56KB, Downloaded 191 time(s))

 Topic: TA Mod
TA Mod [message #170343] Fri, 09 September 2005 18:10
danpaul88  is currently offline danpaul88  
Messages: 5792
Registered: June 2004
Location: England
General (5 Stars)
From: *midd.cable.ntl.com
I have been working on a mod for renegade based on the old RTS game Total Annihilation for some time now, with the help of a few other people.

Although I only have limited skill with RenX and LevelEdit, I think this would make a nice mod, and if anyone is interested in working with me on it then post here.

I have created 2 video previews showing some of the models and such that have been created so far, they can be downloaded at http://www.members.lycos.co.uk/dp88/downloads.php?cat=6 (its hosted free on lycos, so there is downtime sometimes). NOTE the weapon settings are NOT finalised, there is a lot of balancing needed.

If there is sufficient support I will get a proper website setup for the mod.

What is needed most is textures for the models created (I can create decent UVW maps, using the automated tools to flatten the mapping though).

Anyway, post your thoughts here.

Oh, the people who worked on the mod so far;
Server557 - Textures for defender, guardian and pulverisor
SuperFlyingEngi - Models of Flash Tank, Brawler Gunship and Thunder Bomber
Me - Levels, Buildings, Model Bones, UVW Maps, LE Settings and almost everything else >.<


http://steamsignature.com/card/1/76561197975867233.png
 Topic: Need Help!
Need Help! [message #169115] Fri, 02 September 2005 18:31
JeepRubi  is currently offline JeepRubi  
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
General (1 Star)

From: *sympatico.ca
www.n00bstories.com/image.fetch.php?id=1227830001

i made this weapon and would like to know if anyone can skin it for me. you dont have to be extremely good but i cant even begin to skin.

Contact me on msn (jeeprubi@hotmail.com) or pm me annd ill give you the model.
Big Grin thanks in advance Big Grin


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
 Topic: i need help
icon9.gif  i need help [message #168719] Wed, 31 August 2005 08:09
flameTRM  is currently offline flameTRM  
Messages: 7
Registered: August 2005
Location: scotland
Recruit

From: *renf.cable.ntl.com
hey ppl i need help with downloading renegade revolution mod its just not working every time i try it says login and then i try to loog in and it wont take me to the part where it says i can download it....can any 1 help me its on www.flieplanet.com have a look and see what u can find out if u can be bothered????
 Topic: Serverside question
Serverside question [message #163896] Thu, 21 July 2005 17:14
Obelisk  
Messages: 99
Registered: July 2004
Recruit
From: *home1.cgocable.net
There are abunch of soldier spawners already in the presets. But they all have "is soldier startup" On. Is there a way to get these too show up without changing the presets. Maybe a script or something.
 Topic: CnC Reborn : IRC
CnC Reborn : IRC [message #163575] Sun, 17 July 2005 17:10
Renardin6  is currently offline Renardin6  
Messages: 1568
Registered: December 2003
Location: Belgium
General (1 Star)

From: *242.81.adsl.skynet.be
Thanks to Crimson, we have new and fresh IRC channel.

Get mirc and join us there.

(download mirc)
 Topic: Server Side Map
Server Side Map [message #163285] Thu, 14 July 2005 16:19
philzn00b  is currently offline philzn00b  
Messages: 36
Registered: July 2005
Location: Montreal / Canada
Recruit
From: *sympatico.ca
Could any1 make a tutorial about Server Side Mod? I mean like editing maps by adding spawns or blocks and only the host need it... or simply gimme an IRC where I could join and if you could spend about 30 minutes or so showing me how to add thingz to mapz. Thanks! philzn00b (is n00b important in my name? I think so Very Happy)


http://img.photobucket.com/albums/v301/MiRaGeNXC/Signatures/philzn00b.jpg

Lets all ignore the NXC in this signature, I'm 2 lazy to edit it.
 Topic: doors not open/close on sp edited maps
icon5.gif  doors not open/close on sp edited maps [message #162950] Sun, 10 July 2005 17:45
piotrkol1  is currently offline piotrkol1  
Messages: 167
Registered: July 2005
Location: Milwaukee, Wisconsin
Recruit

From: *wi.res.rr.com
hello i have made some sp eidted maps for my server, everything on the maps works fine except ofr one thing...the doors do not open or close but you can still walk trough them...ive been at this for a while and I have noticed that thw others servers doors do close and open...any ideas?
 Topic: modding goodies
modding goodies [message #162597] Wed, 06 July 2005 20:38
Halo38  is currently offline Halo38  
Messages: 955
Registered: February 2003
Location: UK
Colonel

From: *glfd.cable.ntl.com
I've noticed that some people are still trying to learn map making so I thought I'd update the ole modding files section on me den

http://laeubi.de/?go=halo&sub=modfiles&tl=5

Additions are:-

Warpath Pack
Unfinished Map: DM_Towers
Taximes' Blank PT Icons
Light Posts
Tiberium Crystals

I'm sure someone with find something useful in there Smile


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
 Topic: ctf
ctf [message #159531] Sun, 12 June 2005 17:43
RMWHunter  is currently offline RMWHunter  
Messages: 32
Registered: March 2005
Recruit
Hey how do u make those gray things? Pedestals...... and put the flag on it :\ plz help me
 Topic: Is anyone having Advanced Guard Tower problems?
Is anyone having Advanced Guard Tower problems? [message #158611] Sun, 05 June 2005 23:37
jonwil  is currently offline jonwil  
Messages: 3543
Registered: February 2003
General (3 Stars)

Is anyone using scripts.dll 2.1.2 (not 2.1.0 or 2.1.1 or any other version, only 2.1.2) and having any advanced guard tower issues with it? (i.e. where 2.1.2 is running on the server)
If so, check to see what happens if you use 2.0.1 or earlier (i.e. not 2.1.x), if the problems dont go away, its not the problems I care about.
If the problems DO go away, I need to know about those problems since I am unable to identify any errors either in my tests in the game itself or in my re-examination of the code for the stock westwood AGT scripts, so unless someone shows me problems, I will mark it all "works for me".


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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