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Forum: Mod Forum
 Topic: W3D Viewer?
W3D Viewer? [message #479578] Wed, 27 February 2013 06:34
Mauler  
Messages: 436
Registered: May 2003
Location: Alberta, Canada
Commander

From: *ed.shawcable.net
Nevermind, I have fixed the issue

[Updated on: Wed, 27 February 2013 06:37]

 Topic: Co-op Spawn vehicles through command
Co-op Spawn vehicles through command [message #478750] Fri, 18 January 2013 14:22
WNxKenny  is currently offline WNxKenny  
Messages: 32
Registered: February 2008
Recruit
From: 95.150.15*
Hi there. I was wondering if anybody could help me? How would i make a vehicle spawn as neutral when using the purchase commands such as "!buggy"? The problem is base defenses attack them when they are entered and display the stolen vehicle messages. Would i have to edit the objects file so all vehicles that are purchased are neutral or tinker around with the base defenses, or is there some script that needs attaching to the 'Purchase_item' to either make it neutral or re-team it to the team of the player ? I'm not sure where to go with this, not the brightest at all this stuff. All help is much appreciated. Thanks in advance!

Apologies, got it sorted, this can be deleted, thanks anyway Smile

[Updated on: Fri, 18 January 2013 14:41]

 Topic: Oops -Delete plz ;D
Oops -Delete plz ;D [message #478728] Thu, 17 January 2013 19:06
c0vert7  is currently offline c0vert7  
Messages: 338
Registered: November 2005
Location: Iowa
Recruit

From: *dsl.netins.net
DP...

[Updated on: Thu, 17 January 2013 20:33]

 Topic: C&C_The_Beach (WIP)
C&C_The_Beach (WIP) [message #477980] Wed, 12 December 2012 09:59
renalpha  is currently offline renalpha  
Messages: 999
Registered: January 2007
Location: Holland - Zeeland - Vliss...
Colonel

From: *upc-j.chello.nl
http://meetuz.nl/c&c_the_beach.png

Working on this beach assault map


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

 Topic: Upcoming Map: C&C_The_Core
Upcoming Map: C&C_The_Core [message #477857] Sat, 08 December 2012 05:09
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-e.chello.nl
Webpage Info
Beta 4 of the map is currently running on the UltraAOW.com NewMaps 4.0 server.

General Map Information
This map is not something like DM, DOM or AOW map.
Each side has a Core in their base, a huge object with lighting, the enemy has to destroy this Core to win the game.
The Core cannot be repaired! Buildings are indestructible.

What to do?
In the center of the map there is a Center Node. When you repair this Node you capture it and it becomes yours. The enemy Core becomes vulnerable to attacks when this has been done. The Cores are not damageable unless your team owns the Center Node.

Extended info
There are Unreal Tournament 3 female announcements for most of the Node/Core events to let players know what to do.
Inside the Barracks and Hand of Nod you can find a Terminal "Pickup Orb". When you press E here you will get the Orb weapon.
This weapon can capture the Center Node in 1 shot from close range even if it is already teamed to the enemy.
There can be only 1 Orb per team at a time.

Most characters don't spawn with Timed C4 (minigunners, engineers and hotwires/technicians excepted) because it would be too easy to kill the Center Node then and too much C4 spam in that area. Use the Orb to insta-capture the Center Node.

Havocs and Sakura's have a 2 bullet clip. Snipers have a 3 bullet clip.
Gunner has a basic rocket launcher to elimate the inbalance with Rocket Soldiers which are likely to be used to attack the Cores.
Rocket Weapons had their range decreased to combat "Base 2 Base Core Attacks".
A crate spawns in the middle at the Center Node as well as a Weaponcrate.

Thanks guys
Much thanks goes out to Mauler, ImperialKaskins and Blazea58 for their content in this map such as the trees, carrier and ramps to the deck.

Screenshots
http://www.ultraaow.com/images/maps/the_core/Screenshot.1_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.2_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.3_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.4_t.png
http://www.ultraaow.com/images/maps/the_core/Screenshot.5_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.6_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.7_t.png http://www.ultraaow.com/images/maps/the_core/Screenshot.8_t.png


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 Topic: MPF Mapping Contest
MPF Mapping Contest [message #477696] Tue, 04 December 2012 12:54
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-e.chello.nl
http://www.multiplayerforums.com/news/MPF-Mapping_Contest.png

Hello everyone,

as you may know we are running a NewMaps 4.0 server which has only New (or old lol) Maps in rotation.
The server has been running great and many people love the new maps.
I've made a few maps myself to add to the rotation but they are not the greatest but very much playable though.
I personally luv new maps and the more the better Very Happy So, here comes:

I would like to see a new good map on our server again, either defense or no defense, flying or non-flying.
If there are any mappers left in the Renegade Community: Please make a map Smile

Submit your map on our forums at MPF Forums
We will select the best map (decided by vote) and that person may choose a game on steam at the price of 50 euro maximum.

Thanks and Good Luck Smile

Greetz zunnie / http://www.multiplayerforums.com


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 Topic: Level Building Tutorial - For Beginners.
Level Building Tutorial - For Beginners. [message #476512] Fri, 26 October 2012 14:01
N1warhead  is currently offline N1warhead  
Messages: 319
Registered: May 2006
Location: On the Pc
Recruit

From: *20.154.228.pool.hargray.net
I have made a tutorial for the ones wanting to figure out how to get a basic map into Level Edit (It is a Video Tutorial in MP4 Format)

It goes through a design faze in 3ds max 8, explain to you the collisions, texture, and ultimately how to get it into Level Edit.

This tutorial is made for Beginners.

TO get there go to www.cncmodders.com and goto Tutorials, click on Renegade, then click on the tutorial available under the Basic Section called "Basic Level Building Renegade.mp4"


(There are various 3ds max 8 tutorials available as well on the website.)

I hope this helps people that are beginners in making maps. Big Ups

[Updated on: Fri, 26 October 2012 14:03]


www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
 Topic: Tiberium Crystal War: Radio Commands ;)
Tiberium Crystal War: Radio Commands ;) [message #469295] Thu, 14 June 2012 16:00
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-g.chello.nl
http://www.youtube.com/watch?v=eBq3F7O8-jA

Voice of SgtSavage67 Smile
Will be included in the next 1.50 release.

Very Happy

http://www.tiberiumcrystalwar.com


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 Topic: memtracker message
memtracker message [message #469164] Tue, 12 June 2012 17:08
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
since beta 5 when i compile (in debug) my memtracker gets bigger and gives me this error

index.php?t=getfile&id=14202&private=0

only i dont know how i should handle this

im pretty sure i do something wrong but how can i find out what

  • Attachment: mem.png
    (Size: 29.66KB, Downloaded 461 time(s))

[Updated on: Tue, 12 June 2012 17:09]


Owner of kambot TT server

kambot.freeforums.org
 Topic: cinematics, dont work?
cinematics, dont work? [message #467985] Fri, 25 May 2012 16:07
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
probably an error from my side but i cant find it Sad

I found this :
airstrike topic

Just what i needed so i converted it to my version :

Toggle Spoiler


Its mostly just a copy paste only removed the extra planes, didnt see why that would bug the whole thing


EDIT : nvm i made a mistake with my test command

[Updated on: Fri, 25 May 2012 16:10]


Owner of kambot TT server

kambot.freeforums.org
 Topic: server "crash" on quit
server "crash" on quit [message #467386] Tue, 15 May 2012 11:19
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
if use quit debug pops up

i dont know why it crashes though normally it should just shut down?


Owner of kambot TT server

kambot.freeforums.org
 Topic: damage ratios
damage ratios [message #467119] Mon, 07 May 2012 06:31
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: 193.190.58*
is it possible to lower damage ratios on certain armors server side?


Owner of kambot TT server

kambot.freeforums.org
 Topic: Mapping Textures + Trees.
Mapping Textures + Trees. [message #466312] Tue, 17 April 2012 19:29
C4Smoke  is currently offline C4Smoke  
Messages: 233
Registered: October 2011
Recruit
From: *slkc.qwest.net
Anyone have any or all the textures westwood released along time ago for mapping? And does anybody have like shrubs and trees for mapping also???

nvm found it!
ftp://ftp.westwood.com/pub/renegade/tools/RenegadeTextures.zip

[Updated on: Tue, 17 April 2012 19:31]

 Topic: double damage
double damage [message #465878] Tue, 10 April 2012 08:20
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
sometimes double damage is applied is there a way to solve this??

i mainly see this on arty vs mrls
or arty vs med


Owner of kambot TT server

kambot.freeforums.org
 Topic: renegadehelp.net
renegadehelp.net [message #465578] Thu, 05 April 2012 11:19
C4Smoke  is currently offline C4Smoke  
Messages: 233
Registered: October 2011
Recruit
From: *slkc.qwest.net
Okay, since almost everything doesn't work on renegadehelp.net anymore what was that other website that was like renegadehelp?
 Topic: old ssgm chatcommandclass ported to 4.0
old ssgm chatcommandclass ported to 4.0 [message #465127] Fri, 30 March 2012 06:38
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
ive remade as i thought it was easy to use ill just share if anyone else wants it


CommmandClass.h



CommandClass.cpp


example command
class ChatCommandExample : public ChatCommandClass
{
	void Triggered(int ID,const TokenClass &Text)
	{
           //Do some shit here
	}
};
ChatCommandRegistrant<ChatCommandExample> ChatCommandExample_Reg("!example;!ex",0);



how to make it work

bool Example::OnChat(int PlayerID,TextMessageEnum Type,const wchar_t *Message,int recieverID)
{
		StringClass Msg = Message;
		if (Msg[0] == '!' ) {
		TokenClass Text(Msg);
		StringClass Command = Text[1];
		Text.erase(1);
		
			if (ChatCommandList::CommandsMap.Exists(Command))
			{ // If so
				ChatCommandInfo *Temp = ChatCommandList::CommandsMap.Get(Command,0);
				Temp->Ptr->Triggered(PlayerID,Text);
			}
		}
	return true;
}



If i missed something pls tell me i just fast copied it out my plugin so might have made some errors

note:

i removed chattype out of triggered because i didnt need it, it stil exist in the regristrant though
if you want to use it its just a small change

EDIT : changed some stuff
I recommend using these files in your plugin.

[Updated on: Tue, 29 May 2012 13:09]


Owner of kambot TT server

kambot.freeforums.org
 Topic: is_stealth_enabled
is_stealth_enabled [message #464825] Fri, 23 March 2012 07:19
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: *access.telenet.be
i wanted to use it because is_stealth checks if a char is invisible at that exact moment.
however is_stealth_enabled gives linking errors is there some other way so i can check if a veh/player can go invisble

solved :

const SmartGameObjDef *D = &obj->As_SmartGameObj()->Get_Definition();
if(D->Is_Stealthed())

[Updated on: Fri, 23 March 2012 07:47]


Owner of kambot TT server

kambot.freeforums.org
 Topic: unlimited ammo
unlimited ammo [message #464696] Tue, 20 March 2012 05:40
robbyke  is currently offline robbyke  
Messages: 348
Registered: September 2010
Location: Belgium
Recruit

From: 193.190.58*
why can i change the bag amount to infinite but not the clip amount

WeaponDefinitionClass *Def = (WeaponDefinitionClass*)DefinitionMgrClass::Find_Named_Definition(Get_Powerup_Weapon("POW_Ammo_Regeneration"),true);

Def->ClipSize = 12; //doesnt work
Def->MaxInventoryRounds = -1; //does work


and are these changes for 1 map or for all coming maps?

final goal :

editing the AI vehicle weapon definitions to be more like the player vehicle weapon definitions
same for ammo definitions

[Updated on: Tue, 20 March 2012 05:43]


Owner of kambot TT server

kambot.freeforums.org
 Topic: [SSGM4 PLUGIN] Domination
[SSGM4 PLUGIN] Domination [message #464097] Fri, 09 March 2012 14:46
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-g.chello.nl
I've been working on a new plugin that will enable a Domination Mode on the map(s) you choose.

Domination is basically this:
You have a few (up to 8 ) Control Points on a map. When you repair one of these Control Points
you will start getting 1 Capture Point per second. When the configurable capture points
requirement to win has been met the team that collected most Capture Points will win.
When a Capture Point is captured a vehicle or two can spawn, configurable in the mapsection.

You can load the plugin and then mix it with other type maps and modes so you can turn off
Domination Mode on maps you dont want to use it on simply by setting the DOM_CP1_Create=0 under
the [mapname.mix_DOM] section.
This allows mixing AOW, Coop, Sniping and Domination on different maps Smile

I also tried to keep it MOD independent so you can use it in Renegade, A Path Beyond and
Tiberium Crystal War or any other Renegade based modification.
To use the plugin on other mods than Renegade you will have to edit the [Domination] section
options and enter a custom Control Point preset, skintype, Sniper presets and sounds.

I've also coded in a simple Sniper Mode so you can have snipers only on domination mode enabled
maps. Snipers do have C4 though, needed to kill the Control Points.
To enable sniper only mode on a certain map you enter a 1 for the option DOM_Snipers_Only under
the [mapname.mix_DOM] section. Also under this section you can set what Sniper characters to use,
you could also set it to PIC's and Raveshaws if you would like that.

There is an option called Start_With_Repair_Guns under [Domination] which will grant all players
a repairgun if they do not already have one when they spawn.

It also has options to disable base defeneses, vehicle factories and harvesters if you do not
want them ingame. The building destruction takes place 8 seconds into the game, exactly enough
time for both Harvesters to be created in case you DO want them ingame.

You can also make the buildings indestructible by setting DOM_Invincible_Buildings=1 under the
[mapname.mix_DOM] section.

I will release all files for this stuff, source code too. Will take me a day or two to finish
this up properly.

If you have any questions or suggestions then feel free to ask me on irc.ultraaow.com or
post in this topic Smile

Greetz zunnie

SAMPLE SSGM.ini ENTRIES (may not be final):

Toggle Spoiler
[/align]

[Updated on: Fri, 09 March 2012 14:47]


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 Topic: *WIP* UltraAOW Serverside Modification
*WIP* UltraAOW Serverside Modification [message #463027] Mon, 27 February 2012 19:37
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-g.chello.nl
http://www.ultraaow.com :: Under Construction Smile

Ultra All Out War: UltraAOW -developed by MPF- is a serverside modification with a bunch of new extra commands, purchasable structures, purchasable defenses special powerups and special crates.

Some features require you to be running the latest Tiberian Technologies script updated files which at the time of writing is version 4.0 Beta 3
If you do not already have it then please get the client installation from their official website below:
http://www.tiberiant....org/downloads/

Greetz zunnie


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 Topic: Obelisk fires twice
Obelisk fires twice [message #461176] Tue, 27 December 2011 13:04
iRANian  is currently offline iRANian  
Messages: 4292
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
On every map I edit, without even touching the Obelisk, the Obelisk will fire twice if I place the .ldd of the edited map in my server's Data folder. Is there any workaround for this?


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: Gameplay pending delay
Gameplay pending delay [message #460410] Sun, 04 December 2011 11:19
Spoony  is currently offline Spoony  
Messages: 3915
Registered: January 2006
General (3 Stars)
Tactics & Strategies Moderator
From: *dynamic.dsl.as9105.com
this is to deal with the slow load issue in 4.0

can someone knock up a modification which puts gameplay on hold for X seconds after the map loads? meaning everyone can be loaded before the harvs start moving out etc.
quite important in competitive play, commwars etc


Unleash the Renerage™

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
 Topic: Need some testers & assistance ...
Need some testers & assistance ... [message #459796] Wed, 23 November 2011 03:19
rrutk  is currently offline rrutk  
Messages: 617
Registered: June 2007
Colonel
From: *dip.t-dialin.net
Xpert;142008

If you can get this map as close to bug free as possible, I will gladly attempt to run this.


As st0rm will give the naval map (http://www.renegadeforums.com/index.php?t=msg&goto=459547&rid=22815) a try, I'm looking for people helping to get the map as bugfree as possible.

Would be great, if some persons with level design experience could help.

I guess, most gross bugs are eliminated.

//

Btw, is someone able to convert the 3dsmax file below to gmax/RenX?
It's shaddow needs to be fixed.

http://ul.to/4f0l6n8u

[Updated on: Wed, 23 November 2011 03:30]

 Topic: HexEditor / ByteChange
HexEditor / ByteChange [message #459451] Mon, 14 November 2011 06:57
rrutk  is currently offline rrutk  
Messages: 617
Registered: June 2007
Colonel
From: *dip.t-dialin.net
Some1 know what bytes to change in hexeditor within a w3d to change from "alpha blend" to "alpha test and blend" ?

Need to fix an old w3d.

Thanks!

//

W3DSHADER_ALPHATEST_DISABLE = 0, // disable alpha testing (default)
W3DSHADER_ALPHATEST_ENABLE, // enable alpha testing
W3DSHADER_ALPHATEST_MAX, // end of enumeration

But need to know WHERE....
 Topic: Some naval impressions
Some naval impressions [message #458071] Tue, 18 October 2011 13:47
rrutk  is currently offline rrutk  
Messages: 617
Registered: June 2007
Colonel
From: *dip.t-dialin.net
Edit: The texturing was raw draw.
Released here:
http://www.renegadeforums.com/index.php?t=msg&goto=459547&rid=22815





Some naval impressions:

Booned and working - Nod's naval vehicles:

http://img31.imageshack.us/img31/8195/nodnavalvehicles.th.jpg

Uploaded with ImageShack.us

Gunboat Sinking:

http://img28.imageshack.us/img28/621/gunboatsink1.th.jpg

Uploaded with ImageShack.us
http://img716.imageshack.us/img716/3213/gunboatsink2.th.jpg

Uploaded with ImageShack.us

http://img189.imageshack.us/img189/4432/gunboatsink3.th.jpg

Uploaded with ImageShack.us

[Updated on: Thu, 17 November 2011 10:43]

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