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Forum: Mod Forum
 Topic: Looking for a texture artist...
Looking for a texture artist... [message #227586] Sat, 21 October 2006 16:38
rm5248  is currently offline rm5248  
Messages: 1156
Registered: November 2003
Location: USA
General (1 Star)

From: *dc.dc.cox.net
This is not strictly Renegade-related, but I'm looking for a texture artist person. I'm working on a Stargate mod for Empire at War, and we need somebody who can make textures for our new units.(DDS format) If you're interested, post here, or visit the homepage at http://eaw.finalfront.net Big Ups


w00t?
 Topic: Problem with 2 scripts
Problem with 2 scripts [message #226869] Mon, 16 October 2006 07:05
Jerad2142  is currently offline Jerad2142  
Messages: 3750
Registered: July 2006
Location: USA
General (3 Stars)
From: *midco.net
I am having a problem with two scripts if you can help me with either please reply.

First off the script "JFW_Bounce_Zone_Entry_All_Directions" if can get you to move along the "X" and "Z" axis just fine, but I can't seem to get the "Y" to work. I have tried rotating the zone, and a few other things but nothing seems to work. And I close inspection, it doesn't look like in the scripting that it is even set up to work for the "Y" axis, and if thats the case I guess I will have to make my own scripts package to fix a few things.

Second problem is with the script "MDB_Remote_Controlled_Vehicle" and it is just a minor problem I found with it (I also reported it but there was no reply to it). I can get it to work fine, but when I attach it to aircraft and you buy the aircraft nothing happens but your money drops lower.


Head Level editor and coder of ECW/Rp2. #2142::COOL#
 Topic: Job opening: Texture artist. Reborn/APB
icon4.gif  Job opening: Texture artist. Reborn/APB [message #221977] Sun, 24 September 2006 20:05
drunkill  is currently offline drunkill  
Messages: 180
Registered: January 2004
Location: Melbourne, Victoria, Aus...
Recruit

From: *dyn.iinet.net.au
http://img148.imageshack.us/img148/5494/rarerw7.jpg


WE NEED YOU! *points*

We are looking for a talented skinner/texture artist to help work with the Reborn & A Path beyond teams. We have tons of things to do for both mods. If you want to apply, show your us skills. We want serious entries only. If your work isn't upto our standards, forget it. we'd prefer to be honest on that: We are looking for a skilled artist who knows how to use Photoshop or another program capable of saving to PSD with layers.

If you want to apply, write an email to Renardin[at]gmail[dot]com , attach some of your works or links to your personnal portfolio.


www.apathbeyond.com

[Updated on: Sun, 24 September 2006 20:08]


Promotional Artist for Red Alert: A Path Beyond



Vote for APB in the MOTY awards 2008!
http://www.apathbeyond.com/forum/uploads/post-14-1196657492.jpg
 Topic: Texture Problem
Texture Problem [message #220605] Thu, 21 September 2006 08:46
-IC-sniper7  is currently offline -IC-sniper7  
Messages: 23
Registered: October 2004
Recruit
From: *dsl.ip.tiscali.nl
Already solved. Forget this was posted.
To admins: you can close this.

[Updated on: Thu, 21 September 2006 08:52]

 Topic: where to begin modding using blender 2.4
where to begin modding using blender 2.4 [message #218880] Mon, 11 September 2006 21:18
bubba_chaos  is currently offline bubba_chaos  
Messages: 3
Registered: September 2006
Recruit
From: *sip.asm.bellsouth.net
im using blender 3d to create meshes where are the beginning tutorials for modding renegade characters and buildings are they all the defunct gmax or what
 Topic: SSAOW 1.5
SSAOW 1.5 [message #218183] Fri, 08 September 2006 19:57
Kamuix  is currently offline Kamuix  
Messages: 1237
Registered: May 2005
Location: Ontario, Canada
General (1 Star)

From: *home1.cgocable.net
Nevermind

[Updated on: Fri, 08 September 2006 19:58]

 Topic: Would anyone???
Would anyone??? [message #217169] Sun, 03 September 2006 23:23
thrash300  is currently offline thrash300  
Messages: 606
Registered: April 2006
Location: California
Colonel

From: *dslextreme.com
The standard issue pistol in Renegade seems to be a Baby Eagle, can anyone change this into a Colt .45??? And upload this skin onto this forums??? Please! Big Grin


Seriously people how can you fight a war on terrorism with all of your borders wide open!

The Goverment Has Failed All Of You.

Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
 Topic: map playing problem
map playing problem [message #215388] Sat, 26 August 2006 17:07
Veyrdite  is currently offline Veyrdite  
Messages: 1458
Registered: August 2006
Location: Australia, Sydney
General (1 Star)
From: *rivrw5.nsw.optusnet.com.au
for some reason when i load up my newly created map it doesnt work, it simply stalls when loading and exits renegade.
i think its because my map is so big but i dont know.
by the way, i used the heightfield editor in renegade level edit, this could be the problem- but it works perfectly in that program, just not the game
i would post it here but its just to big, if anybody wants it i can email it to them
(william_hales@hotmail.com)

[Updated on: Sat, 26 August 2006 17:08]


A proud user of Renegade with TT on Linux, unemulated thanks to the Wine project
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
 Topic: New W3D Viewer problem
icon9.gif  New W3D Viewer problem [message #214516] Tue, 22 August 2006 12:50
Kalle Bowo  is currently offline Kalle Bowo  
Messages: 4
Registered: May 2006
Location: Potsdam, Germany
Recruit

From: *ipt.aol.com
Hi guys, I have a new problem with my w3d viewer. This time I get the message "Couldn't initialize the program correctly (0xc0000005). Click 'OK' to close the program"

Does someone have an idea?

edit: Hey, it works again ! Very Happy

Please delete this useless topic, thx.

[Updated on: Tue, 22 August 2006 12:59]


http://www.kallebowo.de/nod-signatur3.jpg
 Topic: [BlackIntel] Reserved Slots
[BlackIntel] Reserved Slots [message #213878] Fri, 18 August 2006 10:27
dead6re  is currently offline dead6re  
Messages: 602
Registered: September 2003
Colonel
From: *home.cwgsy.net
This is a reserved slots system for Renegade. if the game is "full" then moderators or people who have been added to the temporary mod list will be able to join the last slots in the game.

e.g.

Server admins has 4 slots reserved.
Only people with access can join the last 4 slots, other users will get denied to the game.


PS: I hate writing english, so my explaination sucks. Hopefully my readme is easier to understand.

And to Silent_Kane, you are featured in the readme.

BlackIntel Mirror

My Server

[Updated on: Fri, 18 August 2006 10:30]


Let all your wishes be granted except one, so you will still have something to strieve for.
 Topic: Announcing (and recruiting for) the BHS Various Projects Crew (VPC)
Announcing (and recruiting for) the BHS Various Projects Crew (VPC) [message #212189] Mon, 07 August 2006 12:40
Crimson  is currently offline Crimson  
Messages: 7416
Registered: February 2003
Location: Phoenix, AZ
General (5 Stars)
ADMINISTRATOR
From: 162.42.247*
http://www.renegadeforums.com/index.php?t=msg&th=20732&a mp;start=0&rid=8


I love Blazer!
Phase One Multiplayer Beta Tester

http://miniprofile.xfire.com/bg/bg/type/2/crimsson.png
 Topic: Mini co-op
Mini co-op [message #212004] Sun, 06 August 2006 03:48
LR01  is currently offline LR01  
Messages: 842
Registered: April 2006
Location: The Netherlands
Colonel
From: *speed.planet.nl
Any1 interested in a mini coop mission?
http://files.filefront.com/CC_Mini_co_opzip/;5360633;;/filei nfo.html


Moding can be real Fun...
 Topic: objects.ddb
objects.ddb [message #210685] Mon, 31 July 2006 14:58
Malavik  is currently offline Malavik  
Messages: 8
Registered: July 2006
Recruit
From: *hsd1.wa.comcast.net
i been talking to people and am having a hard time, so to cut out the middle man, if you have experiance working with objects.ddb please, please, please give me a hello or something so i can talk to you about the troubles

AIM:Apathicboy
Yahoo:Malavik2002
MSN:Malavik2002@yahoo.com

it will save my posting on this forum and i will get someone who has experiance to help me out, thanks in advance
 Topic: Silos
Silos [message #210623] Mon, 31 July 2006 10:59
Halo38  is currently offline Halo38  
Messages: 955
Registered: February 2003
Location: UK
Colonel

From: *glfd.cable.ntl.com

Playing on UNrules New maps server I see many of diffrent types of tiberium silos, are the majority of people using neosaber's exploding ones? or have I missed a more up to date version or diffrent model?

Nearly done the mesh for a C&C mode map, and I just wanted to use one that i'm sure were fully working/upto date/no errors etc..


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
 Topic: scripts.dll 2.9.1 is out
scripts.dll 2.9.1 is out [message #210290] Sat, 29 July 2006 02:56
jonwil  is currently offline jonwil  
Messages: 3543
Registered: February 2003
General (3 Stars)

From: *tpgi.com.au
get it from http://www.sourceforge.net/projects/rentools/

The only changes in this release are fixes to make the CMSG family of console commands (and the matching engine calls) work again and to do better parameter validation for the RenLogMon feature.

Only bhs.dll (and bhs.so/bhs8.so) have been changed in this release.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 Topic: Request: Black-Cell forward (BCF) source.
Request: Black-Cell forward (BCF) source. [message #209771] Tue, 25 July 2006 20:32
xptek  is currently offline xptek  
Messages: 1410
Registered: August 2004
Location: USSA
General (1 Star)
From: *bois.qwest.net
Just wondering if anyone happens to have a copy of BCF sitting around. vloktboky released it earlier, but it seems the site it was hosted on has been down for quite awhile.

Edit: Never mind. http://web.black-cell.net/BCF_Source.zip.

[Updated on: Tue, 25 July 2006 20:32]


cause = time
 Topic: find_closest_building
find_closest_building [message #209132] Fri, 21 July 2006 16:21
sycar  is currently offline sycar  
Messages: 144
Registered: February 2006
Location: Reading, UK
Recruit
From: *sot3.cable.ntl.com
does anyone know of a current engine command or somehow i could do something similiar to find_closest_building.

thanks buffymaniack
 Topic: Problem with W3dview
Problem with W3dview [message #207371] Mon, 10 July 2006 11:51
Jerad2142  is currently offline Jerad2142  
Messages: 3750
Registered: July 2006
Location: USA
General (3 Stars)
From: *gwtc.net
I have version 5.3.2.0 of W3dview, but their seems to be a problem with it (I have used it for a couple years now, but I never had a need to use the setting I found a problem with). So I was making a particle emitter, and it has the "line" Rendering Mode setting. And I went to Line Properties, changed some settings in there and exported it (I also changed some settings in other areas before I exported it). When I reopened the w3d file all the settings I had changed in Line Properties had went back to default, but the other settings didn't. So I was wondering what the point of the Line Properties tab is if it doesn't export any of its settings (Including any of the UV Mapping). There for I am assuming that there is some way to make this work. Or if there is a newer version of W3dview could some one give me a link to download sight if that is the case.


Head Level editor and coder of ECW/Rp2. #2142::COOL#
 Topic: function on launch
function on launch [message #206180] Fri, 30 June 2006 18:37
sycar  is currently offline sycar  
Messages: 144
Registered: February 2006
Location: Reading, UK
Recruit
From: *sot3.cable.ntl.com
ok so ive wrote a function inside scripts.dll which basically announces a message into the game every 5 minutes. I was just wondering where i have to attach this to to get the function to run.

I tried in the level load section but the fds just freezes and waits for the message.

where else can i attach it where it will run as a standalone process?

thanks buffymaniack
 Topic: Complete list of planned changes for 2.9
Complete list of planned changes for 2.9 [message #206062] Thu, 29 June 2006 16:43
jonwil  is currently offline jonwil  
Messages: 3543
Registered: February 2003
General (3 Stars)

From: *tpgi.com.au
Stuff I am definatly going to do:
Engine calls to change the crosshair textures (similar to the one I have to change the hud_main texture)
A feature where you put a certain entry or entries in a file on the client. Then, these are read on client startup and sent to the server. On the server, there is a hook that is registered which lets you see these sent messages (along with which player ID they match up with). This is intended to e.g. check if certain maps are installed and if not, send message telling you where to get them.
Fix an issue with HideBottomText in hud.ini
A better building engineer repair script
Fix a makefile issue on linux
Set_Money(player ID,money)
Set_Score(player ID,score)
Enhance the nickname blocker to reject nicknames containing spaces at the end of the nickname or containing multiple spaces next to each other inside the nickname
Document the fact that calling Create_Object on an object that is not a PhysicalGameObj will fail
A new engine call to create objects that are not PhysicalGameObjs (such as script zones or building controlers)
A hud.ini setting to turn off the "building" message/button disabling when a vehicle is bought from the weapons factory
Get_Scriptzone_Type(obj) to get the type of a script zone
Engine calls to create a script zone at runtime (to go with the other engine call mentioned above)
Engine calls to get and change the OBBoxClass of a script zone
PointInsizeZone(obj,vector3) to test if a point is inside a script zone
A script to make an object go to the closest player object every time a timer expires. There will be an option to only have it happen once too (this is probobly what the guy who wanted a M03_Goto_Star clone really wants)
Engine call to set the fog color
Engine call to switch into and out of D3DFOG_EXP (as opposed to the default D3DFOG_LINEAR). This one will depend on the level of support for it in DirectX 8 (which renegade uses) and in graphics cards. Also, you will be able to set the fog density.
A hook to hook the console output (basicly the same hook as RenLogMon but as a local hook)
Add more output to RenLogMon so you can see what IP address/port it has detected.

Stuff I still need to analyze and that will make it into 2.9 if I can make it work:
The reported renlogmon bug, if I can reproduce it I will fix it
A hud.ini keyword to change the D3DRS_BLENDOP used when the stealth texture is rendered (have to find where it draws the stealth texture)
A reported bug with keyhooks (if I can reproduce, I will fix)
Calling Create_Object on an object with a missing model crashes the game, I want to fix this if I can find out how)
I want to check if spawning building controlers works (if there is the need to send anything over network, if there is the need to do other things other than just spawn them, if spawning the building controler makes the building come back to life etc). If it works, the person who wanted to "bring buildings back to life" can use this to do so by destroying the old controler and spawning a new one.
I want to see if changing the game time at runtime is possible (investigate if sending data over the network is needed and so on) including being able to end the game by time-out.
I want to do a per-player version of Set_Camera_Host that goes over the network if I can make it do something usefull
I want to check the drawing code for the various dialog box controls and see if I can find any color values and such that can be made into hud.ini keywords so you can change them
I want to add a way to display a sub-pt page for a player if I can figure out the right calls to make to do it (I also need to check if doing it while the main PT page is not on screen works)
I also want to see if I can add a way to change the player limit at runtime. If I can figure out how to get WOL (both WOLAPI and the XWIS servers) to recognize the new player limit, I can definatly pull this off.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 Topic: SS scripts Q
SS scripts Q [message #205840] Wed, 28 June 2006 07:34
=HT=T-Bird  is currently offline =HT=T-Bird  
Messages: 712
Registered: June 2005
Colonel
From: *om.om.cox.net
How do I look up the damage table values for a given combination of weapon preset and target preset?


HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
 Topic: Example Code: Inbuilt Veteran System
Example Code: Inbuilt Veteran System [message #204884] Thu, 22 June 2006 04:02
dead6re  is currently offline dead6re  
Messages: 602
Registered: September 2003
Colonel
From: *home.cwgsy.net
This basically shows you have to make a veteran system built into the scripts.dll. I have based this on SSAOW 1.5. Just replace the chat function and add the various other parts and compile!

You then need to add something like this to all the death areas:


Vehicle/Player
VetUpdate(Get_Player_ID(shooter), GetPoints(Commands->Get_Preset_Name(obj), Commands->Get_Points(shooter));

Building
VetUpdate(Get_Player_ID(shooter), 25, Commands->Get_Points(shooter));

  • Attachment: aow.cpp
    (Size: 20.30KB, Downloaded 212 time(s))

  • Attachment: aow.h
    (Size: 0.63KB, Downloaded 131 time(s))

[Updated on: Thu, 22 June 2006 05:22]


Let all your wishes be granted except one, so you will still have something to strieve for.
 Topic: Anyone use milkshape 3D??
Anyone use milkshape 3D?? [message #202913] Wed, 07 June 2006 11:53
Titan_HQ  is currently offline Titan_HQ  
Messages: 63
Registered: March 2006
Location: Scotland
Recruit

From: *cvx1-c.lee.dial.ntli.net
Does anyone here use milkshape 3D to make models? I got a problem. whenever i export my models from milkshape and import them into renX they dont appear properly. The left face might show up in RenX as the front face for example. I export them as 3ds files.

Any help would be great as i need to sort this prob to get on with the mod \/\/\/


http://i26.photobucket.com/albums/c112/micrwave_madness/CnC_TD_Banner.png


If you want to join the Tiberium Desolation team, email me at monkey_toes90@hotmail.co.uk.
 Topic: planting turrets
planting turrets [message #202607] Mon, 05 June 2006 16:23
Stallion  is currently offline Stallion  
Messages: 222
Registered: April 2006
Recruit
From: *dhcp.ahvl.nc.charter.com
How do I make plantable defences? Would I have to make my own script or is one there already, and if so what's the script name?


Level edit is my play ground
 Topic: Some modding questions
icon1.gif  Some modding questions [message #200353] Mon, 22 May 2006 06:36
Titan_HQ  is currently offline Titan_HQ  
Messages: 63
Registered: March 2006
Location: Scotland
Recruit

From: *cvx3-a.ren.dial.ntli.net
Ive got a few questions, so ill post them all here.


1) Its it possible to add a 3rd side to a map, in a mod or on a server?

2) is it possible to make a bot which will join a team if it has credits donated to it?

3) Could you make a radar for a look out tower? so base defenses will only attack a unit if the look out tower detects it?

4) how do you add more sections to a PT? Like a equipment section. Or can you make a totally new PT that can be added to defferent buildings, units and only certain/new sections are displayed?


http://i26.photobucket.com/albums/c112/micrwave_madness/CnC_TD_Banner.png


If you want to join the Tiberium Desolation team, email me at monkey_toes90@hotmail.co.uk.
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