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Forum: Mod Release Forum
 Topic: Command & Conquer: Tiberium Crystal War v1.50 Released
Command & Conquer: Tiberium Crystal War v1.50 Released [message #469720] Sun, 24 June 2012 13:56
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-g.chello.nl
http://www.tiberiumcrystalwar.com/images/TCW_W3D_Banner.png

:::R E L E A S E D::: Command & Conquer: Tiberium Crystal War 1.50 :::R E L E A S E D:::

Official Website: http://www.tiberiumcrystalwar.com
IndieDB Profile & Updates: http://www.indiedb.com/games/tcw-w3d
Download Mirrors for the Game, Dedicated server and Development Kit listed below:

Game Download Mirror 1 (New York USA): http://www.tiberiumcrystalwar.com/downloads/TiberiumCrystalWar150.exe (100MBit)
Game Download Mirror 2 (Dallas USA): http://www.game-maps.org/downloads/tcw/TiberiumCrystalWar150.exe (100MBit)
Game Download Mirror 3 (Amsterdam NL): http://213.206.252.47/~zunnie/TiberiumCrystalWar150.exe (100MBit)
Game Download Mirror 4 (Berlin DE): http://188.138.84.233/tcw/TiberiumCrystalWar150.exe (100MBit)
Game Download Mirror 5: (United States): http://www.indiedb.com/games/tcw-w3d/downloads/tiberium-crystal-war-150-game

Dedicated Server Download Mirror 1 (New York USA): http://www.tiberiumcrystalwar.com/downloads/TCW_Dedicated_Server_v150.zip (100MBit)
Dedicated Server Download Mirror 2 (Dallas USA): http://www.game-maps.org/downloads/tcw/server/TCW_Dedicated_Server_v150.zip (100MBit)
Dedicated Server Download Mirror 3 (Amsterdam NL): http://213.206.252.47/~zunnie/TCW_Dedicated_Server_v150.zip (100MBit)
Dedicated Server Download Mirror 4 (Berlin DE): http://188.138.84.233/tcw/TCW_Dedicated_Server_v150.zip (100MBit)
Dedicated Server Download Mirror 5 (United States): http://www.indiedb.com/games/tcw-w3d/downloads/tiberium-crystal-war-150-dedicate d-server

TCW Development Kit Download Mirror 1 (New York USA): http://www.tiberiumcrystalwar.com/downloads/TCWSDK_v150.exe (100MBit)
TCW Development Kit Download Mirror 2 (Dallas USA): http://www.game-maps.org/downloads/tcw/TCWSDK_v150.exe (100MBit)
TCW Development Kit Download Mirror 3 (Amsterdam NL): http://213.206.252.47/~zunnie/TCWSDK_v150.exe (100MBit)
TCW Development Kit Download Mirror 4 (Berlin DE): http://188.138.84.233/tcw/TCWSDK_v150.exe (100MBit)
TCW Development Kit Download Mirror 5 (United States): http://www.indiedb.com/games/tcw-w3d/downloads/tiberium-crystal-war-150-sdk


What is it?
An awesome total standalone conversion of the Renegade W3D Engine with CnC3
structures, units, sounds and assets in a First Person Shooter environment.

Is it free and/or stand alone?
Yes! It is 100% FREE. You install it into its OWN folder and can run it standalone.

Got any screenshots or video's?
Official Video Trailer: http://www.youtube.com/watch?v=IvuFhUev0h0
Screenshot Spikewar Map: http://www.tiberiumcrystalwar.com/images/promo/tcw_spikewar_full.png
Screenshot Temple Map: http://www.tiberiumcrystalwar.com/images/promo/tcw_temple_full.png
Screenshot Tropical Map: http://www.tiberiumcrystalwar.com/images/promo/tcw_tropical_full.png
Screenshot Mediterranean Map: http://www.tiberiumcrystalwar.com/images/promo/tcw_mediterranean_full.png

What's new?
Updated code the latest TT 4.0 Beta 5
Update the Launcher with the latest version in a slick CnC3 style
Added Vehicle unit veterancy
Fix Orca purchase locations on Cruising
Add defenses to map Tropical
Add the new launcher from CireX
Redo all PT icons
Fix hijack sound on Dominatrix for Nod Chinook
Fix rare bug with Beacons not being available when they should be
Fix music message on Tropical not displaying the correct song title
Change music on Tropical to Frank Klepacki - Roll Out
Button for Online Manual is now present in the Launcher
Fixed all presets their SightArc in objects.ddb which was bugged by a previous version of tt
You get slightly more credits for attacking and repairing
The Tiberium Crystal War Client and Server code is now available for modders to create custom mods for TCW 1.50
Stealth Effect skins are blocked by the anti cheat, all other skins should work fine
Cheat protected various core TCW files and maps to prevent known cheats to take effect
Rebalanced all Timed C4's used in the game
It takes 8 Standard Timed C4 to destroy a War Factory
It takes 3 Shadow Timed C4 to destroy a War Factory
It takes 4 Soldier Timed C4 to destroy a War Factory
It takes 1 Commando Timed C4 to destroy a War Factory or any other building
GDI Rifle Soldiers and Nod Militant Rifle Soldiers now have a Timed C4 too which detonates after 20 seconds
GDI Guardian Cannon made 50% smaller than the testversion by Goldy58
New Purchase Terminal icons by Hunter-Seeker
You can no longer exit flying vehicles on top of the rocks in the Nod base on the Coop map TCW_Cruising
Reduced the superweapon charging time to 3 minutes instead of 7 minutes
Added new radio commands with the voice of SgtSavage67
Fixed a repairbug on the map Center_Point with the Control Point
Fixed vehicles not respawning in Domination mode when they were killed after capturing a point
Fixed the "Control Point Lost" sound for enemy repaired points when they were not teamed to your team
Fixed a bug in the Domination code where teamed points would team to the other team when you slightly damaged the point and immediately after repaired it again
Added new Coop map TCW_MCV_Escort where you must escort a MCV to the GDI Base, Music by Epic Games - Go Down
The maps Temple, The Moon, Snow, Dominatrix, Nodewar, Tropical and Centre now have base defenses
All characters had a +25hp on their health, some +50hp
Re-arranged Always*.dat files with DDS formats rather than TGA reducing filesizes significantly which results in faster loadtimes
Enemy tanks now trigger a "Hijacked" sound once when stolen by the opposing team
Fixed a few purchase sound/text errors
Unit Lost sound now displays what type of unit was lost
Changed music on Dominatrix to an Epic Games track called Strident
New Taunts: coffee, rage, hunter, indeed, madness, sparta
Composite Armor Upgrade now grants Missile Soldiers, Rifle Soldiers and Grenadiers an additional +75hp
Unit purchase sounds are now somewhat more random
Free Dedicated Server executable updated with a nice TCW icon
New icon for the TCW Level Editor: An Engineer
Chat and Teamchat fontsize increased by 2 pixels so it is easier to read on large and widescreen monitors
Tiberium Spikes now play a sound when they are lost and destroyed
Changed Secondary keys for Sniperrifle zooming to G and H
Reduce Orca rockets to 6 like in CnC3. Adjust damage done.
Add PowerPacks Upgrade to the game, code is done and working (needs PT W3D Texture)
Change music on Tropical to Frank Klepacki - Roll Out
Change zonetrooper clipsize to 5
Increase Spawn repair rate a bit
Add Unit Veterancy to vehicles
Adjust Explosion damage from tanks to infantry
Adjust health/armor of the flamerguy a little higher
Finalize the map Yulapo

Thanks
Thanks for downloading Tiberium Crystal War Smile Seeya ingame Very Happy

Greetz the TCW Dev Team

http://www.multiplayerforums.com


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 Topic: Tiberium Crystal War 1.40 Installer Update
Tiberium Crystal War 1.40 Installer Update [message #469207] Wed, 13 June 2012 05:16
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-g.chello.nl
I decided to update the 1.40 version Installer to our new system. Since it will be a while before we got 1.50 ready
which will be using it, people can already benefit from the new system installing 1.40 Smile
All mirrors were updated (the torrents were NOT updated). A full list of mirrors can be found on our official site at:
http://www.tiberiumcrystalwar.com

Pro's:

  • Alot faster installing the tcw files
  • Does not get stuck on install screen (not responding) so people don't think it crashed and close it
  • Create and Read from registry keys and strings
  • TCW Tools will work as soon as this installer installed tcw because of the Registry Key creation ability

Con's:

  • Installer size is a bit bigger +60MB
  • No Uninstaller

FAQ:
I already have the VC++ files installed, what do i do when the TCW installer starts it up?
-- If you are sure it is installed you can cancel it
I already have the .NET FX 4.0 installed, what do i do when the TCW installer starts it up?
-- If you are sure it is installed you can cancel it
I already got the most up2date DirectX files installed. What do i do when TCW installer starts up the DirectX update?
-- It is absolutely best if you DO install this one, it installs additional files which are required specifically by TCW



What does the new installer look like:
http://www.zunnie.net/tcw/new_installer/Image1.png
http://www.zunnie.net/tcw/new_installer/Image2.png
http://www.zunnie.net/tcw/new_installer/Image3.png
http://www.zunnie.net/tcw/new_installer/Image4.png
http://www.zunnie.net/tcw/new_installer/Image5.png
http://www.zunnie.net/tcw/new_installer/Image6.png
http://www.zunnie.net/tcw/new_installer/Image7.png

Have fun playing Tiberium Crystal War!


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 Topic: buy commands and base def commands
buy commands and base def commands [message #468616] Fri, 08 June 2012 07:08
Distrbd21  is currently offline Distrbd21  
Messages: 743
Registered: September 2008
Colonel

From: *dh.suddenlink.net
I finaly finished all my weapon commands and my Base defence commands thanks to zunnie and darknes2.
Big Grin At least give me some credit for doing all the work if you use it. ;p
Code Inside

[Updated on: Fri, 08 June 2012 10:23]


Live Your Life Not Some one Else's.| Sharing Is Caring

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Cookie Jar

Suicide
 Topic: [SSGM 4.0 Plugin] No Reload Snipers
[SSGM 4.0 Plugin] No Reload Snipers [message #465621] Fri, 06 April 2012 05:00
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-5-3b.dynamic.ziggo.nl
This plugin will set the current bullets count on the weapon a player is holding (except C4 and beacons) to 4 bullets every one second.

Contact me on renegadeforums.com under the nick iRANian.

To install, place NoReloadSnipers.dll in your FDS' root folder and add an entry under the [Plugins] section of SSGM.ini.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: [MAP] C&C_Silowar
[MAP] C&C_Silowar [message #465146] Fri, 30 March 2012 13:38
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-g.chello.nl
C&C_Silowar :: Download -> http://ren.game-maps.net/index.php?act=view&id=1421

The map is running on our server (hosted by Animoski) at:
XWIS a0000001o
IP 69.64.34.94:7000

This map has Capturable Repair Facilities and Tiberium Silo's.
To capture a Repair Facility or Tiberium Silo you have to repair it to full health.
When that is done it will team to your team and you can repair on it or you will get $5 every 3 seconds.
Both bases have one Repair Facility available.
The Tiberium Silo's on the little hills are unteamed and await repairs from either team before granting money Smile
This is a relatively small map and great for sniperwars too with Snipertowers on each side Smile
No base defenses are present.

========================== MAPPER RESOURCES
3DSMax8 Source: http://www.ultraaow.com/downloads/C&C_Silowar_3DSMax8_Source.rar
Leveledit Source: http://www.ultraaow.com/downloads/C&C_Silowar_LevelEdit_Source.rar
C++ Source: http://www.ultraaow.com/downloads/C&C_Silowar_C++_Source.rar

========================== IMAGES
http://www.zunnie.net/renegade/silowar/cnc_silowar_nod_base.png
http://www.zunnie.net/renegade/silowar/cnc_silowar_gdi_base.png
http://www.zunnie.net/renegade/silowar/cnc_silowar.png
http://www.zunnie.net/renegade/silowar/cnc_silowar_neu_rf.png

Have fun

[Updated on: Fri, 30 March 2012 13:43]


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 Topic: Tiberium Crystal War Beta 1.40
Tiberium Crystal War Beta 1.40 [message #465097] Thu, 29 March 2012 22:36
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-g.chello.nl
Tiberium Crystal War Full Beta 1.40 Released (FREE TO PLAY)
Official Website: http://www.tiberiumcrystalwar.com

IMPORTANT: Please UNINSTALL any previous versions of TCW before installing this one.

DOWNLOAD MIRROR 1: http://www.tiberiumc..._Beta_v1.40.exe
DOWNLOAD MIRROR 2: http://213.206.228.1..._Beta_v1.40.exe
DOWNLOAD MIRROR 3: http://www.game-maps..._Beta_v1.40.exe
DOWNLOAD MIRROR 4: http://www.zunnie.ne..._Beta_v1.40.exe
DOWNLOAD MIRROR 5: http://188.138.84.23..._Beta_v1.40.exe

Please NOTE that the installer might appear to be non responsive when installing, just leave it running, it is actually busy extracting the files.
Please NOTE that when you run the GAME for the FIRST time it may take a long time for it to load up, just be patient Smile


VIDEO:
http://www.indiedb.com/games/tcw-w3d/videos/nuclear-missile-ready-and-launch-ani mations
IMAGES:
http://www.indiedb.com/games/tcw-w3d/images/gdi-arms-and-wrists
http://www.indiedb.com/games/tcw-w3d/images/new-vehicle-spawn-pads


Installation
Run the Tiberium_Crystal_War_Beta_v1.40.exe installation and follow the onscreen instructions. NOTE: The installer may appear to be unresponsive, just give it a few minutes to complete installing.

VERY IMPORTANT:
You must install the VC Redist which starts when installing Tiberium Crystal War.
You must install the DirectX update which starts after the initial TCW installation completes.
Your pc (XP systems mostly) must have Microsoft .NET Framework installed or the Launcher will not work.
Download it here: http://www.microsoft...s.aspx?id=17851

Configuring Tiberium Crystal War Graphics and Sound
Please run the Configure Tiberium Crystal War shortcut in your Startmenu and configure your options as you see fit.
Note that if it is the first time you run the config it may not save your settings right away. Launch the game, then exit it, and run the config again. It will save the settings on exit.

Playing the Game Online
Simply run the Launcher in administrator mode, enter your nickname and then click Launch Game to join and fight for either GDI or Nod in our server Smile
If there are any updates available you will be notified to download them.

Internet Relay Chat
IRC = irc.multiplayerforums.com #MPF-TCW
Dont have IRC? http://www.mirc.com or http://www.mibbit.com

Changelist
--- Beta 1.40 Full Release Additions:
Re-Arranged the Always* files so they are smaller
--- Beta 1.34 Update Additions:
New updated TCW-Launcher with some minor fixes
Added sounds for Nod Laser Turret
Added sounds for GDI Guardian Cannon
Rebalanced Laser Turrets and Guardian Cannons on Snow map
--- Beta 1.33 Update Additions:
Added a bunch more trees on Snow map
Created new ammotype for Laser Turrets that does far less damage to infantry
Added Guardian Cannons and Laser Turrets to the map Snow for testing
Updated unit purchase sounds for rifle squad, sniper, zonetrooper, black hand flame, nod commando, shadow
Added under attack sound for Nod War Factory
Added destroyed sound for Nod War Factory
Changed Nod Weapons Factory name to Nod War Factory
Added under attack sound for Nod Tiberium Silo
Added detroyed sound for Nod Tiberium Silo
Added under attack sound for GDI Tiberium Silo
Added destroyed sound for GDI Tiberium Silo
Added destroyed sound for GDI Command Post
Added destroyed sound for GDI Armory (GDI only)
Added under attack sound for GDI Armory (GDI only)
New start/stop/idle sound for GDI Chinook/Ox Transport
Added new bunkers to Tropical and fixed some collisions on rocks
Added new bunkers to Dominatrix map
Added new bunkers to Center Point map
Removed Tiberium Silo's on TCW_Snow map
Fixed a bug in tcw_Base_Defense script used on Cruising Samsites
Dominatrix is now a night-map making the Control Point lights look splendid
New Fixed Launcher should solve problems on XP systems
New Tiberium Spike and Harvesting Code
Updated map Dominatrix with trees
Fixed under attack message for GDI Tiberium Silo's
Renamed the Godmode character to Chuck Norris
Renamed Chuck Norris to Justin Bieber
New domination map TCW_Nodewar based on Spikewar with 5 Control Points
Added new texture for Battle Engineer Helmet (Coop maps only)
Added new texture for the GDI Engineer
Fixed Coop Nod Commando to use the new model
Fixed Coop Rocket Soldiers to use the new model
Made Stealth Tank a little slower
Made Scorpion Tank a little slower
Made Flame Tank a little slower
--- Beta 1.32 Update Additions:
Music on Tropical changed to Frank Klepacki - Just Do It Up
Added a new vehicle for special use under Object->Vehicle->TCW_Neutral->TCW_Dummy_Vehicle
Attack Bike slowed down by 25% so it is no longer impossible to chase them
Control Points now return to Neutral when destroyed showing off the Neutral animation
New Control Point animating model for Center_Point and Dominatrix map and domination type maps in general
--- Beta 1.31 Update Additions:
Nuclear Missile now has nicer smoke emitter when Ready
Nuclear Missile now takes off slower when fired
Command Post Radar Scan now plays the sound when initiated
Temple of Nod now plays sounds when attacked/destroyed
Ion Control Center now plays sounds when attacked/destroyed
Command Post now plays sounds when attacked/destroyed
Several new death sounds for infantry
New technology acquired sounds volume increased
New flamer fire sound
New Orca flying sound
New remote c4 sound
New timed c4 sound
New c4 plant sound
Technology stolen sounds amplified
New taunts added: allday, better, bring, face, dollar, gg, guns, hell, imgood, kickass, mess, myway, nochance, piss, rest, shit, sit (thx MalarKeY007)
APC's and Chinooks now play a funny sound when they are full - all'aboard
Command Post now scans the map for stealth units and reveals them for two seconds every five minutes
Dominatrix updated with new vehicle spawnpads
Center Point updated with new vehicle spawnpads
Walls lighting fixed
Fixed Vehicle Spawnpads collisions
Vehicle Spawnpads now give lights when neutral(blue), gdi(yellow) or nod(red)

Notes
You *must* let the installer run VCRedist and the DirectX Update at the end and install them or TCW may not work correctly.
You *must* install the .NET Framework 4.0 (download: http://www.microsoft...s.aspx?id=17851 )
You *must* run the TCW-Launcher in Administrator mode or updates will not function

Greetz TCW Dev Team

[Updated on: Thu, 29 March 2012 22:41]


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 Topic: [SSGM 4.0 Plugin] Scope Cheat Detection ALPHA
[SSGM 4.0 Plugin] Scope Cheat Detection ALPHA [message #464629] Sun, 18 March 2012 13:00
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-5-3b.dynamic.ziggo.nl
THIS IS AN ALPHA AND MIGHT CRASH YOUR SERVER, IT MIGHT ALSO GIVE FALSE POSITIVES, I'M NOT REPSONSIBLE FOR WHAT THIS PLUGIN DOES.

This plugin outputs messages to the console that look like the following if a player is scoped with a weapon that doesn't have a scope:

[IRANSTUFF][Scope Warning]Iran is scoped in holding Weapon_Pistol_Player.

Note: There's a bug in game that allows a player to scope with non-scoped weapons if they have a weapon with a scope in their weapon bag.

Thanks to Blacky for essential testing and thanks to jonwil for quickly checking if this plugin was possible to make.

To install, place 'ScopeCheatDetection.dll' in the root FDS folder and add an entry for it under the [Plugins] section of SSGM.ini, then add the following to the bottom of SSGM.ini:

[ScopeCheatDetection_ScopedWeaponsList]
;These weapon presets have a scope and therefor players that are scoped holding these weapons shouldn't be flagged as using a scope on a non-scoped weapon
; the '=1' is read but has no meaning
Weapon_RamjetRifle_Player=1
CnC_Weapon_RamjetRifle_Player=1
Weapon_RamjetRifle_Ai=1
Weapon_SniperRifle_Player=1
CnC_Weapon_SniperRifle_Player=1
Weapon_SniperRifle_Ai=1
Weapon_SniperRifle_Ai_GDI=1
Weapon_SniperRifle_Player_Nod=1
CnC_Weapon_SniperRifle_Player_Nod=1


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: [SSGM 4.0 Plugin] CustomRadioCommands
[SSGM 4.0 Plugin] CustomRadioCommands [message #463641] Mon, 05 March 2012 11:36
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-5-3b.dynamic.ziggo.nl
This plugin allows you to replace SSGM's taunts and the stock radio commands with custom radio commands. You can replace all of them with team specific ones, and you can have up to 256 custom ones per radio command per team which will be chosen randomly when a player executes them. Per custom radio command you can set the text that is displayed, the sound that gets played and the .w3d model of the icon that appears above the head of the player doing the radio command (or none). You can also configure whether to prefix "[Radio]" to the custom radio commands and the wait time to prevent radio command spamming for the taunt radio commands. Note that players need to have a version of the custom scripts.dll that supports showing custom messages and playing custom sound or else they won't hear/see anything (should be scripts.dll 2.9.2 and higher), if PrefixRadio is disabled the TMSG console command is used to show the radio command text, which works for players not running any custom scripts.dll.

There's also an option to limit radio command spam.

There's an issue with the settings loading system, if it finds an error in your configuration it'll show windows about it even after clicking them off. To resolve that, click on the red 'X' button of the FDS executable.

To install:

2. Place 'custom_radio_commands.dll' and 'custom_radio_commands.ini' inside your main FDS folder.
3. Edit 'custom_radio_commands.ini' to your liking.
4. Open ssgm.ini and add an entry for 'custom_radio_commands' under the [Plugins] section

Credits:

ExEric3 - Based my loading code on the code from his SSGM Sounds plugin
jnz - Used his radio hook from Hooks.dll


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: [SSGM 4.0 Plugin] HideCommands
[SSGM 4.0 Plugin] HideCommands [message #463593] Sun, 04 March 2012 14:14
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-5-3b.dynamic.ziggo.nl
This plugin will read a list of commands and block them from being displayed in chat, but it will still output the message to renlog. Bots like BRenBot will read the logged command from renlog and execute the command, but the command won't be shown in public or team chat. Thanks to Gen_Blacky for the idea.

To install, place HideCommands.dll in the root FDS folder add an entry under the [Plugins] section of SSGM.ini. Then at the bottom of SSGM.ini add a section like this:

[HideCommands]
; the value after = isn't read, only the left side command
!mlimit = 1
!d = 1

The '1' to the right of the '=' sign isn't used and has thus has no meaning, just the commands on the left side of the sign are used, do put the '1' there or the plugin might not work. You can contact me under the nick iRANian on renegadeforums.com


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: [SSGM 4.0 Plugin] Taunts
[SSGM 4.0 Plugin] Taunts [message #463592] Sun, 04 March 2012 14:06
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-5-3b.dynamic.ziggo.nl
This plugin adds support for the "taunts" from SSGM 2.0.2 to an SSGM 4.0 server. This plugin includes the fix for the taunts bug I made a while ago.

Contact me on renegadeforums.com under the nickname iRANian.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: Royal ReneRumble map
Royal ReneRumble map [message #462846] Sun, 26 February 2012 11:14
Spoony  is currently offline Spoony  
Messages: 3915
Registered: January 2006
General (3 Stars)
Tactics & Strategies Moderator
From: *dynamic.dsl.as9105.com
Need this map to play in the Royal ReneRumble.


Unleash the Renerage™

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
 Topic: Wrong Forum..please delete
Wrong Forum..please delete [message #462365] Sat, 11 February 2012 03:54
Fifaheld  is currently offline Fifaheld  
Messages: 349
Registered: October 2005
Recruit
From: *dip.t-dialin.net
Wrong Forum Sorry Whats That

[Updated on: Sat, 11 February 2012 03:55]

 Topic: Armor.ini Editor
Armor.ini Editor [message #460382] Sat, 03 December 2011 17:12
E!  is currently offline E!  
Messages: 70
Registered: February 2004
Recruit

From: *hsi6.kabel-badenwuerttemberg.de
Hey there,
for those of you that still mod Renegade here's a little tool i created that allows you to keep an better overview while modding your armor.ini.
I made it for development of my Mod so that's why it's called 'SCUD_ArmorEditor' but there's no difference to normal renegade ones. If you want to use it note that the Visceroid Part at the File's end can't be modified with it. The Editor saves this Part as a default that my File had so if you use it (i'm not sure if the game even uses this) make sure to edit that Part later. It might have Problems reading your armor.ini properly the first time (Warheads missing or something) if that happens make sure that no tabstops or spaces are placed after any topic (i.e. [Warhead_Types]).
On the left Part you Edit Armor settings (also comments can be added to armors those get saved in the Scale Part of the Armor right under the topic) on the right Part is the Warhead stuff.
If you find some bugs or things that should be changed let me know here or write me a pm.

Simply copy it anywhere it opens the armor.ini placed inside the same folder as the Editor is. Hope this helps a little.
And finally the file itself in v1.5:


<<SCUD-Storm Origin Creator>>
 Topic: [SSGM 4.0 Plugin] Swap Plugin Durka Durka Edition
[SSGM 4.0 Plugin] Swap Plugin Durka Durka Edition [message #456921] Wed, 05 October 2011 15:47
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
This is a fixed version of the Swap plugin that comes with the TT Patch source code. It also adds automatic switching if the opposite team is down two players and it will use a CMSG instead of PPAGE if the player's version of scripts.dll supports it.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: Rene-Buddy 2 Public Beta
Rene-Buddy 2 Public Beta [message #456563] Sun, 02 October 2011 08:56
halo2pac  is currently offline halo2pac  
Messages: 659
Registered: December 2006
Location: Near Cleveland, Ohio
Colonel

From: *lightspeed.bcvloh.sbcglobal.net
Sometimes very few people notice a new sticky message in the general section, but just to say to all the people who live in the mod release section:

Rene-Buddy 2 Public beta is out!

woo!

The topic is here : http://www.renegadeforums.com/index.php?t=msg&th=38543

Thanks for your support guys, this version should be more stable and I will be updating it with new features soon.


index.php?t=getfile&id=13802&private=0

  • Attachment: rb2chat.png
    (Size: 128.89KB, Downloaded 469 time(s))

[Updated on: Sun, 02 October 2011 08:57]


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Rene-Buddy | Renegade X
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 Topic: C&C Tiberium Crystal War DEMO Editor Files
C&C Tiberium Crystal War DEMO Editor Files [message #454752] Thu, 15 September 2011 22:49
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-g.chello.nl
http://i7.zunnie.net/tcwdemo/TCW_DEMO_Level_Editor.zip

Download the Editor zipfile and extract it anywhere you want.
Then open the registry editor and locate the key:

Software->Westwood->Renegade
Change "InstallPath" to where you have your TCW Demo Game.exe installed.

If you do not have this Key, then download the zip below and merge it into the registry.
Then locate the key and change the InstallPath value to where your game.exe from TCW Demo is located.
http://i7.zunnie.net/tcwdemo/tcw_demo_editor_reg_entries.zip

If you have questions post in this forum.

Greetz zunnie Smile


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 Topic: [SSGM Plugin] Dead PP Ref Credit Tick
[SSGM Plugin] Dead PP Ref Credit Tick [message #452790] Tue, 30 August 2011 08:47
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
This plugin allows you to set an extra credit tick for when the Power Plant, Refinery or both are down for a team.

Credits go to Hex, pvtschlag and jnz for writing OnOeS, I based my code on the 'MaxCredits' script included with that.

[Updated on: Tue, 30 August 2011 10:04]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: [SSGM Plugin] Custom Radio Commands
[SSGM Plugin] Custom Radio Commands [message #452720] Mon, 29 August 2011 17:20
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
This plugin allows you to replace SSGM's taunts and the stock radio commands with custom radio commands. You can replace all of them with team specific ones, and you can have up to 256 custom ones per radio command per team which will be chosen randomly when a player executes them. Per custom radio command you can set the text that is displayed, the sound that gets played and the .w3d model of the icon that appears above the head of the player doing the radio command (or none). You can also configure whether to prefix "[Radio]" to the custom radio commands and the wait time to prevent radio command spamming for the taunt radio commands. Note that players need to have a version of the custom scripts.dll that supports showing custom messages and playing custom sound or else they won't hear/see anything (should be scripts.dll 2.9.2 and higher).

There's an issue with the settings loading system, if it finds an error in your configuration it'll show windows about it even after clicking them off. To resolve that, click on the red 'X' button of the FDS executable.

To install:

1. Place jnz' Hooks.dll inside your main FDS folder. (it's included in this ZIP)
2. Place 'custom_radio_commands.dll' and 'custom_radio_commands.ini' inside your main FDS folder.
3. Edit 'custom_radio_commands.ini' to your liking.
4. Open ssgm.ini and add an entry for 'custom_radio_commands' under the [Plugins] section

Credits:

ExEric3 - Based my loading code on the code from his SSGM Sounds plugin
jnz - Used his radio hook from Hooks.dll


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: [Sound Pack]Alternative message sounds from always.dat
[Sound Pack]Alternative message sounds from always.dat [message #451032] Mon, 08 August 2011 15:56
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
This really small pack contains slightly amplified versions of the 'private_message.wav, 'team_message.wav' and 'public_message.wav' files contained in always.dat but unused. Because Renegade uses the same audio file for team chat and public chat I'm packaging the file as follows:

yo1.wav = private_message.wav (this is the paging sound)
message.wav = public_message.wav (this is the sound for public & team chat)
message_alternative = team_message.wav (this is unused, rename to message.wav if you want to use this sound for public & team chat)
message_amplified = amplified message.wav (this is the default sound that the game plays when new messages appear, this version is amplified)

With this pack the non-private messages sound is actually audible.

[Updated on: Mon, 08 August 2011 16:11]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: [SSGM Plugin]Pre-Processing Damage Hook
[SSGM Plugin]Pre-Processing Damage Hook [message #449272] Thu, 30 June 2011 05:27
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
This pre-processing damage hook SSGM plugin was ported from OnOeS. It comes with a fix (also from OnOeS) for the neutral shell/teamkilling exploit. The source contains the callback function that OnOeS uses commented out, which might be useful for ideas. This was a simple and quick port.

Credits to the authors of OnOeS; Hex, pvtschlag and jnz for this damage hook and the fix for the neutral shell exploit.

[Updated on: Thu, 30 June 2011 05:45]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: [MAP]Server-side fixed version of Glacier Flying without Repair Pads
[MAP]Server-side fixed version of Glacier Flying without Repair Pads [message #448750] Mon, 13 June 2011 16:53
iRANian  is currently offline iRANian  
Messages: 4293
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
This fixes the issue with Proxy C4 and the repair arc animation in the middle of the map. It for some reason is fixed by removing the Repair Pad building controllers for both teams. I added some scripts zones for repairs on both Repair Pads and added the repair arc animation on top of both of them.

Dump the C&C_Glacier_Flying.ldd file into the FDS' Data folder. The 'C&C_Glacier_Flying' folder includes the LevelEdit source. To get the Barracks nuke from the middle of the field prevention script zone, compile a version of your server-side scripts.dll (e.g. SSGM) with the code from this forum thread included: http://www.renegadeforums.com/index.php?t=msg&th=37880&start=0&rid=2 5967 .

If you don't have that script, the map will still work correctly except for that prevention zone not working. Made by iRANian, you can send me a PM on the RenForums if needed under that nick.

http://www.mediafire.com/?4qlwjwn0a30e26u

[Updated on: Mon, 13 June 2011 16:55]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: 3ds max Ren Buildings
3ds max Ren Buildings [message #447677] Sat, 21 May 2011 01:57
Distrbd21  is currently offline Distrbd21  
Messages: 743
Registered: September 2008
Colonel

From: *bcstcmta01.clsttx.tl.dh.suddenlink.net
There is 2 files and I will explain them.

File1: Buildings for 3ds max with prox, I added terrain to make them easier to use, These buildings are grouped, meaning everything the WF has is all grouped so you don't have to select everything.
http://pc-games-software.dsgaming.us/ren_buildings_prox_t_g.rar
File2: Buildings for 3ds max with prox, This one only has the terrain nothing is grouped.
http://pc-games-software.dsgaming.us/ren_buildings_prox_t.rar

P.S.
No I did not do the prox part of the buildings.

Thank You:Blacky

[Updated on: Sat, 21 May 2011 01:59]


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Suicide
 Topic: C&C_Jonwils_Lair_b1
C&C_Jonwils_Lair_b1 [message #446642] Sat, 07 May 2011 02:04
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *chello.nl
DOWNLOAD: http://ren.game-maps.net/index.php?act=view&id=1404

Beta map release Smile

When talking to Jonwil about a DM he wanted i decided to make it Smile
My first ever map for renegade lol Smile

It is a small DM map featuring the SP building Hand of Nod.
It has dozens of weapon spawners and health powerups.
No PT's are available. No buildings. ONE buggy.
GDI players spawn as a "MP" guy :V

Big thanks to Gen_Blacky for helping texturing the map and testing
the map out, and Khold, slaro and Smith.

Screenshots:
http://zunnie.net/renegade/Jonwils_Lair/Screenshot.23.png
index.php?t=getfile&id=13323&private=0
index.php?t=getfile&id=13324&private=0
index.php?t=getfile&id=13325&private=0

[Updated on: Sat, 07 May 2011 08:03]


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 Topic: [Skin]Tib Bullet Holes
[Skin]Tib Bullet Holes [message #446446] Mon, 02 May 2011 07:46
zeratul  is currently offline zeratul  
Messages: 1715
Registered: January 2009
Location: Texas
General (1 Star)
From: *dhcp.ftwo.tx.charter.com
Comments tips ect.
i made several versions this seemed to be the best (and closest to patch's tib bullet size)

images


The world.... hell with benefits
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 Topic: Coop Mappack (for A Path Beyond)
Coop Mappack (for A Path Beyond) [message #443575] Sat, 05 February 2011 14:08
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *chello.nl
Although this is not for renegade, i felt like spreading the word
anyway. Anyone who likes Renegade will probably like APB too and
Coop if you like to play that too.

------------------------------------

Download Coop Mappack

Dont know how to install maps? Watch the Video Tutorial:
Hi-Res (1680x1050) | Low-Res (720x480)

This mappack contains all 13 available Coop Maps for APB Nuclear Winter.

Maps in this package:

RA_Allied_Coop.mix (oops accidentally included a beta map lolol)
RA_Allied_M01.mix
RA_Allied_M02.mix
RA_Allied_M04.mix
RA_Cargo_Express_Coop.mix
RA_DarkDawn_Coop.mix
RA_MAD_Infiltration.mix
RA_Midnight_Fever_Coop.mix
RA_Operation_Endgame.mix
RA_Operation_Volkov.mix
RA_Return_To_Invasion.mix
RA_Soviet_Invasion_Coop.mix
RA_Soviet_Siege_Coop.mix

Have fun!

For server owners:
You need to update your server scripts.dll if you want to host some of the newer maps available in this package. Download it here: SSAPB 2.107 BETA

[Updated on: Sun, 06 February 2011 00:23]


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