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Forum: Mod Forum
 Topic: 3DS Max 8 Buildings file(s)?
3DS Max 8 Buildings file(s)? [message #492362] Thu, 11 May 2017 11:49
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *cm-7-4d.dynamic.ziggo.nl
Does anyone still have a set up with (+flying) buildings in max format for 3DS Max 8 maybe?
Could you upload it somewhere, or maybe send it to me?

I'm gonna pick up on making some stuff again, just need the buildings Smile

Thanks Very Happy

[Updated on: Thu, 11 May 2017 11:50]


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 Topic: Is there a plugin for kill streak sounds?
Is there a plugin for kill streak sounds? [message #492324] Sat, 29 April 2017 06:11
iRANian  is currently offline iRANian  
Messages: 4292
Registered: April 2011
General (4 Stars)
From: *cm-27.dynamic.ziggo.nl
Anyone know? Thanks!


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: nvm
nvm [message #492272] Sat, 22 April 2017 03:02
iRANian  is currently offline iRANian  
Messages: 4292
Registered: April 2011
General (4 Stars)
From: *cm-27.dynamic.ziggo.nl
nvm

[Updated on: Sat, 22 April 2017 05:52]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: weird issue with 4, 5 and 6 keyboard key not working for radio commands
weird issue with 4, 5 and 6 keyboard key not working for radio commands [message #491908] Sat, 07 January 2017 06:07
iRANian  is currently offline iRANian  
Messages: 4292
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
see: http://www.renegadeforums.com/index.php?t=msg&goto=491909&#msg_491909

[Updated on: Sat, 07 January 2017 06:11]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: Looking into an issue with Bullet_Stopping=false surfaces
Looking into an issue with Bullet_Stopping=false surfaces [message #491837] Sat, 03 December 2016 01:28
jonwil  is currently offline jonwil  
Messages: 3543
Registered: February 2003
General (3 Stars)

From: *tpgi.com.au
In surfaceeffects.ini you can define a surface as false in the Bullet_Stopping section and the surface is supposed to allow bullets to pass through.

I have been told that things work differently in regards to targeting and firing for such surfaces in scripts 4.x than they did in stock renegade. Is there anyone who can verify how they worked in stock renegade and how they work now in 4.x and whether there are any differences in how they work (there are not supposed to be any differences so if there are, that's a bug I want to fix).

I also need a simple test map to test it (one that has the right combination of terrain pieces with the right surface types to test all the different things related to Bullet_Stopping plus some player spawners and maybe some spawners/powerups for various kinds of weapons in case I need to test different paths through the weapon code)

Can anyone help me with this?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 Topic: Font Color
Font Color [message #491624] Thu, 07 July 2016 19:56
_SSnipe_  is currently offline _SSnipe_  
Messages: 4121
Registered: May 2007
Location: Riverside Southern Califo...
General (4 Stars)
From: *hsd1.ca.comcast.net
Anyone have the hud.ini lines to change color of nods font?
 Topic: Level editor bug.
Level editor bug. [message #491025] Tue, 25 August 2015 04:36
PGS-PC  
Messages: 14
Registered: September 2011
Recruit
From: 1.128.96*
When I switch to walk-thru mode in LE its fine I can walk around but soon as I move the mouse the view will snap to the sky and no amount of mouse moving will get it free.

How can I fix this?
 Topic: Renegade X SDK
Renegade X SDK [message #490562] Tue, 24 March 2015 06:16
Renardin6  is currently offline Renardin6  
Messages: 1568
Registered: December 2003
Location: Belgium
General (1 Star)

From: *produpress.be
I think it hasn't been posted yet but if you are interested in giving a new life to the Renegade Community, here is your chance :

https://www.youtube.com/watch?v=ZHUACIssxG4

Have a nice day ! (and for the usual reborn haters : I love you all ! )
 Topic: Nod 15 Inch Coastal Defense Gun
Nod 15 Inch Coastal Defense Gun [message #489299] Tue, 16 September 2014 08:46
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *cm-3-2d.dynamic.ziggo.nl
A nice defense along the shores Smile
Created by ImperialKaskins for the G10 Series maps with Naval Yards.
index.php?t=getfile&id=15076&private=0


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 Topic: Lookin' for
Lookin' for [message #488666] Wed, 16 July 2014 15:53
anant  is currently offline anant  
Messages: 571
Registered: July 2008
Location: Canada
Colonel
From: *vs.shawcable.net
The Sakura background menu skin.

I am not sure where it has gone! Anyone have the file?


Thanks! I suggest it too with Tyra Banks PT.

lol


http://i297.photobucket.com/albums/mm225/paulie134/Anant.png
Rest in peace spoonplex, We love you.
 Topic: Orca Height by ImperialKaskins
Orca Height by ImperialKaskins [message #488407] Mon, 07 July 2014 04:43
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *cm-3-2d.dynamic.ziggo.nl
https://www.youtube.com/watch?v=CrCrNnzELu0

One of the more recent maps from ImperialKaskins, made a little video of it.

Great map imho. The atmosphere is very nice.
Having a good time on this one usually.


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 Topic: building part names
building part names [message #486804] Sun, 16 March 2014 15:35
Stallion  is currently offline Stallion  
Messages: 222
Registered: April 2006
Recruit
From: *dhcp.hckr.nc.charter.com
What's the quickest way to find all of the building (esp. flying building) *.w3d files (and know what the full list is)?

(I figured I could load each one of the .w3d files from the always.dat in w3dview but I it won't show me the models.)

[Updated on: Sun, 16 March 2014 15:37]


Level edit is my play ground
 Topic: Di3HardNL Model Requests
Di3HardNL Model Requests [message #486703] Sat, 08 March 2014 08:37
zeratul  is currently offline zeratul  
Messages: 1715
Registered: January 2009
Location: Texas
General (1 Star)
From: *txr.clearwire-wmx.net
Does anyone have his GDI/Nod character model packs?
Or any of his other work?
I had most of it before, but i lost the files some time ago.


The world.... hell with benefits
My Website
Rules of the internetz
http://thechive.files.wordpress.com/2010/05/129176387238358812.gif?w=400&h=1 74
 Topic: CnC 95 DOS sidebar (WIP)
CnC 95 DOS sidebar (WIP) [message #485999] Tue, 11 February 2014 19:50
escelade3  is currently offline escelade3  
Messages: 53
Registered: March 2005
Recruit
From: *dhcp.trcy.mi.charter.com
Basically what the title says, i am making sidebar textures to look like the originals from CnC 95.

I have all of the vehicles done so far and am working on the infantry. Not all infantry have an icon from the original cnc obviosly so I may make some that have the similar look to the original icons.

http://renhelp.multiplayerforums.com/PwnCall/game2%202014-02-11%2018-30-57-07.jpg


http://renhelp.multiplayerforums.com/PwnCall/game2%202014-02-11%2018-30-49-82.jpg

Also with the new sidebar features I may use this for a level that contains only the original units from cnc 95. For example flame troops will shoot in a burst that does significantly more damage than the current flame troops, and they will cost the same price as in the original. So most troops will get a nice buff but i will make fewer credits available.

Also with this you will spawn as a civilian with just a basic rep gun.

[Updated on: Tue, 11 February 2014 19:50]


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 Topic: Construction Yard tutorial for renegade modders
Construction Yard tutorial for renegade modders [message #485853] Sun, 09 February 2014 02:48
jonwil  is currently offline jonwil  
Messages: 3543
Registered: February 2003
General (3 Stars)

From: *lnse4.cha.bigpond.net.au
To create a working construction yard, place an appropriate building on your terrain. Then create a building controller of type construction yard.

The following settings are specific to construction yard objects:
RepairRate (the rate to use when repairing buildings, in seconds)
VehicleRepairRate (the rate to use when repairing buildings set up as vehicles, in seconds)
RepairAmount (the amount to repair)
LowPowerRepairAmount (the amount to repair when the power is down)
RepairWarhead (the warhead to use to do the repairs)

The way it works is that every RepairRate seconds, it will apply repair damage to all buildings of the correct team that are still alive, using RepairAmount or LowPowerRepairAmount and RepairWarhead.
For vehicles it uses VehicleRepairRate and it will repair any vehicles of the correct team that have their Encyclopedia Type set to Building in leveledit. (it made sense as a convenient way to tell the construction yard logic what to repair and what not to repair)

Note that the construction yard object will not repair itself.

If you have any questions (or cant get this to work), post in this thread or hit me up on IRC/IM and I will do my best to answer them.

[Updated on: Sun, 09 February 2014 02:49]


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 Topic: Tiberium Crystal War 2.0: Juggernaut, Avatar, Pitbull Mortar & CarryAll
Tiberium Crystal War 2.0: Juggernaut, Avatar, Pitbull Mortar & CarryAll [message #485333] Sun, 19 January 2014 09:48
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *cm-3-2d.dynamic.ziggo.nl
http://www.indiedb.com/games/tcw-w3d/videos/avatar-juggernaut-pitbull-mortar-car ryall

Smile


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 Topic: Organizing Work Environment Setup - Renegade Tools
Organizing Work Environment Setup - Renegade Tools [message #485273] Wed, 15 January 2014 02:33
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *cm-3-2d.dynamic.ziggo.nl
http://multiplayerforums.com/index.php?/topic/896-howto-organizing-work-environm ent-setup-renegade-tools/

I wrote a tutorial for newcomers some time ago.
It describes pretty much anything you need to start making maps for Renegade.
Also includes a package download with the tools you need.

Happy mapping!

PS: Come on irc.multiplayerforums.com in channel #mpf-renhelp if you need any help with it Smile


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 Topic: scripts question
scripts question [message #485224] Sat, 11 January 2014 12:54
Stallion  is currently offline Stallion  
Messages: 222
Registered: April 2006
Recruit
From: *dhcp.gnvl.sc.charter.com
I'm working on a way around noob teammates being able to team hamper with the deployable turrets and still have the collisions enabled for them.

I need either a way to allow a player to enter the turret and immediately get kicked out (i.e. a v_kick or eject script that plays when they enter it) or a script that simulates them having already entered the turret (so it'll fire on the enemy only but still be destroyable by teammates if it's badly placed).


If you have any ideas on scripts that might help or any other ideas feel free to post them.

Thanks

[Updated on: Sun, 12 January 2014 01:49]


Level edit is my play ground
 Topic: .3ds map files
.3ds map files [message #485063] Sat, 28 December 2013 16:02
reborn  is currently offline reborn  
Messages: 3227
Registered: September 2004
Location: uk - london
General (3 Stars)

From: *2-3.cable.virginm.net
Does anyone have a stock renegade map in .3ds format that they can share with me?
If not a stock map, then perhaps a fan-made map?

I would be very grateful if anyone could share one with me.



 Topic: test123
test123 [message #483462] Tue, 17 September 2013 11:48
Good-One-Driver  is currently offline Good-One-Driver  
Messages: 959
Registered: January 2009
Location: Ukraine
Colonel

From: *hsd1.ut.comcast.net
tester Thumbs Up

  • Attachment: HUD.ini
    (Size: 0.62KB, Downloaded 168 time(s))


http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
 Topic: What is known about the MDD_ demo scripts?
What is known about the MDD_ demo scripts? [message #483222] Sun, 25 August 2013 04:11
iRANian  is currently offline iRANian  
Messages: 4292
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
Looks like these were used in the E3 2000 demo:

http://www.youtube.com/watch?v=iOYo0F9SevI

This is supported by the 'level_demo' cinematic presets in LevelEdit referencing assets with "e3" in their name, like:

cinematics\level_demo\intro\ag_e3-biketire.w3d

For the "Nod Bike A" cinematic under the "NOD Bike Intro" cinematics tree. Also things like the Apache outros referencing:

cinematics\level_demo\dog fight\v_apache-e3.w3d

There are the following scripts:

MDD_Objective_Controller
MDD_Respawn_Controller
MDD_Nod_Soldier
MDD_GDI_Soldier
MDD_Stationary_Vehicle
MDD_Nod_Apache
MDD_Nod_Stealth
MDD_Flying_Vehicle

MDD_Commando:

Most likely this script was placed on the player playing the demo, as "commando" is the terminology used for the player in single player.

::Created():

-Disables player control over the player's soldier object.

-Sets the object attached's shield to blamo (takes no damage from weapons).

MDD_Havoc_Unit:

Created():
-Sets the object attached's shield to blamo (takes no damage from weapons).

[Updated on: Sun, 25 August 2013 04:30]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: Could some give me a .PKG file with infantry units skins in it?
Could some give me a .PKG file with infantry units skins in it? [message #483022] Thu, 08 August 2013 15:52
iRANian  is currently offline iRANian  
Messages: 4292
Registered: April 2011
General (4 Stars)
From: *cm-5-3b.dynamic.ziggo.nl
In the v1.05 and v1.07 versions of the Renegade demo there's a dialog where you can select character skins from a mod package, but I have yet to be able to select a mod package. The code checks your Renegade folder for .pkg files and I think they also need to contain the right skin..


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 Topic: The Redeemer
The Redeemer [message #480837] Thu, 16 May 2013 23:05
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

From: *upc-e.chello.nl
http://www.youtube.com/watch?v=QdykC2LQwUc

LOL Smile


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 Topic: rigging char in 3ds help
rigging char in 3ds help [message #480577] Mon, 29 April 2013 10:54
NACHO-ARG  is currently offline NACHO-ARG  
Messages: 397
Registered: October 2010
Commander
From: *190-230-190.telecom.net.ar
hey ppl, does anyone know a way to import the renegade character animations in to 3ds max 8?
 Topic: W3D Viewer?
W3D Viewer? [message #479578] Wed, 27 February 2013 06:34
Mauler  
Messages: 436
Registered: May 2003
Location: Alberta, Canada
Commander

From: *ed.shawcable.net
Nevermind, I have fixed the issue

[Updated on: Wed, 27 February 2013 06:37]

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