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Forum: General Discussion
 Topic: Server opinions
Re: Server opinions [message #493485 is a reply to message #493473] Sun, 28 April 2024 04:23
Veyrdite is currently offline  Veyrdite
Messages: 1466
Registered: August 2006
Location: Australia, Sydney
Karma:
General (1 Star)
Quote:
No custom sounds - the novelty wears off, the text wastes space in the chat feed and the custom sounds are rarely relevant to what's being discussed or going on.
I tried turning the sounds off on Rencorner, but it only turns some of them off.  They're great for the first 5 minutes, then they make my head hurt.

An additional sound to complain about: the PM "Yo!" when someone donates to the entire team (!td).  I keep thinking someone is trying to page me specifically.  If it needs a sound effect then it needs to be something else, not overloading "Yo!".

Quote:
Trial having no kill feed - when you've got over tens and tens of players on the server the kill feed just gets in the way of the chat feed... and when I think about it, when do you ever need the kill feed? If I kill someone I'll see it or hear it (BOINK!) If lack of kill feed proves detrimental, then plan B would be to segregate it to a different corner of the screen.
I miss so much player chat because it's hidden amongst the forest of kill messages and other junk.  When the messagebar appears at the top of the screen I want it to be for something important.  At the moment the metagame completely changes at high server population counts because no-one can see your F3 team planning.

When you are directly involved in a kill: show it (so you know who, this is useful when learning other player's behaviors and so you can talk to them about it).  Hide everything else.

Perhaps it might be worth showing all kills when the server population is very low (eg <=6)?  That can help with strategy, especially if your teammate is a sniper on the offensive.

Quote:
Maps
All the stock maps,
I really hate the stock maps.  I'll take the most unbalanced _other_ maps any day as long as they're timed and there is a very big variety.  

Some of my best memories are of weird and wacky maps.  Vaguely recalling:

  • A big sand one with two AGTs, two Obbies, two or 3 vehicle paths through the middle and falls to your death.
  • Infantry only maps thrown in occasionally are a bit of fun variety.  I remember lots of volt-auto-gun mob attacks on the exterior of buildings.
  • Christmas 2004 snowmen turrets, a bridge, ice lake that would break and custom vehicles
Alas the stock maps servers fill up first.  The scripts auto-map downloader has improved the player experience by quite a lot, but I still think the little convenience nudge towards the stock maps servers tips the balance and everyone then joins the bigger server from there.

Random old maps links:


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sun, 28 April 2024 04:37]

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Re: Server opinions [message #493486 is a reply to message #493473] Sun, 28 April 2024 04:49
Veyrdite is currently offline  Veyrdite
Messages: 1466
Registered: August 2006
Location: Australia, Sydney
Karma:
General (1 Star)
I think the relationship between vanilla maps and playercounts is a short-term effect.  For long-term player interest you need to be shoving in new maps occasionally.  There will be complaints -- you don't survive this long on vanilla maps without creating a system where people reward stability -- but I think it shouldn't be a 0 or a 1 choice between all vanilla and all newmaps.  Throw occasional random and weird ones in occasionally to spice up the flow and mood, give people a break, even if it's on a short timer like 20 mins.

C&C_Snowfight2004, just found it Smile  It's as glorious as I remember.  https://multiplayerforums.com/files/file/1113-cc_snowfight2004zip/]Download

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C&C_Bot_Islands, just for the hell of it (instead of vanilla islands)
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WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sun, 28 April 2024 04:54]

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Forum: Renegade Community News
 Topic: Community funwar: 12v12 - 28th April
Re: Community funwar: 12v12 - 28th April [message #493484 is a reply to message #493427] Sun, 28 April 2024 04:09
Veyrdite is currently offline  Veyrdite
Messages: 1466
Registered: August 2006
Location: Australia, Sydney
Karma:
General (1 Star)
Someone please climb in my window and wake me up tomorrow morning  :satisfied:

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Community funwar: 12v12 - 28th April [message #493487 is a reply to message #493427] Sun, 28 April 2024 11:49
Goztow is currently offline  Goztow
Messages: 9722
Registered: March 2005
Location: Belgium
Karma:
General (5 Stars)
Goztoe
Server's name is Renewars commwar!

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Community funwar: 12v12 - 28th April [message #493488 is a reply to message #493427] Sun, 28 April 2024 13:56
Goztow is currently offline  Goztow
Messages: 9722
Registered: March 2005
Location: Belgium
Karma:
General (5 Stars)
Goztoe
We had 6v6! Hurray Smile. I'm very happy on how this turned out, for a 1st time event. We played all maps at least once, we had 12 players and a couple spectating. We now know how to get in the server and discord Smile.

We ended up wins / losses 5v1 so maybe the teams weer not 100 % even but some maps were really close.

We will do it again! Thanks to all who played!


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Community funwar: 12v12 - 28th April [message #493489 is a reply to message #493427] Sun, 28 April 2024 14:00
Tunaman
Messages: 1189
Registered: January 2005
Karma:
General (1 Star)
Thanks so much for organizing this!! It was fun

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Community funwar: 12v12 - 28th April [message #493490 is a reply to message #493427] Sun, 28 April 2024 14:09
Veyrdite is currently offline  Veyrdite
Messages: 1466
Registered: August 2006
Location: Australia, Sydney
Karma:
General (1 Star)
Ditto, was a lot of fun Smile  Thankyou for organising.

It was unbalanced because I carried my team using my low-points power strats.  Chat was very effective -- how did the other team do?  Did spectators see anything interesting?

It would be nice if the minelimit was known, I think we lost a PP that I mined on Volcano (mlimit was 30?).  Not sure, might have been vehs.

Infantry gunplay felt very different to Rencorner.  Lag felt much lower despite me still being in Australia and having similar ping, perhaps the SFPS was better?  Also I was able to go head-on-head as a soldier vs ramjet and actually do OK, instead of being instantly annihilated.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sun, 28 April 2024 14:11]

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Re: Community funwar: 12v12 - 28th April [message #493491 is a reply to message #493427] Sun, 28 April 2024 14:28
Goztow is currently offline  Goztow
Messages: 9722
Registered: March 2005
Location: Belgium
Karma:
General (5 Stars)
Goztoe
All was standard. So yes 30 mine limit. I realise some players never played standard renegade or it was a very long time ago so might be confusing.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord



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