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4K Resolution [message #491346] Fri, 27 November 2015 12:17 Go to next message
SSnipe  is currently offline SSnipe  
Messages: 33
Registered: July 2012
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From: *lsanca.fios.verizon.net
Any fix for running renegade on a 4K screen? I have to turn my laptop res down to 1600x1200 in order for it to run but with a 4k screen it looks crappy. Anything above this crashes so is there any fix for this or possible thing to add in future scripts versions?
Re: 4K Resolution [message #491348] Mon, 30 November 2015 10:15 Go to previous messageGo to next message
PGS-PC  
Messages: 13
Registered: September 2011
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From: *hsd1.md.comcast.net
Hi,

It's a problem with the fonts you need to edit STYLEMGR.INI

Theses settings work for me.

Quote:


[Font Names]
FONT_TITLE=Regatta Condensed LET, 24, 0
FONT_LG_CONTROLS=Arial MT, 12, 1
FONT_CONTROLS=Arial MT, 8, 1
FONT_LISTS=Arial MT, 8, 0
FONT_TOOLTIPS=Arial MT, 8, 0
FONT_MENU=Regatta Condensed LET, 24, 0
FONT_SM_MENU=Regatta Condensed LET, 20, 0
FONT_HEADER=Arial MT, 9, 1
FONT_BIG_HEADER=Arial MT, 12, 1
FONT_CREDITS=Arial MT, 10, 0
FONT_CREDITS_BOLD=Arial MT, 10, 1


FONT_INGAME_TXT=Arial MT, 7, 0
FONT_INGAME_BIG_TXT=Arial MT, 16, 0
FONT_INGAME_SUBTITLE_TXT=Arial MT, 14, 0
FONT_INGAME_HEADER_TXT=Arial MT, 9, 1

Re: 4K Resolution [message #491351] Thu, 10 December 2015 15:24 Go to previous messageGo to next message
SSnipe  is currently offline SSnipe  
Messages: 33
Registered: July 2012
Recruit
From: *allocated.cpp.edu
PGS-PC wrote on Mon, 30 November 2015 10:15

Hi,

It's a problem with the fonts you need to edit STYLEMGR.INI

Theses settings work for me.

Quote:


[Font Names]
FONT_TITLE=Regatta Condensed LET, 24, 0
FONT_LG_CONTROLS=Arial MT, 12, 1
FONT_CONTROLS=Arial MT, 8, 1
FONT_LISTS=Arial MT, 8, 0
FONT_TOOLTIPS=Arial MT, 8, 0
FONT_MENU=Regatta Condensed LET, 24, 0
FONT_SM_MENU=Regatta Condensed LET, 20, 0
FONT_HEADER=Arial MT, 9, 1
FONT_BIG_HEADER=Arial MT, 12, 1
FONT_CREDITS=Arial MT, 10, 0
FONT_CREDITS_BOLD=Arial MT, 10, 1


FONT_INGAME_TXT=Arial MT, 7, 0
FONT_INGAME_BIG_TXT=Arial MT, 16, 0
FONT_INGAME_SUBTITLE_TXT=Arial MT, 14, 0
FONT_INGAME_HEADER_TXT=Arial MT, 9, 1




few things fixed but still a lot of huge text from the menu, fonts, ingame ,etc
Re: 4K Resolution [message #491353] Sat, 12 December 2015 04:39 Go to previous messageGo to next message
jonwil  is currently offline jonwil  
Messages: 3495
Registered: February 2003
General (3 Stars)

From: *tpgi.com.au
I talked to Saberhawk (the guy who wrote a lot of the graphics code we have) and he basically said that "HUD and everything is broken in 4k and wont get fixed" (i.e. Renegade will NEVER work correctly in such high resolutions)
Best option is windowed mode (like I do)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: 4K Resolution [message #491358] Sat, 12 December 2015 14:20 Go to previous messageGo to next message
SSnipe  is currently offline SSnipe  
Messages: 33
Registered: July 2012
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From: *dhcp.mtpk.ca.charter.com
jonwil wrote on Sat, 12 December 2015 04:39

I talked to Saberhawk (the guy who wrote a lot of the graphics code we have) and he basically said that "HUD and everything is broken in 4k and wont get fixed" (i.e. Renegade will NEVER work correctly in such high resolutions)
Best option is windowed mode (like I do)




thanks for the response !
Re: 4K Resolution [message #491926] Sun, 22 January 2017 19:52 Go to previous messageGo to next message
Jerad Gray  is currently offline Jerad Gray  
Messages: 3717
Registered: July 2006
Location: USA
General (3 Stars)
From: *midco.net
This is fixed in 4.3 RC3


Head Level editor and coder of ECW/Rp2. #2142::COOL#
Re: 4K Resolution [message #491927] Sun, 22 January 2017 20:29 Go to previous messageGo to next message
dblaney1  is currently offline dblaney1  
Messages: 317
Registered: March 2014
Location: United States
Recruit
From: *nwrknj.fios.verizon.net
It no longer will crash in 4k as of 4.3 rc3. However parts of the hud are still gonna be very small.
Re: 4K Resolution [message #491931] Sun, 22 January 2017 23:24 Go to previous messageGo to next message
Gen_Blacky  is currently offline Gen_Blacky  
Messages: 3218
Registered: September 2006
General (3 Stars)
From: *boid.qwest.net
oh really


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: 4K Resolution [message #491943] Wed, 25 January 2017 08:18 Go to previous messageGo to next message
iRANian  is currently offline iRANian  
Messages: 4267
Registered: April 2011
General (4 Stars)
From: *cm-8.dynamic.ziggo.nl
And what happens if you use a custom HUD? Can you modify a custom hud to work with 4k?


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: 4K Resolution [message #491947] Wed, 25 January 2017 17:00 Go to previous messageGo to next message
saberhawk  
Messages: 1068
Registered: January 2006
Location: ::1
General (1 Star)
From: *socal.res.rr.com
iRANian wrote on Wed, 25 January 2017 07:18

And what happens if you use a custom HUD? Can you modify a custom hud to work with 4k?


The crash is usually in font code when trying to prepare huge characters for rendering the menu. Avoid large text and it won't crash.
Re: 4K Resolution [message #491948] Wed, 25 January 2017 17:40 Go to previous message
dblaney1  is currently offline dblaney1  
Messages: 317
Registered: March 2014
Location: United States
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From: 130.156.91*
saberhawk wrote on Wed, 25 January 2017 17:00

iRANian wrote on Wed, 25 January 2017 07:18

And what happens if you use a custom HUD? Can you modify a custom hud to work with 4k?


The crash is usually in font code when trying to prepare huge characters for rendering the menu. Avoid large text and it won't crash.


The Custom HUD should work most likely now that the DPI issue is fixed. Before it was double resizing fonts for both resolution and DPI so every font would end up huge on 4k. Now its only scaling them once like it should.
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