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icon4.gif  Tiberian Technologies releases TT scripts 4.1RC2 [message #485687] Wed, 05 February 2014 15:28 Go to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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http://www.tiberiantechnologies.org/files/tt.prlogo.png

For the past few years the Tiberian Technologies team worked their asses off to make Renegade as bugfree as possible, and today on BlackIntel's eight birthday we are happy to announce another iteration of that process. Scripts 4.1RC2 hereby goes into public testing to ensure we can release a final 4.1 shortly. Our private testing process has caught a lot of bugs and we are confident that 4.1RC2 is very stable. However, since our test team is small and has other occupations as well, we do want you, the public, to test it further before we call it a final release. The patch solves the following issues:
  • A large amount of bug fixes and stability improvements (including crash fixes)
  • Anti-cheat changes
  • Disable triggerbot detector since it was giving false-positives for people with touchscreens etc.
  • Add GBBO console command to get the current BBO value
  • Various rendering engine improvements (provides some FPS improvement)
  • Fix various memory leaks
  • Fix false positives in the file-hash anti-cheat (to do with files of the same name but different contents being in different maps)
  • Fix missing bullet hole decals on the back of certain meshes (e.g. GDI weapons factory glass)
  • Remove zlib1.dll (now linked directly into the code)
  • Remove a bunch of useless/obsolete scripts
  • Make alt-F4 quit the game when pressed
  • Make ban system ignore serials that are all 0s
  • Add new VehicleLockIcons keyword to ssgm.ini, when set it will disable the vehicle lock icons (but not the functionality)
  • Remove obsolete slave server logic (it was getting in the way of other changes we needed to make)
  • Move certain pieces of shared code to a new shared.dll file
  • Merge shaders.dll and tt.dll into bandtest.dll (this will make things slightly faster)
  • Fix so that lighting is properly applied to decals (no more super bright decals on certain maps)

Players that are already using a previous version of the Tiberian Technologies patch will automatically receive this fix through the update system. Others may download it from the Tiberian Technologies download page. Server owners must also visit the download page to install the new set of server files.
Coders working on SSGM and script should be aware that you will require Visual C++ 2012 in order to properly compile/work with scripts 4.1 (the Express Edition WILL work though)

Enjoy this release!

More information & websites
More information can be found at the following websites. We appreciate any questions, issues, or remarks on our official forums!
Official website: http://www.tiberiantechnologies.org
Official wiki: http://www.tiberiantechnologies.org/wiki
Official forums: http://www.renegadeforums.com/index.php?t=thread&frm_id=52


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BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.

[Updated on: Sun, 09 February 2014 10:55]

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Re: Tiberian Technologies releases TT scripts 4.1RC2 [message #485688 is a reply to message #485687] Wed, 05 February 2014 15:52 Go to previous messageGo to next message
Neijwiert is currently offline  Neijwiert
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As always, good work TT!
Re: Tiberian Technologies releases TT scripts 4.1RC2 [message #485729 is a reply to message #485687] Thu, 06 February 2014 10:42 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I disabled the update on the auto-updater for now since some people are apparently having issues with the update. Still investigating what the problem is and how to resolve it.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Tiberian Technologies releases TT scripts 4.1RC2 [message #485731 is a reply to message #485687] Thu, 06 February 2014 10:54 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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I could be completely wrong, but apparently installing VS runtime + directx fixes it? Or installing from the TT installer again

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Tiberian Technologies releases TT scripts 4.1RC2 [message #485740 is a reply to message #485687] Thu, 06 February 2014 12:40 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Perhaps, but I'd rather fix that for everyone than to have everyone go to the forums to figure out how to get their game to run again.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Tiberian Technologies releases TT scripts 4.1RC2 [message #485784 is a reply to message #485687] Fri, 07 February 2014 10:09 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I have identified the issue and it will be fixed as soon as possible, hopefully in a few hours. Until then, you can fix the issue by installing the following packages manually if you have not already done so:

http://www.microsoft.com/en-gb/download/details.aspx?id=35
http://www.microsoft.com/en-gb/download/details.aspx?id=30679

The RC2 installer erroneously attempts to install both at the same time, whereas only one simultaneous installation is allowed. That causes one of both installations to fail.

Thanks to everyone who helped me debug this issue by reporting on IRC/PM. Smile

(Crossposting this to all related topics.)


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Tiberian Technologies releases TT scripts 4.1RC2 [message #485805 is a reply to message #485687] Fri, 07 February 2014 19:15 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I can no longer edit my temps presets in leveledit anymore unless I load the map that used the presets.

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Re: Tiberian Technologies releases TT scripts 4.1RC2 [message #485826 is a reply to message #485805] Sat, 08 February 2014 12:10 Go to previous message
zunnie is currently offline  zunnie
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Gen_Blacky wrote on Fri, 07 February 2014 21:15

I can no longer edit my temps presets in leveledit anymore unless I load the map that used the presets.


Yes that is very "......." :/ We should be able to edit temps20.ddb or map.ddb without loading the map that goes with it.
This is particularly useful when you want to re-use the same temps20.ddb in other new maps you're making. Then you don't have to setup all the temps again and again if you have many.


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