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Re: TT people [message #474086 is a reply to message #474059] Sat, 08 September 2012 04:01 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Starbuzz wrote on Fri, 07 September 2012 19:48

EvilWhiteDragon wrote on Wed, 05 September 2012 11:06

Starbuzz wrote on Wed, 05 September 2012 16:21

liquidv2 wrote on Tue, 04 September 2012 19:56

lower explosion flare if at all possible
or have bloom disabled by default; it's harsh



yes definitely...good suggestion

I would like the Mammoth rocket backblasts to be lowered. I see a massive puff of white smoke that takes up the centre of the screen and lowers visibility everytime I fire rockets.

edit: also that door mine glitch is ridiculous! One can just blow up mines in a doorway by wall-walking the sides outside the door...what a bullshit amateur glitch lol...should be removed from any game. Please fix so it is no longer possible!

You're aware that you could do this like, forever? If you place your mines carefully you can prevent that from happening.


True true...

well, I guess I am quiet late in saying it but this game has a lot of things you can do that most newer players won't even know exists. Things like outside PT's and blowing up mines this way are not readily apparent to new players and/or those who just played the same way year after year without knowing these things.

Same is probably true for the items listed on this page:
http://www.blackintel.org/renegade/tactics
Doesn't make them any less possible though.


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Re: TT people [message #474106 is a reply to message #474086] Sat, 08 September 2012 09:43 Go to previous message
Starbuzz is currently offline  Starbuzz
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I think you are misunderstanding m8.

Every video in that page except the last one for Under looks like it is quiet normal or in other words, it isn't surprising and shouldn't be for anyone new to the game even if someone told them it is possible.

Issues like outside PT's and this mine issue don't even compare to those and are not readily obvious. The videos on that page are about sneaking around while timing the next move...things like outside PT's and the mine issue and even the Arty reticle trick to hit GDI buildings on Hourglass are on a whole different level. i.e, someone must be specifically explained that it can be done.

here's the low down on these;

OUTSIDE PT's: all over the game manual, loading game screens and in the SP campaign a new Rene player is hounded over and over and educated that it is with PT's that chars/refills/vehicles/beacons can be purchased. Then he pops for the first time into a MP game and he does the same thing completely oblivious to the fact of outside PT's unless (in my case) he by chance observes someone refill themselves by slamming into the outside of a building! And goes "how the ****!!" and that's when the shitty outside PT's becomes obvious. What a damned game lol

I am aware of all the discussions on this matter in the TT subforum and the poll.

ARTY RETICLE/HOURGLASS: all over when playing the SP game and even MP, the new Rene player is aware that if he points and the reticle turns green, it's a confirmed hit. Then he sits there on top of the hill hitting the PP and no shit happens and he begins to get frustrated. "what!? how come others are doing it and what am I doing wrong?"...then (in my case) a friendly Spoony-driven MED that is dominating the map/hill quietly PM's me and educates me and teaches how it's done. i.e, aiming at PP and clicking and dragging the reticle so only the dot is focused on the PP.

how is a new player gonna know that?!! Of course, this issue is fixed now.

DOOR MINES ISSUE: So mines stop the rat bastards from entering in quickly and so year after year ReneFolks mine the doors completely unaware that secretive rats that really know this shitty game's inner workings can just rub themselves all over the sides of the door and make a clean faster entry. I was not aware of this issue until Hitman posted a video a few months ago showing it. It was funny Jamie replied back saying Hitman broke a "rule" by revealing to the "noobs" the door mine trick.

Not anything against these guys...however, you can begin to see the picture how this shitty game with hidden not-obvious secrets like these makes it unfair for the common casual player who has been mining as ususal.

I am just saying how shitty and broken some aspects of the game was/still is and how so damned unfair it is to people without the "know-how." To make matters worse the elite ReneIlluminati players who know these secrets won't readily divulge (except Spoony) this to players they consider as ReneSerfs (the common casual Rene player) who make up about 98% of the remaining playerbase.

So then it becomes the duty of those who have taken responsiblity for fixing these ills to either fix or offer a solution that evens the playing field for everyone. At the very least make a new loading game screen that informs players of the crappy nature of the game they are playing.

I see no legit reason to keeping the door mines as they are or have yet to hear a good solution that benefits everyone. Can't you just put some sort of invisible wall outside the sides of doors thru which no game object (the character) can penetrate to blow the mines at the door?

I hope I am not seen as being difficult and might not be aware of other dynamics...but I am just saying what I feel needs to be said and as always having an open mind. I understand this is an old game but believe it or not new players are always trickling in. In the meantime, to make it fair for everyone I am going to have this rubbish mine trick all explained in ALL CAPS on all my server set-join messages.


edit: this mines issue I feel is sooooooooo critical...with a game that revolves around getting into a building and blowing up the MCT, and with mines (in the absence of alert players) being the last line of defense/delay from enemy sneakers, I feel this area should have no margins for any secrets.


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[Updated on: Sat, 08 September 2012 10:44]

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